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  1. Is it possible that we can get 400 hooks to decorate instead of 350 hooks in both apartments? 400 hooks will be perfect because i always run out of a few hooks to make both apartments perfect for me so if we could get 50 more hooks you will make me a very happy person. Thank you kindly.
  2. Hello Bioware, can some of the fly-in and fly-out cutscenes be updated in the next update? CZ-198 on the Republic side has no fly-in cutscene and on the Imperial side it still has this outdated fly-in cutscene. With Voss on the Republic side we fly towards the planet, cutscene without orbital space station while we end up in the orbital space station and on the Imperial side we still have this ugly outdated fly-in cutscene. With Balmorra on Imperial side we fly towards an orbital space station while we end up in the spaceport on the surface of the planet. Also with Balmorra on Imperial side the battleships pop out of the planet so this looks odd aswell. If we are on Hutta, Korriban, Ord Mantell and Tython and we take the shuttle towards the Fleet we get a cutscene of our shuttle taking to the sky but when we take the same shuttle towards the orbital space station we don't get a cutscene at all while the same cutscene can be used for that. When we fly-in to Hutta we get a cutscene where our personal ship is flying to the surface of the planet while we end up in the orbital space station aswell. On Coruscant we also need 3 new fly-out cutscenes. Right now when all 4 personal ships exit their hangars at the spaceport we all exit from the hangar of the Trooper while the Consular hangar is next to it and the Knight and Smuggler hangars are on the other side of the spaceport. If we have 4 unique cutscenes from inside the hangar we also should have 4 unique cutscenes when our personal starship is leaving the hangar. The Sith Warrior's personal ship has a bugged cutscene when our personal ship exit the space station at the Fleet, we get a few seconds of deep space without a ship or fleet. The Sith Inquisitor has no cutscenes when our personal ship disconnects from the orbital space station. Right now when we leave the airlock we get a loading screen and we pop up inside our personal ship. I really hope you will update as many cutscenes as you can, also the ones that are severly outdated in our class stories. Thank you.
  3. The Outlander Ramdon Bud has now 1 space between what kind of bud it is and the word bud itself and the Iokath MK-4 Relics now have the word Relic in it so i want to thank you for that. Can the GEMINI MK-4 Relics also have the word Relic in it? That would be great. Still i want to see that when i go stealth as a Jedi Shadow that my lightsaber and the weapon of my companion goes stealth aswell and can you also give the Jedi Consular (Shadow) a special saber attack on objects that we need to destroy just like you have given the Jedi Knight (Guardian/Sentinel) a nice saber attack on objects? Also is it possible that my lightsaber(s) remains visible in combat 24/7, even when i loot? Right now 50% of the time when i loot with my lightsaber(s) in my hand(s) my saber(s) disappear and the same happens when i make a final killing strike on my pve enemies. This happens also when my companion kills the enemy before i can strike it down with a final killing blow. I find it annoying when i kill my enemy with a strike and there is no saber visible in my hands while i do it and this happens more than often so please find a fix for that. I hope these changes will be made soon, thank you.
  4. I had this idea for a Galactic Office and Company but maybe it can become new missions in the game to make it more popular again because i have the feeling that less and less people play this game lately and this game has still so much potential but it needs something new, something new for us to grind. What i have in mind is that there will be a black market smuggler on the fleets where we can go to and have a conversation with and if we are interested in the black market he will send us to Nar Shaddaa, to the Promenade where we have to speak to a Hutt and his droid, who will be doing most of the talking. At a certain point during the conversation you can choose to do work for the Hutts and you have to retrieve goods that have not been paid for. You will get 3 options to choose from, retrieve 1, 2 or 3 boxes with goods and a mission will be started on a random world like Tatooine that is big enough for a couple of those missions. You travel to Tatooine and you go to the building where the mission is and you will meet some Jawas who have the goods you need to retrieve. You will have a conversation with their leader till you get 2 options, you can choose the lightside option to persuade the Jawa to give the goods to you or the darkside option where you will attack them and kill them all. After you have made your choice you collect the goods and return to your starship. You will not be able to teleport yourself from Tatooine to Nar Shaddaa through the use of the Galaxy map, you really have to enter your starship and leave the spaceport. After the cutscenes of your starship leaving the spaceport you will enter in a space combat mission. If you have chosen to retrieve 1 box or crate you will get a grade 1 space combat mission, with 2 boxes a grade 3 and with 3 boxes a grade 5 space combat mission. The only thing you have to do is survive till you enter hyperspace and as a reward you will get credits and lightside or darkside points, the same as when you complete a normal space combat mission. When you exit hyperspace you will be at Nar Shaddaa and the only thing you have to do is to travel back to the Hutt and deliver the goods and receive your rewards. How more boxes you have retrieved how higher the amount of credits you receive as a payout. Worlds like Coruscant, Dromund Kaas, Alderaan, Corellia, Voss, Tatooine are big enough for new buildings with a hallway and 2 or 3 rooms that are only accessible by you because it will be a story area. Worlds like Coruscant and Dromund Kaas have many closed doors that can be opened with a story area and worlds like Voss, Tatooine and others still have enough space for several buildings all over those worlds. I think that this idea will bring something else to the game, something that is needed. I hope that you like my idea.
