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Eneriango

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Posts posted by Eneriango

  1. Regardless of credit limit or not just reading this thread as well as seeing the current state of Shae Vizla server is just sad to me. I will admit I was a player that think transfer shouldn't have happened right away when the server first open but I didn't think they would restrict transfers that long I would've thought transfers would be opened less then 2 weeks after the server have opened. But yeah transfers shouldn't have been limited this long.

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  2. On 2/2/2024 at 5:18 PM, ThanderSnB said:

    You could do that with any existing alts (if you've paid the cartel coins for collection unlock). I don't think creating new characters would be very efficient when you can just kill mobs and get a Dark Spore every 5-15 minutes or so. You can avoid combat in the first and third missions, but the second mission requires level 24-28 because you have to kill a tough champion mob on Tatooine. If you have to level to 28 it's going to be a lot slower than farming mobs. If you only do the first mission, you still have to travel to fleet, get the mission, travel to Dromund Kaas or Coruscant, finish the mission, and return to the fleet. All that for just 1 Dark Spore. It's your time though. If you find that more palatable, go right ahead. :jawa_biggrin:

    Oh no I don't mind just grinding regular mobs to get Dark Spores. It's just that from reading it appears that Dark Spores drop once every 1 - 2 hour and it seems very slow (unless they fixed it in a patch, I haven't tried farming Dark Spore myself). So just to be clear that Dark Spores absolutely drop but that you cannot equip a companion to get them? (since Dark Spores do not have any companion tied to it).

  3. 3 minutes ago, Andertyne said:

    You might not know what the issue was. I'll explain. So when you would go into a Nightmare mode operation instance and the instance owner or leader would disconnect or leave, the phase would switch to Veteran/Hard mode in the middle of the encounters. It has nothing to do with what 4.0 did to the game (they had removed KP/EV Nightmare back then).

    Ouch that must be annoying especially those DP/DF tech runs I could see why people were flagging the devs about this issue. I wasn't here around that time but did they ever give a reason why nightmare KP/EV was removed but still kept them in other OPs?

  4. 3 minutes ago, Andertyne said:

    This was something that was or had to be fixed server-side. Perhaps it was not consistent or coded correctly.

    I'm curious what OPs were bugged that switched master from veteran if I recall a lot of master mode OPs were removed.

  5. Yeah this came from a surprise usually devs would shutdown server from few days - few hours notice but here they shut it down just 30 minutes ago with little warning but I understand wanting to fix OPs its just came to a surprise for me.

  6. With the exception of server transfers coming out late/not knowing what kind of restrictions will be placed on server transfer, what is the consensus of everyone in this forum? Are you excited/happy/relieved that server transfers are happening? 

  7. 13 hours ago, Daviee said:

    As a returning player, now heavily invested in SV, I have to say I am thoroughly enjoying myself, particularly endgame content (from SM right up to NIM).  SV also has an active pvp community.   I do wonder if the number of people actually wanting to bring toons is relatively small.  Despite this, the impact of decked out toons and their credits/materials will have a disproportionate impact on SV which will be irreversible.

    The health of the server should be top priority and the reality is the vast majority of people reintroduced to the game or new players are (respectfully) not on forums and therefore not fairly represented.  There is in my mind a risk of a disenfranchising new and returning players by allowing unimpeached xfer (due to hyperinflation - but more importantly the fresh server experience without decked out toons and legacies).

    Just a thought.

    Yeah you make some good points although lowbie pvp is dead compare to max level pvp. It's kinda funny seeing Courts and Heroes being the biggest guilds in SV.

