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MartninefivePL

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Everything posted by MartninefivePL

  1. BS using proton torpedoes gives you little damage and actually a lot of kills, if you do it right. So damage says nothing. And anyway, I think having more than one way of playing, than ONE AND ONLY RIGHT WAY OF PLAYING GSF is something I consider existing, at least I hope for it.
  2. yes it is TOO LOW! TOO LOW !! TOO LOW !!! a question mark after "too low" is an excellent example of sarcasm. oh, I almost forgot to mention: Medal of Commendation Weekly Limit is TOO LOW.
  3. If there is no "hard" CAP, then it makes sense to go with a stat as high as possible/want to go. So far, I avoided Mastery and Power for stuff like augments for example. 7.0 seems to make improvement
  4. How about in 7.0, do we capped Mastery? Power? Endurance? Defense? etc.
  5. t? = any t? = "Will any team member, kindly, provide (any) tensoring field?"
  6. Hi, I remember, somewhere on Republic side, there is a mission, that you disable/open a chest/etc. in Elysium ruins, on its Eastern side, not Empire West side. I cannot recall now where this mission is, or it was maybe other location, only similar. But I think it was Elysium, and in recent game version 5-6, not earlier. Anyone recalls that?
  7. Let us vote, what will be first: 1) RPM-13 will become available through other means than ranked pvp, in order to save ranked pvp. 2) Ranked PvP will be destroyed. 3) I don't care, I have my blue milk shake at the moment.
  8. What will be next full size planet in SWTOR? Please guess, up to 3 planets. If you do not know only!!! = = = = = = = = = = my guesses, ...yyyyyyyyyy 1. Kashyyyk (it was great in KOTOR1) 2. Naboo (A lot of story potential) 3. Csilla (we have Chiss already, time for a planet from Unknown regions).
  9. I would add something to playing KOTFE. My recent play of Fallen Empire is story oriented, so what I found, is that Alerts and Star Fortress line of Flashpoints takes a lot of time. Some people would play maybe faster, but if taking time for taking a look around these fortresses, can be longer, than what I write. Alerts I got both C2-N2 and 2V-R8. was 15-20 minutes, but then C2N2 weekly allows for more Specialist influence, can be used instead of Heroics crates, that also take time to get, if someone did not collect enough. Bowdar - 1.5 hours Qyzen - 2 hrs (searching and fighting for prays) Yuun - 0.5 hr Talos Drelik - 0.5 hr M1-4X - several hours, maybe 3 hr, due to Warzones length. Xalek - 0.5 hr And this is part of Alerts, took me around 8 hours. Star Fortresses There is 6 of them, and each took planetary story, and two rides, that are different flashpoints, story and veteran versions are not the same, and both have different achievements to get. I would say it was total 15 hours for these flashpoints and missions. For story, I consider alerts and Star fortresses as very important to take. New companions are awesome, but the growth of Alliance is what is shown there and builds mood. Not sure, what would be second part of remaining Alerts and Uprisings from KOTET.
  10. I wonder how much in advance plans for new planets are made. Content/dev team probably has something already scheduled. But there are always next available slots. After Mek-sha and Onderon, do we have something else, that has big chance to be made first? Maybe something from discussions in this section?
  11. Ok, I think I have located what makes that sound, it is ability of, for example, T7 as a healer: "Trauma Probe" I found it by switching the abilities on and off. I remember, that before I was NOT hearing this. Is there an option for that?
  12. Hi, this is maybe strange, but what I noticed, when I use a droid companion: T7 or Personal combat droid, there is this "screen" appearing near my toon. It gives this "bells" sound, very often, it is like combat now have it constantly. Or maybe it is something with kolto healing during combat? I remember tweaking my preferences recently somewhere, but now I cannot find where I can turn it off. Anyone has that stuff too, and knows how to turn it off? Thanks!
  13. Though some "ancient" order of Nightsisters could be there. Different, but equally interesting. This could be worked out
  14. Dantooine seems having less possibilities for an interesting planet. There are mostly farmlands and although KOTOR had something important on it, making it yet another Jedi enclave would feel kinda stealing from Tython. Kashyyyk has probably more possibilities, but still it is mostly forest. What could we have on Kashyyyk? Some monster hunting grounds, Mandalorian parties, Wookie renegades, Trandoshan hunters... It is possible to make Kashyyyk very interesting, but maybe not so easy. I would love to explore these large trees once again in SWTOR. I third that proposal. I wonder, if Devs have already scheduled new planets for several future versions already.
  15. Hi, I read some information on the web, but it still is not all clear to me. Regardless of what was before ver. 6.0, in Command system, how does this bonus work now? Is it, that we may have only 25% bonus after any character reaches Renown level 300? Or other level? What if two or more classes reach that required level? Do we get total 50%, 75% and 100% bonus for all mirrored classes? Thanks!
  16. Thanks! Good to know. I guess, this bug is already reported?
  17. Grade 11 Rich yield - Bug, it looks like to me. There are two missions giving Biochem Compounds: - Tripping the scale - Pollution Solution but none for Biochem Samples For Bountiful yield they are ok. Is it intended? Looks like a bug to me.
  18. Is something different now, in 6.0? My toon is "very very light", alignment 100,000, Light V, and I see no tokens for some time now. I got some several months ago, to the limit of 100, spent all of them. And now from 0 I seem to be not able to get any while leveling Renown ranks. Is the chance much smaller now? Or it is just my impression?
  19. Reading in some other thread, about bugs (?) I found, that you cannot put items in "legacy" crafting store before deconstructing. I noticed, it applies even to the same toon, that crafted the item. It will not yield slot component mk-11, if the item was in the store. So one needs to be careful after crafting to not to transfer it there. A bit tedious.
  20. Hi, I tried to find it here on forum, and strangely "my" google did not either. So how actually do you make Augmentation slot components MK-11? Because deconstruction now gives tech fragments and no components. Thanks!
  21. Any idea, about to what happens to CXP bonus boosts? Will the work as Renown boosts fron now on? How about our Command ranks? If I have a toon with level 300, I gues it will start from Renown 0? But what about that Commanding Legacy bonus? If I have reached with a class of Jedi/sith Knight level 300, I get 25% bonus to CXP. Will that now work for Renown? Or we will have to get that again? Or maybe there is something different in that place? Anyway, maybe getting Iokath Recombinator for 6 Command Points now is the best investments. Just thinking...
  22. Yes, they can be. There is info by google: And the vendor can be found on the fleet.
  23. This sounds optimistic, that with high enough equipment and companion at top most level it is possible. [Veteran] is easier than [Master] ? Master Mode Flashpoints, as far as I have read, provide Iokath Recombinator, while Veteran Mode ones do not (?) It is probably easier to buy this crafting material from vendor on the station, I think.
  24. I try to go through Hammer Station, [Veteran] solo, having Jedi Sentinel with gear around 230-232. Around level 21 of Command, it is tier 1. I cannot get through it, get killed often. Was this Flashpoint easier some time ago?
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