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TalonMacLeod

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Posts posted by TalonMacLeod

  1. From my understanding it states clearly you only get the speeder and the armor set when you weren't subbed for atleast 90 days prior to today.

     

     

     

    Same in german. Thanks Bioware for nothing!

     

    You need to read the article linked above.

    Third bullet point under the CURRENT SUBSCRIBERS sub-heading:

    Plus, by popular demand, the SWTOR team is Sharing the Love with our Premium Players by giving everyone the Chiss Talon Interceptor Airspeeder and the Force Veteran’s Armor Set – these rewards will be available beginning March 1, 2018 through in-game mail.
  2. I started out doing them both in tandem, but I fell into the habit with my later characters of completing the class missions first and then going back to do the planetary arc missions.

    And then sometimes I'll skip the planetary arc missions and do heroic missions instead.

    The planetary arc missions get boring FAST since they are the same for all classes within each faction; to the point that I've recently datacron'd most of my characters so that I can get away with doing just the class missions.

  3. I feel compelled to ask you why you chose to play a "Massively Multiplayer Online" RPG if you don't want ever to play with other people.

     

    Funny, both of my previous posts in this thread started out much longer, with justification as to why I soured on the MM aspect of MMOs.

     

    My home video game history started back when Pong was the big rage in home video games back in the '70s.

    I tried the multiplayer thing with the advent of Diablo and Battle.net, and again with D2 and the Eastern Sun mod of D2, and I came to the realization, even after playing with a group of good friends, that the only multi-player scheme with which I am compatible is the Player 1 vs. Player 2 of those Ancient Times.

     

    It is true that I am better-suited to aRPGs, but if there is a solo aspect to a MMO that is based on content that I enjoy (such as Star Wars), I will try it.

    I don't play MMOs that are strictly designed for group play.

  4. I have a silly question. I just finished the prologue on my smuggler on Coruscant. I now have my ship. and am being directed to head to two other planets. I avoided doing the planet missions with the hope I can come back to them as that will give me a reason to revisit the planet. I am not really worried about the quest rewards. Will planets missions become locked out if I ignore them for now?

     

    I haven't finished all eight storylines yet so I don't know if it happens with all of them, but the Sith, Jedi, and Bounty Hunter storylines have some story missions in which you revisit the early planets (Tython/Coruscant, Korriban/Hutta/Dromund Kaas) at various times after you first leave them (you occasionally get called back to talk to the Jedi Council on Tython, etc.)

     

    I've been running around with a lvl70 character over the last few days on whom I used a Master Datacron (instantly puts you at level 70 but doesn't auto-complete the story, so you can continue with that character's story at max level from whatever point you use the Datacron), and the planet missions (purple triangle) that I didn't do earlier with that character are still showing as available (along with the repeatable Heroic missions that I assume are persistently there).

     

    And then as was mentioned above, some of the companion conversations involve making runs to planets you most likely have already visited in your story.

     

    EDIT: I just checked with my main -- the one character for whom I have completed the original storyline (I've also finished Hutt Cartel, Revan, and Fallen Empire, and I'm currently working through Eternal Throne with her), and planet missions in her original storyline that I had not done with her are still available.

  5. Btw, you mostly get those requests on the starter or low-level planets.

     

    Also, btw, there is a small triangle in the very top-left corner of your UI that you can click on to totally shut off the chat window. I can't guarantee that that will disable whispers, but I would think so.

     

    That does line-up with where I've been getting the whispers planet-side. Dromund Kaas and Nar Shadaa are where I've received the most, along with a couple on Tatooine, and various personal starships.

     

    If the planet (or ship) name with the population number is part of the chat window, then I guess I don't have it shut off completely. Maybe I'll try that.

    Thanks for the insight!

  6. I'm a solo player, and that's not just here. I don't play video games in order to socialize.

     

    I purposely stay away from all group play so that my aberrant solo ways don't infringe upon multi-players.