  5. When you travel through hyperspace towards Ziost you actually fly towards the orbital space station and when you travel from the oribtal space station towards Ziost itself you get a cutscene with a shuttle aswell. This is how it should be for every world with an orbital space station in my opinion. When you on the republic side travel to Tython, Ord Mantell, Belsavis, Hoth, Makeb, Voss and Taris etc, your starship is flying towards the planet but you end up in the orbital space station and when you leave the space station there is no cutscene either. When I leave Tatooine spaceport my jedi starship pops up through the floor of the spaceport. They should correct all of this with new cutscenes for the players that still travel and like to travel with their starship. More cutscenes won't kill the game, contrary, and maybe enable us to travel through hyperspace towards Belsavis - Section X and Corellia - The Black Hole aswell because that is missing.
  6. I have the same problem as you. This morning it was all fine but now it stays stuck on the loading screen.
  7. Bioware, you have made a great game that is great fun to play but please fix that disappearing lightsaber bug when we destroy an object and please fix when we go stealth our weapons have to go stealth aswell because it ain't right now. Please give the shuttles at Ilum, Makeb, Section X and The Black Hole shuttle sounds like i wrote before. Can the Space Station at Makeb have an airlock just like all the other Space Stations where you enter your Story Area? Can The Black Hole have a reputation system like all the other worlds with dailies because i am often there and most of the time i am the only one. Please fix the turrets in the daily mission "Priority Containment" in Section X because about 8 of them do not deploy properly, 1 turret deploys itself even it mid-air. Can the daily missions "Dread Engines" on Oricon, "Give and Take" and "Anti-Toxin Recovery" on CZ-198, "The Devoted Ones" and "Chopping Block" on Yavin 4 where we have to destroy objects but when we attack it we just stand there doing nothing basically while we are attacking, can those missions have the same force push for the Jedi and maybe force lightning for the Sith just like in the mission "Imminent Threat" in Section X? Let the other classes shoot at it. Please remove the 2 flashpoints from the Weekly: Daily Area on CZ-198 and replace them with the Heroic mission "Off Message" because that one is needed for the weekly and the 2 flashpoints not. Can the Heroic missions on Ilum be made daily repeatable instead of weekly because it is a conquest objective. I have some more requests but for now it is enough. I really hope you will fix the things i wrote, thank you.
  8. Can it be made that all the Grade 5 Space Combat missions grant a small amount of reputation like "The Impossible Sector" does?
  9. Can that lightsaber issue where it disappears from our hands onto our belt when we destroy an object with it during a fight in a mission or flashpoint be fixed as soon as possible and also the issue when we go stealth as a Jedi Shadow or Smuggler that our weapons and that of our companions go stealth aswell because a game of this magnitude may not have errors like this in the game, peroid!
  10. Can also our saber go stealth when we as a shadow go stealth? When i have the Double-Bladed Lightsaber in my hand and i go stealth it goes stealth aswell but when i have it on my belt it goes not. Also let the weapons of my companions go stealth aswell, just put some effort into fixing this for good please. I find it ridiculous that these things never have been fixed and i find these errors annoying. Also add an option for us where we can decide if we want to return to the Heroic mission giver or not. If we do not select that option then nothing will change and Heroics end the way they end now. I also would like an option were we can repeat missions and exploration missions daily because those missions (particularly on Tatooine) are great fun and i don't want to create a new character all the time to play them only ones. I want the option to select it so i can repeat them and for the players who do not want to repeat those missions nothing will change.
  11. I like the fact that you bring up a new idea because the developers have to do something about the situation that less and less players are active lately on the server where i am playing. This game has a lot of potential and the developers have to think of something brand new because a nice pet, speeder or 1 flashpoint is not bringing a lot of older players back from retirement. Coruscant is always crowded but 99,9% of the players there are new characters following the storyline and for lvl 70 players there are only the 4 Heroics and that is it. They should also make Coruscant more attractive for lvl 70 players by maybe adding more daily missions with good rewards etc and this also counts for all the other worlds in the galaxy, especially Tatooine, i love that world.
