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kelgryphon

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Posts posted by kelgryphon

  1. Can confirm, this bug is real. Pictures in this twitter post:

     

    Twas a bit tricky to guess how many I had of what, but this is fine. I definitely had tokens and kept looking for the span of 15 minutes while I tried out the machines today. Toon: Kel'aex; Server: Star Forge

  2. Hi everyone,

     

    We're seeing some confusion and reports about the non-Subscriber track being broken post maintenance. The track is working as intended.

     

    In short, if you have already claimed a reward on the non-Subscriber track pre-7.0.1a, you will not receive a second identical reward post 7.0.1a. As the Subscriber rewards were the items that were broken, those are the rewards that can be re-claimed.

     

    Apologies for the confusion and lack of clarification that only the Subscriber track was re-claimable.

     

    Hi there, just following up! I haven't been able to get any help from customer service who sent me to the bug reporting option, which unfortunately doesn't let me provide the video of the Free track not working after 7.0.1a. I'm getting a bit worried I won't get the rewards that didn't show up after I claimed tracks after 7.0.1a.

     

    Any updates on this? Thanks!

  3. Hi everyone,

     

    This is a follow up of the Galactic Seasons 2 reward issues players are experiencing since we launched game patch 7.0.1. To resolve these issues, we’ll be deploying a patch (7.0.1a) next week, targeted at March 29, 2022, with likely a couple hours of downtime. We’ll give you details once we lock that down. Important to note that you can continue playing normally until the patch goes live.

     

    Players can expect the following to happen when they log back into the game after maintenance has completed:

     

    • Players will see their reward tracks updated to what they were on March 22, 2022 prior to 7.0.1 rolling out.
    • This does NOT impact seasonal progress and fixes the issue that prevented you from claiming your rewards.
    • This also means, if you’ve already claimed rewards from the Subscriber track, you’ll have another opportunity to claim them again.
    • Example: If you were at Galactic Seasons 2 level 20 on March 22 prior to 7.0.1 and are at level 25 at the time 7.0.1a rolls out, you will be able to claim rewards from level 20 to 25, and then continue playing normally.

    Thank you for your patience as we investigated the reports and determined the best resolution for our players.

     

    EDIT: Added clarification that only the Subscriber rewards are re-claimable as those were not working as intended pre-7.0.1a.

     

    Hey hi, Jackie!

     

    Unfortunately, I have not received 2 separate items from the FREE track since 7.0.1a on March 29th and April 2nd respectively. I have an image of not receiving level 43 and a video of not receiving level 40. If you'd like the image and video, here's the twitter post:

  4. Great feedback. One thing:

     

     

    You can still find your character's valor by going to activity finder > pvp tab > ranked arenas. It'll be to the right, below the description and above your stats. You can also find it in this location on live.

     

    I'm hoping they put it back on the character sheet, though, because that's pretty convoluted.

     

     

    Thank you! You're really not wrong... that's an odd, very roundabout place for it compared to where everything else lives.

  5. Let's list things and then get to some commentary. First though, thanks for all the hard work in the game, devs. I get that you're trying to please one of the more particular audiences out there (myself included). I appreciate that you've stuck with it while EA has prioritized elsewhere.

     

    Bugs:

    • If you travel from the fleet to another planet, say Odessen, the heroic/daily weeklies listed sometimes change
    • Inventory isn't closing when the keybind is clicked again
    • Occassionally unable to breakdown gear previously able (this might be expected due to the gearing changes?)
    • No loot when defeating the "defending the docks" bosses on Mek-Sha
    • When the activity finder pops and someone cancels, you have to switch planets/locations or you will be unable to accept the next pop
    • The weapons aren't showing 100% of the time when in the character creation screen. Not a big deal for veteran players but I'm sure confusing for new players

     

    Oddities:

    • Valor isn't listed anywhere, couldn't find it in the new UI
    • The new UI's listing of stats is a bit cumbersome for folks who are sharing stats with others to try to improve their gearing choices

     

    General Thoughts:

    • PVE gearing is in a good place compared to Ops and PvP. Ops and PVP (along with GSF and Uprisings) give too low of gearing material rewards for the individual and weeklies.
    • The "auto-gearing" that happens if your toon doesn't have a piece of gear on and a crate is opened is confusing. It takes away choice and adds extra steps for players where there doesn't need to be. It's rare I open a crate of gear and auto-apply it to my toon.

