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Mizunogaki

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Everything posted by Mizunogaki

  1. I wonder how it might be in-game and here's a thought. Reputation system (theories): Factions like Fleet, GSI, etc can get angry after a player did some against them. Why and what forced players to harm their interests? Good question. If a reward worth it, a player will do something dangerous. Kill representatives, harm buildings, hack system and droids, betray - all these actions accumulate the threat which will backfire to you. A player with a negative reputation acquires the target status. You need to gain X points of negative reputation to be a target for bounty hunters. Quests: Find bounty hunters guild and became a bounty hunter. The reward depends on targets and your rank. Target's opportunities: once a bounty hunter is the same location with the target, the target can choose - accept or refuse duel. Duel fight: both players teleport to an instance and fighting. If bounty hunter won, rewarded. If the target won, got some victim points. You can exchange points for rewards. If you die, you lose the points. Refusal duel: for bounty hunter - find and kill the target. You will be rewarded. For targets - once BH tracked you down, do run or fight, but you can't get victim points after fight. Any ideas?
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