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czartorysky

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  1. I'd like to share my thoughts about Vengeance tacticals and set bonuses from PVE point of view. <Vengeance> Bloody Vengeance tactical without any cooldown, might result in Vengeful Slam coming off cooldown in 2 GCDs. I think that change is going to be overpowered, so my suggestion is to make an effect occur every 3 seconds. Payback might make it interesting for PVP, although I don't see it being useful for PVE, unless player is currently offtanking the boss/add. As for Crimson Slash I'm definetely into it, because player will have to keep an eye on bleeds, what's gonna make gameplay more interesting. <Juggernaut> Higher Focus Makes Enrage even more of a offensive cooldown, good one. Keep Away Useful in PVP. Grit Teeth If Endure Pain lasts 10 seconds, we can ideally have Enraged Defense coming off cooldown every 40-50 seconds. I think it's a bit too much, so my suggestion is to reduce cooldown per hit by 6 instead of 10 seconds. Interceding Defense Makes intercede even more useful, good change. Speaking of set bonuses: Retaliator - Useful in PVP, since in PVE there aren't many opportunities to use Retaliation as a Juggernaut DPS. Strengthening Scream - Very strong deffensive boost, but I'd suggest having damage reduction up to 35%, AoEing a large group of adds might result in having 100% or nearly 100% damage reduction. Eventually, i think those changes might positively affect Juggernaut Vengeance gameplay, although it will require some practical testing to balance it properly.
  2. Better now got their legit timedrun few hours ago. I honestly think different color wouldn't really look good. My suggestion is putting Origin on 6th place. I think they deserve it, considering Amethyst managed to get on leaderboard with 4 achievment pops (ye i know they cleared it with 5th person later).
  3. I thought the wording of these rules was pretty clear. Apparently it wasn't, and there is a lot of wiggle room and clutter.
  4. ''Kill validity I want to include some way to keep an aspect of true progression and avoid board clutter and some potential dramas. As such I have decided that for a kill to be considered valid to claim a MINIMUM of 5 out of 8 raid members (10/16 in 16m) must gain their achievement in the kill being claimed. The purpose of this is to stop teams which are filled with players who have cleared the encounter in different teams from claiming progression ranked kills. As such some teams may need to provide multiple screenshots if there aren't enough members from a singular guild.'' It doesn't make sense, why Team Amethyst is 5/5 gods, since they had only one legit kill which is Izax. If you made some rules, I don't get it why you are just simply breaking it. Although congratz for your Izax kill
  5. https://imgur.com/a/YDU1Jbd - 8HM https://imgur.com/a/VFp1FD1 - 8SM https://imgur.com/a/KjJjhPX - 16SM ez world first Geonosian Queen - Europe - Darth Malgus EU>NA once again who would have thought Kappa
  6. Only ranked warzones. I feel very good at 8v8 warzones, really. But on rankeds, guardians are always focused first.. And with that, focus and vigi are useless at the moment. That's why i'm thinking about skank tank.
  7. Hello. I need help with gearing my juggernaut immortal for PVP (i mean RWZ). I want to have a good survivability, and do some damage too. I played both, rage and vengeance on rwz, but... they are very useless right now, so I decided to play as immortal on pvp. Need some pro tips and stat build for him.
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