     

    Now just for some thoughts in general. Folks weren't driven to stay in the PTS for fun after they completed the achievements requirements (evidence is the very low volume of players compared to after the mid-December post about the rewards). That in itself shows that the seasons content, while better, isn't what players are there for. If there had been story material, I probably would have played every different class I could to test it, see what the interactions were, etc.

     

    The new FP was fine. The bonus boss was neat, the end boss was difficult which honestly, great! Again, I'm in this for the story and it didn't have a lot of that with cutscenes or anything else. It just felt transactional.

     

    PvP: The idea that you have to win in PvP to complete the weekly is really just not great. Some people (me) are just awful at PvP, don't enjoy the environment, and in general avoid it like the Rakghoul Plague. It isn't why I play SWTOR, nor what I'm built for. To have to win to get a weekly done? That's just rough. I get a daily, even a daily repeatable, but if that's a requirement for Galactic Seasons 2 weeklies that's a big nope.

     

    Gearing: The PVE gearing, in my experience, was easy. I got a dps toon to 322 in the span of a few days with Heroics and three toons to conquest. PvP and Ops? I have NO interest. It would take ages and really slow things down. And once again this is nerfing crafting and its value in the game. I loved crafting about a year ago and the constant nerfs to crafting/gathering in SWTOR makes me think the devs are just trying to remove it in general, which is incredibly disappointing. I think that's my other issue with gearing, you've made it so crafting has no impact which removes a lot of the fun for me. I like the strategy of crafting and while the OEM materials and all of that was just way out of the league of the 99% of the game, this is just... a big nope to crafting. Which makes me a sad Kel.

     

    Conquest updates: 100k is... debatable. To the folks who say it's too much, hear me out: I have two toons I log into on Tuesdays, hit 100k, and don't pay attention to much after for the rest of the week. It's just: 3 heroics, rampage 2 planets, companion gift, place an item in a stronghold, and that's about it for one. That's 30 min. The other takes even less time. So for that, fine. The reason I'm hesitant: reduced rewards. Yes, the 100 coins is super helpful for gearing but it's not enough and you will hit a wall where those just don't have a point anymore. Can we trade them for tech frags to buy pets/mounts at the old vendors?

    And what about the casual players who don't have time to hit 50k CQ on one toon each week but are still paying their subs? Will this alienate them enough to remove the sub? Maybe.

     

    Alright, enough negative, looking to some positives:

    • GS 2 is better than GS 1, no question. There are more rewards, they're more useful, I'm all about that. The companion is more story driven, so are the achievements, again, I like that.
    • I actually like this version of gearing (for PVE only). Don't @ me, comments, or do, I get it. Heroics are a bread-and-butter thing for me and CQ, and I like the remnant crates, so I'm about it. That's from a perspective of a PVE player, I won't speak to PvP or Ops/FP because... that's a big nope the weekly rewards aren't enough there.
    • I'm guessing the UI isn't in its final stages. If that's the case, I love the direction it's going. I love the all-in-one concept, the ability to just click my way through and select what I need when. I love not having to open the character sheet and inventory. Overall: positive update there!
    • Combat styles: this took a hot second to get used to, but I'm essentially here for it. It's a big shift from SWTOR's standard, but I can deal. I like being a dps one second, then a tank, then a heals. It's a cool way for my toon to be useful in a lot of situations. It's a lot of front-end work, but then it really pays off.

     

    Overall, I'm going with I'm 50/50 on this update. I have a lot of concerns that there isn't going to be anything really story-driven. With only one "new" planet (I say "new" because... we've been to Manaan? We have a stronghold and a flashpoint in Manaan?), it's just a bit disconcerting. Is this just another "bells and whistles" update where we get some flashy stuff but not things you want to take multiple toons through? I hope not. I really enjoy the alt-hopping through stories. I've been doing that recently with Smugs/Agent/Warrior/Knight and it's been a revitalization for me in the game and I've ONLY done story, no sidequests even. If there's a lot more story than revealed in the PTS, I'm less concerned. If there isn't and this has been a UI/gearing update then we'll see?

     

    Here's hoping!

