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mksaccount

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Everything posted by mksaccount

  1. I know that now. But not exactly obvious, and there is no warning prompt when you cancel an auction, I'd just let it run it's course otherwise. The loss of deposit was more than the item is worth. Poor design, sounds like it's more of following the leader rather then thinking it through, the concept of a deposit in a closed auction environment makes no sense.
  2. Ok, this is a new low. I just lost 45,000 credits because I listed an item and accidentally typed an extra zero in the listing price. I clicked the cancel button, no prompt, no warning, it just killed the auction and sends the item back in mail. Open mail to find out the auction was successfully canceled but "you have lost your deposit of 45,000 credits". Developers, what were you thinking?
  3. Ok, good to know. With that being the case, is Cybertech worth it in the end, or should I just go for Bio? Any opinions or good stories with either skill?
  4. So still pretty new to vanguard-shield here, usually play a DPS class, but digging the gruff-but-with-a-heart-of-gold tank. I'm looking at the crew skills, and only seems to be two that fit the class. Bio for the health and stims, and cybertech for orange-armor upgrades and grenades. So torn between the two, and would like some opinions and also have a few questions: 1) I read somewhere that after you get 400 in cybertech and make the reusable grenades, you can continue using the grenades even if you switch crafting skills (IE: Switch to bio, which resets cybertech?). Can someone confirm that this is the case? 2) If this is the case, does it also work for Bio? (IE: get to 400, get reusable health and then switch to cybertech, can I still use health?) 3) Assuming I could just park my character and do nothing but crafting missions, how much time would it take to get to 400 and what kind of expense would be involved? Can everything be vendor bought or do you need to rely on gathering/buying from players? 4) Can you buy the reusable grenade plans and health packs or do you need to craft them? How difficult to make if so? My current line of thought is to level up cybertech as I play to get some use out of the armor/mod crafting, and just use player-made single-use health packs/stims as needed. Then when I hit 50, get grenades, drop cybertech and pick up bio.
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