  12. I think this idea should be considered because it will bring something totally new to this game and most likely bring also the older players back who stopped playing this game over the years. We do not need a brand new office building as long as we can convert a room in our Stronghold into an office. Also a warehouse is not really needed as long as we can login onto the Black Market on a terminal on a desk in our office where we can lauch missions. What i was thinking about is logging into the Black Market on the terminal in our office and select how many crates, supplies etc we want to steal. If we select 1 crate, 2 or 3 crates with weapons, armor, ammunition, or other illegal goods a mission on a random world will be activated. Let's say Coruscant for the Republic players were there are enough closed doors and elevators that can be used to make new rooms with a Story Area so only you can enter it. You travel to the location, enter the Story Area and take out a dozen or more bodyguards of strong difficulty and the kingpin of elite difficulty and take the crate or crates and return to your Starship. When you enter your Starship and you leave the Spaceport or Spacestation you will enter a Space Combat Mission where you have to navigate through an Asteroid Field or an Ice Field while you are being attacked by Mandalorians or Twin Suns fighters. The difficulty of the space mission will depend of how many crates you stole. 1 crate will be a Grade 1 or 2, 2 crates will be a Grade 3 or 4 and 3 crates will be a Grade 5 or 6 difficulty mission so when you have Grade 7 ship upgrades you have nothing to worry about, as long you do not fly into an asteroid ofcourse. You do not have to destroy, destroying enemy fighters can be a bonus mission, but you only have to survive till you completed the space mission and enter hyperspace and the mission is done. You will end up at Nar Shaddaa at the end of the space mission and all you have to do is going to the Promenade where a room can be created where you will meet a Hutt to whom you will sell your crate(s). It will be like a space combat smuggler heroic so 1 crate will sell for about 30000 credits, 2 crates around 70000 and 3 crates for around 120000 as an example. If we also can sit on our furniture like chairs, couches etc in our strongholds so we can sit behind our desk while we operate on the Black Market that also would be nice. I hope you all like my idea because it will bring something new.
  13. You can make these changes in one of the next updates, if it will be done in 5.9.2 or 5.9.3, as long as it will be done. Conquest: Most Sectors have "No Guild controls this Sector" because it seems a Guild only controls a Sector for a week or so. Make it the way that a Guild controls a Sector till the next time that Sector comes up again for Conquest so that almost all Sectors, if not all, will have a Guild in control. Give the Sectors with a Medium Yield a Medium Box of Grade 10 Augment Components (Purple) and the Sectors with a Small Yield a Small Box of Grade 10 Augment Components (Green) because it will be fair that way. Disappearing Lightsaber: For ones fix the Lightsaber(s) disappearing bug or glitch when we destroy an object like a crate with our Lightsaber(s). When we destroy an object with our Lightsaber(s) the saber(s) goes immediately on our belt or waistcord while we are still wielding, holding it in our hands and that is why we hold an invisible Lightsaber. It is not an error on our side because we all have this problem but a bug or glitch in the game so please take the time to fix this for good. Heroic Missions: At the end of "A Jawa's Concern" on Tatooine we hear Lapad Dula of the mission "A Long Goodbye" instead of Bleb-Blek, the mission-giver and at the end of "Justice for the Lost" on Balmorra we hear Chedd of the mission "Hit 'Em Where They Live" instead of Galway Bourke, the mission-giver. Maybe create the option where we can select or not if we want to return to the mission-giver to complete the mission and claim our reward(s). I know a lot of players would like it to return to the mission-giver to complete the mission and for the ones who don't, for them nothing changes if they do not select the option. Also make the Heroic Missions on Ilum daily repeatable because of Conquest objective, now the missions can be done ones per week. Please add the word "Relic" in the Iokath and GEMINI MK-4 Relics, rename Privateers's Blaster Pistol MK-2 into Privateer's Blaster Pistol MK-2 because everything else is Privateer's. Also remove a space in Outlander Random Bud because there is a space too many between what kind of bud it is and the word bud itself. Please add the sound of a shuttle departing or arriving to the shuttles at Makeb and the Republic Orbital Station at Makeb because the shuttles have the sound of an elevator just like the shuttles at Belsavis Orbital Station towards Section X and back. The shuttle at Ilum has an airlock sound instead of a shuttlesound and the Turbolift at Odessen has also an airlock sound instead of an elevator. The shuttle from Corellia Spaceport towards The Black Hole and back has no sound at all so please add a shuttle sound there aswell, this all on the Republic side. On the Imperial side i do not know because i do not have Imperial characters. Lets start with these changes first because this really has to be fixed. Thank you very much!
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