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Odawnus

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  1. Don't think you can cure the fire dot, well at least not as Sorc.
  2. Yea nobody wants that, but I don't believe anybody is asking for that either........
  3. While he might need to l2p his class the 3 people beating on you need to as well. Any well played sorc vs another we played sorc will have his hands full there would be no time to heal him self and others. If there were 2 competent players on your brother he would not be able to heal effectively, sure he might live and get away but that because the terrain in hutt ball allows so.
  4. Well let me rephrase the type of comparison "you" made was one that killed whatever you had to say. Yes it is my opinion, no matter what u say to me, I still will not read it. Devs can easily make a changes to skills, buffs, and anything for that matter which could only effect pvp. The only situations where they would have problems would be in a pve/pvp situation. For example Imps engage world boss, Repubs engage Imps giving them the trauma buff. Sure makes it hard to kill the mob then, but the situation could still be solved by killing Repubs first or having a blocking squad. I just believe the devs are being lazy. The trauma buff is a good indicator to show the game understand when you have entered combat with another player. The could easily just adjust or scale skills in pvp at the same time. Instead of an outright 30% less healing across the board.
  5. No reason to . any comparison to pve completely killed whatever you had to say. In this state of the game, trauma kills non-crit heals.
  6. I stopped reading your post here. PVP you are targeted directly, you received more damage than what raid bosses are putting out via AOE. Mobs don't specifically interrupt your heals or stun you back to back.
  7. Well if it is anything like the sniper CD then it would be good to have, I'm not sure exactly what it is called. If was like 15 seconds of immunity and 1min 15 or 1min 30 second cool down it would give pure healers a fighting chance in those times when there is heavy focusing and still allow some skill involved of knowing when to exactly use it. Ah I found it, Entrench and their passive Hold Position. These or something like this would be useful, even if there was a penalty of being unable to move which isn't too bad since the heals that actually worth a damn can't be cast while moving.
  8. I agree, all 31 point healing talents should be changed into a kb/cc/interrupt immunity CD
  9. Quite true, but healers run out of resources fairly quickly against really good dps, which in case doesn't mean they can out heal them forever. Too many people that play this game don't look at people resources, buffs, or even what they are casting. Most elite players will tell you healers are a joke, you only have to interrupt the heals that matter. They only shine in places where the terrain allows them to LoS or in mass battles where they are several healers.
  10. I would like see them add more to the trauma buff, maybe something like 30% less heals - but 30% more crit chance or even all heals crit. That way healing is still reduced, but still effective. Right not as it is, when you don't crit it hurts you more than helps you. I say that because the few times you are able to cast a long heal and not be interrupted if you don't crit you could have probably just kept running and survived a few seconds longer. Right now if you want to play pure healer you really do need guard and competent players on your team that cc people beating on you.
  11. Team game correct, but dps don't need to team up on you take you down. The quick solution would be to keep the trauma buff in place but add a talent further in the healing trees that allows pure healers to heal themselves for 30% more. There are alot of classes that can hit you for over 5k, the only way to do that with healing is to pop relics and pvp potion. Which shouldn't be the solution because unless you crit, the heal was pretty much wasted.
  12. No is it impossible to "cast" 4 bubbles within 35 seconds , but even still only in a situation where you prebuffed the first one and on top of that weren't attacked within the first 17 seconds. Also if you died in 35 seconds it would be pointless to even cast the last bubble since you would already be dead or about to die. Lets face reality the fight usually starts before the first blow is landed. Everybody is looking for a crutch or advantage over the enemy, if you aren't then you already lost. Just avoid being thrown into combat until he rebuffs, and if he gets the jump on you, you probably would lose anyway no matter what since u didn't expect it.
  13. I agree with this, at 50 I easily make 3 times as much in the same time for a slicing lockbox mission. I dropped slicing because of this. I made more money doing huttball then slicing would give me. At 50 most regular mobs will drop 230-250 credits easy, this is where majority of the money will come from.
  14. This has happen to us a few times, the only way we know how to get around it is do not wipe.
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