     

    :jawa_redface::jawa_redface::jawa_redface: :jawa_redface::jawa_redface::jawa_redface: :jawa_redface::jawa_redface::jawa_redface: :jawa_redface::jawa_redface::jawa_redface:

  6. For Seasons 2 I had a lot less feedback than the PTS in general. Overall, it's definitely an improvement on Seasons 1. The reason I play SWTOR is for the story so it's nice to have some story and lore integrated in more fully with Seasons 2.

     

    Seasons 2:

    Issues:

    • It isn't apparent what we do with the reputation for season 2, can we buy things from a vendor? Will more story happen?
    • The daily/weeklies swap isn't my fav but I get why it was done. I just wish you could swap out a weekly if it's really something you don't enjoy in the game (ex: some folks just can't stand PvP or GSF)

     

    Positives:

    • It's great to have more of a story related to the season
    • The reputation gathering and booster is pretty cool, some strategy is required and that's neat
    • I love that the rewards are more plentiful, especially for F2P/Preferred folks. That was a major downside for Seasons 1. It could still be more, but hey, improvement!

  7. Hi everyone,

     

    Wanted to clarify some info about the mount reward. Unlike its original predecessor, the MK-90 Holo-Log Mount will run at regular speed.

     

    Thank you

     

    Hey hi, Jackie!

     

    Question, is there anywhere we can track some of this in the game? I know we can track some of the achievements, but others (pvp, heroics, etc) are a bit more nebulous. It would be lovely to know for sure that we're all set.

     

    Thanks!

  8.  

    Now let’s talk about why achievements are not currently transferring via Character Copy. PTS Rewards are back! Players can earn rewards by doing the following:

    • Logging into PTS
    • Completing a Class Story on any Class
    • Complete all expansion Story content
    • Reaching item rating 322 with one of your characters and complete the PvP, Heroic, and Flashpoint Weekly Missions
    • Completing all of the above

     

    More details about the rewards and titles that can be earned during this PTS phase can be found here! To clarify some information:

     

    • Progress made against these goals have been tracked since the last time PTS was wiped and brought back online, so that would be since the 8th.
    • Completing the class story is measured by having the “Complete Act 1, 2, and 3” Achievements of the same class
    • Complete all expansion Story content means all expansions currently existing (pre-7.0). You must have completed the following Achievements:
      • “Revenge of the Archon” or “Taking on Toborro”
      • “Facing the Shadow” or “Confronting the Shadow”
      • “Complete Chapter XVI of KOTFE”
      • “Complete Chapter IX of Eternal Throne”
      • “The Race to Refuel” or “The Failsafe”

    For completing group content, here are a couple of windows of time where we have seen a lot of activity:

    • EU playtime window: 12:00pm - 2:00pm CT / 6:00pm - 8:00pm UTC
    • NA playtime window: 6:00pm - 8:00pm CT / 12:00am - 2:00am UTC

     

     

    Is there any way to track your progress on this stuff? I have some concerns that all this work won't be worth anything if it isn't counting for some reason

  9. Hi all,

     

    I wanted to take a moment and address a few points we are seeing in this thread.

     

    With regard to the changes we made recently to Crafting based Conquest Objectives, these changes were made because there was proof of exploitative behavior, both provided by the community as well as within our own data.

     

    While this was largely related to the Crafting: Inventor Conquest Objective, we also saw indication that this same behavior was also affecting and was possible with the Crew Skills: Harvesting Conquest Objective and had the potential to reach further into all other avenues of Crafting based Objectives. As Chris mentioned, many of these activities were found to be repetitive in nature such that they could be automated in ways which violate our Terms of Service. Because many of the Crafting based Conquest objectives were open-ended (aka Infinitely Repeatable), this combination had the potential to cascade. We needed to close these systems off, hence changing them from Infinite to Weekly/Daily.

     

    While addressing the issue above, we took into consideration players who enjoy Crafting and wish for it to remain a viable means for earning Conquest. By increasing the number of required crafts for the Weekly, we were able to appropriately balance the Objective to provide more points than if we had done a 1:1 conversion (for instance, if we had simply changed the previous Craft 50 to a Weekly). We then created Crafting: Inventor 2 as a means for players to earn additional Conquest points through the Crafting system. This was in an effort to alleviate the change in repeatability, while still providing means for Crafting to be used for Conquest contribution. You can now earn more Conquest for crafting less items than before the update, as exampled below

    • 1 Weekly Objective = 6,400 Points for 100 Crafts
    • 7 Daily Objectives = 7,700 Points for 350 Crafts
      • For a total of 14,100 Points for 450 Crafts.

