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Bad-Mojo

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Everything posted by Bad-Mojo

  1. At 25 I was Synthweaving/Underworld/Archeology and I had 59,000 credits, enough to buy a speeder +skill. A more accurate statement would be: So basically, because slicers had no problems to buy the speeder + skill @lvl 25 and some non-slicers had poor credit management common sense, this crewskill had to be nerfed 1 week after release? And apparently the answer is yes, nerf to oil the squeak. That said, splicing was probably too good, but there were other ways to fix it. Remove the "abundant/rich/etc" tags for one and the income will drop as folks do random missions. I never looked at the yield (I switched to slicing at 25) and made @ 100,000 by level 31 - a far cry from those that only went with the "best" missions and their hugely inflated incomes, which is reasonable. The skill itself wasn't the money maker, it was being able to cherry pick the better missions.
  2. It's just as "easy" to walk so that's a stupid assumption, for most it's an issue of time. If someone has one hour to play, they don't want to spent 15 minutes yelling in chat and 45 minutes of it walking across a landscape they have walked across a hundred times before.
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