    Regardless I do hope SV doesn't depopulate even more after galactic season is over 😔

  8. On 1/9/2024 at 10:45 PM, Jarcen said:

    It's mostly due to the fact that the game is largely NA-centric, for one. Like it or not, majority of the playerbase is centered in North America. As I have been saying, what Broadsword needs to do is to promote this server heavily. The Asian market has great potential. Japan alone is a great source, as there are many Japanese SW fans. But as I have observed, SWTOR has not been promoted much in recent years. Just as an example, this past holidays I've seen ads for World of Warships and World of Tanks on a daily basis. There's none at all for SWTOR yet WoT and SWTOR came out almost at the same time. Wargaming invests so much time and money in promoting their games. I don't think there's even an official SWTOR YouTube channel or a Facebook page. Meanwhile updates for WoT and WoWs have come out on YouTube, among other sites. This is of course just one aspect, but if BS would want SV to succeed it should promote it extensively.

    I don't disagree that this game is very NA-centric but Darth Malgus server, an EU server has a very healthy population when compared to SV (I understand that population of Europe is much bigger then Australia/New Zealand). Yeah SWTOR does have an official channel and social media page but it is not very heavily promoted. I'm not sure what is the budget of EA/Broadsword that they may not be able to afford advertising. Still, the lack of advertisement does play a role on the server population and I also have seen Japanese players in SV which is very interesting.

    On 1/10/2024 at 1:40 AM, Jarcen said:

    I would just like to add to what I said. My post above is what can BS do. But as players we can do our part. It gets my goat every time I go into the forums that there are players who say they will only go to SV once their is transfer. I'd like to ask these players--how does that exactly help SV? One basis BS will likely use in determining if and when transfer will be allowed is how active the server is. An active, thriving server shows to them that it is worth investing time and money on, and more likely than not will help them in deciding if transfer is worth it. An inactive server clearly isn't worth investing time and money on, and so what do you think BS will decide then? More likely they may not even push through with transfers at all, since the server isn't really that active. So you can see, for all those who still hold back and not get into SV, how such a decision is basically shooting the server in the foot.  And then you'll say but we need an APAC server, we can't stand lag in an NA server, blah blah blah but you don't do anything to even help the server. I'll just laugh when BS decides to close down SV because all those who are supposed to be on it, don't do so and then they'll just continue to whine on a daily basis on the forums why there's no APAC server when they did NOTHING.

    Yeah I can definitely see some of the players inactivity contributing to SV population and I do think the biggest factor is the fact that SV came out at a time where this game population has declined overall ever since KOTFE/KOTET had it came out earlier (well it did but APAC server has been removed) then I do believe there would be more people. It is just an unfortunate period. I think the unfortunate part as well (it isn't bad but still) is that about half - 70% of the players are veteran/not from APAC then again the game has trouble bringing in new players without the ad promotion as mentioned before (last time it happened was when SWTOR came out on steam). I still have hope for SV server in the future...

  9. I'm glad I'm not the only one who notice this. Due to some complicated irl work few months back I played a bit when SV server came out but did not have time to invest the time. I came back a week ago and I find the server very low population. I get that it has been a few months since SV been released but wow I didn't expect the population to dip so drastically that I kinda missed when it was really high up back then.

    I hope whatever they do to fix it (whether it be allowing server transfers, etc.) I kinda just feel sad playing on a server that feels dead (I played during APAC times correctly and fleet always ranged from 20 - 50 which is pretty low IMHO).

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  10. On 4/13/2023 at 6:38 PM, Devolvio said:

    For this, I noticed that both types of reputation will potentially drop while a previous Galactic Seasons companion is active during GS4. Shadow reputation still drops while I've Fen active, particularly while smacking Black Sun or other Syndicate members. Occasionally in my looting I see BOTH a Note of Reflection AND a Shadow-thingy (sorry, the name escapes me ^^) reputation token have dropped.  So that's handy.

    Also, Notes of Reflection will drop with any companion, or even without a companion. That I've seen plenty of. 🤩 ^^

    I can't confirm any drops of G.A.M.E. reputation tokens with Fay because I've not used her much recently.  I suspect there was at least one, but I can't be sure yet.

    Ah I forgot to update but 2 weeks ago I can indeed confirm that Fay/PH4-LNX still drop G.A.M.E. modules however unfortunately Notes of Reflection drop as well and that drop more often then. Also I asked a dev about Jawa Intel and unfortunately they say that due to Season 3 ending the Jawa won't trade G.A.M.E. intel which is silly since I haven't completed the reputation yet.

