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MiMoMu

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  1. GW 2 Mount system is the best mount system ever made. Its simply sublime. I only have unlocked the first mount, the raptor which is animated beautifully. The run speed and the way it leaps a decent distance is wonderful. There are various mount types for various terrain traveling ( eg: manta ray that allows water surface riding) and once you receive the mount ( via quests) on your main doing the latest expack (where you obtain all the various mounts) it becomes available to use (at no extra cost) for all your characters. Brief intro to mounts: More detailed info:
  2. I've noticed that if you use a vendor it will cause the CM or collections panel to not work. Control+U x 2 fixes this for me.
  3. Trying to enter the MMO market with game mechanics similar to World Of Warcraft instead of being a Bioware MMO with inspiration from SWG ( instead we got simple crafting, character development, cookie cutter talents etc) Voice acting everything rather than just the main class & planetary missions causing massive costs ( i love that its VO'd everywhere but in hindsight money could have gone elsewhere) Deciding on a limited unknown untested DX9 hero engine that has limited the developers scope for future proofing its own game. Bioware caving to the hatchet men of EA instead of standing their ground and insisting on keeping staff on to develop future content and trusting the Star Wars IP sells and keeps players, especially if its the only SW MMO available.
  4. Bioware have had production issues due to the Frostbite Engine. Much like they had issues working it into DA:I which they had to work many extra development hours to re tool frostbite to work as an RPG engine. Mass Effect Andromeda suffered the same issues but they didn't put the effort into fixing said issues and we all saw the horror upon release until bioware seniors reworked and fixed the issues (although the horrific story writing and voice acting could not be fixed) Anthem is suffering the same. EA have put the future into using Frostbite because of how awesome it can make games look but its causing over development times for other studios, unnecessary pressure for the teams that are working around issues or trying to reinvent tools to get RPG games to work with frostbite. Kotaku had a great article about Anthem not so long ago, I personally hate Kotaku but once in a while Jason Schreier does his duty and does some real investigation journalism . Archive link : http://archive.is/HSHO0
  5. Bolster is part of the issue. Ive recently started a sorc healer wearing an item in each slot, and with the bolster its only been boosting tertiary stats to 600-800 (Alac>Crit) which as a 70 is way too low to have meaningful impact. And the bolster doesn't boost your damage reduction like higher level gear does by default due to its higher armour rating. I also think they need to rework some of the important skills that help survival/healing or add to the damage rotation. Example, vanguards have to wait until level 58 to get storm. This is far too long. If your a low level tank having storm early on can help you a lot. Getting it at 58 seems silly. There are more examples for other classes too where a handy skill is given much later on and it would help low level players out quite a bit if it was given much much earlier. Healers need to wait until much later also to get the really useful skills that become part of their rotation. Right now a low level sorc will only have the 3 slow expensive heals and no passives to help with resource management and they can become "out of force" way to easily and will struggle to emergency heal one player let alone a team of them if they are all taking too much damage.
  6. As someone who missed the DVL event and have no way of having this set It would be amazing if they added the set pieces to the lightside/darkside vendor giving me a reason to use these token I keep accumulating.
  7. As someone who missed the DVL event and have no way of having this set I wouldn't mind if they added the set pieces to the lightside/darkside vendor giving me a reason to use these token I keep accumulating.
  8. You play PVP a lot. In your opinion what do they need if a straight up damage buff to main skills wasn't the option? Would making both debuffs instant help the output somewhat? If made both instant perhaps gust/blast could add a small crit bonus instead of shortening the cast time of one of the debuffs.
  9. Perhaps Instead of buffing some of the lower DPS burst or dot casting/spreading disciplines damage out put give them something unique to the pvp scene. Sage/Sorc tel/light add "can be used whilst moving" talent to the 60-68 passive section so that they can cast on the move with more of their abilities. This could make up for having a lower burst by making them extremely mobile as they rarely ever have to stand still. Add a passive to dot specs who have no burst therefore are not a major threat to most players in a WZ (generally) which causes a debuff to healing once the dot runs out it adds a debuff or perhaps if its cleansed to early , so that they can add to the game by giving healers or players with great + health returns on dcd's, a rough time. VG/PT's just add the trauma regulators ability to the PT list which will give them a nice survival every 2 mins without going overboard un-like the commando has with reflect, trauma regs, adrenal rush, plus its own castable heals.
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