    Previously in order to earn 14,100 Conquest Points through Crafting, players would have needed to have crafted ~950 items.

     

    This has not been the first time we addressed Infinite repeat objectives. In the past, we made a change to the formerly Infinite Repeatable Chapters: Defeat Skytroopers 2 to a Daily Repeat to also address exploitative behavior we were seeing. Crafting was not and has not been explicitly singled out. We are always assessing Infinite Repeat Objectives offered and their potential for negative behavior, while also considering their benefit, or lack thereof, in the greater game.

     

    I also want to come back to the points I made in my original Guilds and Conquest post.

     

    Guilds are a large factor in not only our game, but in any game with a social backdrop to it. We took into consideration the negative impact the behavior we were seeing had on new players whether they be new to the game or new to Guilds. Changes were made to ensure that players were joining the right Guild for the right reasons including the departure from said Guild.

     

    I would like to note a few takeaways based off of feedback we received;

    1) Players use(d) crafting (and specifically the lower point Crafting: Inventor) to tip a character nearing their 50k Personal Conquest just enough over the goal without taking up other potential objectives for your remaining characters.

    2) There is a desire for a healthy number of lesser point “filler” objectives which can be used multiple times over larger point objectives to help ensure that the first point is covered.

    3) There is a wish for Crafting to remain (and be more of) an integral part of the Conquest experience.

    4) Players want to see change in how Conquests work, specifically with Leaderboards.

     

    This feedback does not fall on deaf ears. We actively discuss ways we can address both the viability and importance of crafting in Conquest, address the notion of not wanting to tip far over the 50k Personal goal to ensure you have room for alternate characters, and how we can make Conquest a competitive yet fair system for Guilds of all sizes. We will continue to take your suggestions into consideration while also taking a look into the larger picture of Conquest and how we can continue to improve it.

     

    As always we appreciate your feedback, and ask that you continue to be civil and respectful in your discussions, and keep the threads on topic.

     

    Did anything ever come from this? Our guild saw a decrease in attendance of folks at gathering events and a decrease in gatherers in general because of this. It's frustrating that the statement above makes the comment about "tip far over the 50k Personal goal" when you can get 80k for running gsf 5 times on a bomber. Any news? Do you plan to reinstate an important part of the game that kept people sticking around?

  10. For Dev Consideration:

     

    The gathering CQ was already low, it would take about 45 minutes of a really good farmer or 90 minutes for an average to get to 50k CQ by gathering nodes. Gathering is half impossible to bot. It takes skill, patience, and decision making that bots can't do without seriously hacking the game. What was the purpose of making that non-repeatable? It took actual work to get CQ for that, was great for guild and group events, and impacts individuals negatively, not bots in guilds.

     

    It would be great if the impacts of the changes stuck to crafting by removing the old, broken schematic in the first place and creating a way to catch botting, instead of punishing folks who just like to sit and craft for hours in their strongholds. This may have slowed down the botting a bit, but it hurt the individuals and smaller guilds who were using the CQ system fairly.

     

    The change just doesn't seem to be specifically toward the folks who are botting. It's towards crafters and gatherers and the impact is felt. I lead a crafting and gathering group in my guild and we're struggling to stay relevant with these changes because you can't get to CQ now as a crafter and especially as a gatherer. My hours spent traveling around planets gathering materials were some of the most relaxing I had in the game, but now with no CQ associated, there's no point.

     

    Just maybe reconsider the intent v. impact here, doesn't seem like the impact was worth it.

  11. Oh hi! For smaller guilds one of the great ways to involve members are gathering events or encouraging material donations from gathering. With the recent removal of repeating CQ for material gathering/harvesting nodes (the repeatable collect 10 nodes is gone with the 3/2 update) that more negatively impacts smaller guilds and individual players. Is there a way to reconsider that change? It'd be great to encourage material gathering instead of discouraging it. Thanks!
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