     

    On 4/13/2023 at 6:28 PM, Devolvio said:

    Thanks for this heads up.  Had recently completed this for a Rep character and am slowly catching up with GS companions across my swag of characters, so this would have driven me nuts trying to work out what I'd done wrong.  Also, I wouldn't have bothered doing it on my Imps thinking it would be universally bugged.

    That sucks that it is still bugged I hoped that it was secretly fixed.

  11. I have asked this last Sunday https://forums.swtor.com/topic/928553-ph4-lnx-the-cheating-algorithm-bugged

    33 minutes ago, AW_Solo said:

    I've encountered a problem with PH4-LNX's mission, "The Cheating Algorithm".  I take PH4-LNX to the gaming floor and the scan toolbar does not appear.  I have tested this on both Satele Shan and Starforge servers.  I have tested with a level 30-31 character with the new comp, Amity, and a level 80 character without Amity. Help would be appreciated. 

    That is quite unfortunate to hear. That means the new patch that was launched did not fix the bug. Yes it is bugged and have been reported by SWTOR devs.

  12. @Nee-Elder Thanks for referring Wonko to my thread I get that most will check General Discussion and Bug Reports aren't check as often. It is actually surprising that my thread got listed in Bioware known issues this is probably my first thread that got noticed by the devs.

    Unfortunately, it appeared that the Cheating Algorithm will not be fixed in the new patch tomorrow.

  13. When I asked Brrazz for Jawa Intel he is instead selling Jawa Intel FOR NOTE OF REFLECTION instead of G.A.M.E. module. I hope this is bugged because I still need to complete the previous season reputation (I'm Champion and only 10,000 away from Legend) and if anyone could confirm that didn't reach Legend yet if they can get the Jawa Intel for G.A.M.E.? Yes you could still farm without it but it is an absolute pain.

  14. 14 hours ago, OwenBrooks said:

    The response was swtor are aware it is bugged for the republic side and a fix will be released in a patch

    Thanks for the response! Unfortunate to hear that it will be fixed in a patch since usually patches take awhile to be release (since they want to include other things)

  15. My experience of this testing server may be bias due to not living in APAC region.

    • The login was fast and smooth actually despite being in a different region. Nothing changed too much except that the hologram blacken glitch was fixed for me.
    • Galactic Starfighter match was kill round. We didn't finish the kill in time and the timer ran out. Loading screen was fast but combat was a bit of a lag
    • Warzone match was Hypergate. Loading screen was fast as before but the game felt somewhat smooth despite the ping saying 190ms
    • Flashpoint was Hammer Station. Loading screen again was fast (the biggest improvement). The boss fights were hard to determine due to the broken 339 gear teammate that ended the flashpoint fast. The entire flashpoint was a fast run but overall I think it was an improvement.
  16. 2 minutes ago, OwenBrooks said:

    About 9 hrs from the time of this post

    Bummer, I do hope the QA answer asap when they are online. I am glad that PH4-LNX is given and that you don't need to finish the questline to get her. Yes I probably should've done the questline a long time ago but I thought the PH4-LNX unlock for 150 cc was bugged (even the new companion cc unlock is 60) but I gave up waiting and decided to buy the unlock.

  17. During PH4-LNX quest of The Cheating Algorithm, when the mission asked to Scan the Gaming Floor of the Club Vertica Casino the button to scan does not appear. This seem to only bugged out in the Republic side the Empire side still works. Can anyone else confirmed that this is bugged or a workaround?

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  18. 21 hours ago, Amodin said:

    I spent hours wtih PH4 yesterday to try and get GAME tokens to drop.  Two area dailies, a flashpoint - nothing dropped.  At all.  I got more Notes than I did GAME tokens.

    There's nothing about the token that says it's been stopped and is supposed to drop for those of us who still have reputation to complete.

    Ah I just saw this. This is quite worrisome I certainly hope it still drop and not bugged out due to Notes being drop now. I am nearly close to Legend.

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