     

    Unfortunately, some people take that as a challenge.

    I have all of the chat channels turned off and the auto-declines turned on, and yet, this week especially, for some sudden reason, I get these drawn-out whispers (it happens everywhere, even when I'm all alone in my ship or one of my strongholds), opening with "I happen to see that you appear to be a solo player!", followed by a screen-eclipsing long story of how much-improved my life would be if I would just discard my wayward aloofness and join a guild.

     

    Is there a way to globally block whispers without having to put the entire playerbase on ignore one player at a time?

  7. I haven't fought those dummies, but the ones on fleet are disengaged through passive companion and run away as you have done. And it disengages when you get far enough away from it. Perhaps there is a bug in the machine.

     

    If you are facing the taxi stand that you use to get to the Enclave/Sanctum/Intelligence Building, the dummies are to the left, in a cul de sac behind the cantina.

  8. I just happened to notice the combat training dummies on my way to the Mandalorian Enclave in Kaas City, and since I hadn't played with them before, I stopped to goof around for a couple of minutes.

     

    Now I can't disengage. I stopped attacking, and dragged my companion with me (by clicking on her "Passive" skill) so she would stop attacking, and I ran all the way to the market area. I've stood there for several minutes (over 10 minutes), yet I am still locked into combat mode. It won't even let me log out or quit the game.

     

    So how does one disengage from the combat dummies?

     

     

    EDIT: Ok, I got out of it. While standing inside the GTN building in the Kaas City market area, right beside the GTN kiosk itself (just to illustrate how far away I was from the dummies), I typed '/stuck" which caused me to die, and I summoned a medical probe. Viola! Out of combat.

    But my question still stands (please), since that can't be THE way to disengage.

  9. Again, in what way?

     

    I don't have a great deal to add to this discussion since I am strictly a solo player, though I do sub and I spend monthly on the CM.

     

    But I think the F2P contingent of the playerbase is at least needed as an opening into the game; a recruitment pool for the P2P population.

     

    Giving people the option to play for free grants initial access to the game.

    If you lock access to the game behind a paywall, then you're going to instantly turn away potential players, without having a chance to entice them to stay and pay. Without that option, the size of your playerbase is going to stagnate.

  10. * Walkhar Harbinger mount.

    The Trickster was my very first mount and I've grown rather fond of it, and I just discovered the other Walkhar variations on the GTN the other night. Fell instantly in love with the blue Harbinger. I'm still new enough that it's gonna take awhile to scrounge-up 5 million credits for a single item.

    (unless I can find another CM item that will net a similar amount of credits as the Snowball Cannon did.)

     

    * Unfettered Trench Coat.

    I was looking for a long-ish chest-piece for Risha yesterday when I stumbled upon the Unfettered Trench Coat.

    Both my female merc and female Scoundrel look insanely cool in this piece (in preview), but 45+ million credits is just insanely ridiculous.

  11. Cairns.

    And if they're the ones I'm thinking of, they are up above you, in some rocky terrain, and if you are within the proper distance to right-click on them, you'll jump to their location.

  12. Not quite. If you disintegrate a mod object (enhancements / hilts / barrels / mods / armorings), you don't get UCs from it, but it does have stats.

     

    I understood what she meant.

    Especially since I found a stack of UCs already in my Legacy stash, having already disintegrated some wearable items, but obviously forgot about it.

  13. The sheer number of these "I lost my names!!" threads from folks who admit they haven't played the game in YEARS is both baffling and highly amusing.

     

    It also shows that people, in general, are insanely unoriginal when coming up with character names.

  14. I'm sure there are more people like me, who wants to pvp but not with other players.

     

    You cannot, by definition, have PvP (Player versus Player) without other players.

     

    What you are describing is player versus computer, or in video game RPG parlance, "PvE" (Player versus Environment), so what I imagine you are actually trying to say is that you want the Warzone locations to be part of the PvE paradigm, because "pvp, but not with other players" makes absolutely no sense.

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