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jojofx

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Everything posted by jojofx

  1. Yep thank you, i discovered that site while i was searching for the armor QuinlanSaathis told me.
  2. Oh yeah it's exactly that one Thank you very much bro!
  3. Did you ever take in consideration to introduce 2v2 or 3v3 group ranked? This would really provide reward to skill and not just "luck in group making" of the solo ranked, it would avoid the mess is happening with this season in solo ranked due to people at 1700 rating being grouped with people much lower in rating and thus being heavily penalized not having the possibility to reach top positions cause of bad luck. I understand that lowering the rating range of the match making would result in very long waiting to join the arena, for this reason 2v2 or 3v3 would be quicker, more personal rewarding/satisfaction and would push more and more people to join pvp.
  4. What about this armor? Anybody knows the name? I can't find it in cartel market. https://imgur.com/9frmHT3 https://imgur.com/qZB96kH
  5. Thanks for the replies folks, i've tried to tweak a bit the operation frame in these days but it seems, at least in pvp (warzones and arena), that group member 1 is assigned to the 1st person to join in the arena, group member 2 to the 2nd and so on and not as it should be the proper order in the frame. If someone knows if this can be set up properly please let me know. Cheers
  6. You talking about the expansion stories right? Sometimes it will happen that some companions are unavailable for the moment or that you can use just one companion for that part of the story but this is temporary, you will be able to summon them later again.
  7. I meant targeting in the operation frame since in warzones and arena you only have operation frame for the group
  8. Am i missing something or the "target group 1-2-3-4" is kinda messed up? When i use it in warzones or arena, if for example i press F1 it targets like 2nd or 3rd group memeber and the same for the other binds, it never targets the member it supposed to be. Is there a way to make it work properly? Cheers. EDIT: Sorry for the wrong spelled title but it doesn't let me edit it.
  9. Alrighty Let's hope for the future this amazing class can become more competitive again in ranked as well and not so squishy
  10. I'm quite glad to read this. Let's hope devs are on the way to make the game somehow more balanced and not where stealther classes are godly.
  11. Anyone tried to join ranked after the patch? How is going at higher rating? (1500+) Bytheway i hope Bioware seriously consider an adjustement to all the stealther classes, i mean i really don't think it's just a case that in the top10 of the leaderboard, 7 are stealther classes :| ...the other 3 are tank (probably very good pleayers) The same in unranked warzone, everytime 70-80% of players are stealthers...it is becoming a bit annoying.
  12. Thanks for the advices folks. I'll try to get habit and use Endure always before Enraged defense and medpacs but still i think Endure Pain is much more a pve skill than pvp, it has not much sense as it is now. Though i'll keep experiment these mechanics and try to learn it better. Was the juggernaut dps much more viable in ranked in the previous patches?
  13. The sentinel/marauder have: - 99% damage reduction for 4 sec (+2 sec with utility) - 20% reduction of all damage taken virtually for 30 sec (1min cd and cd can be decreased with utility) - Saber ward (which can heal and give you cc imunity with utility) - Stealth for 4 sec and 45sec cd (+2 sec with utility, and cd can be reset with predation if you got tactical) - Obfuscate which reduces 90% of enemy accuracy for 6sec (and with utility you can get a reduction of 75% to force and tech damage) - Fury marauder also get immunity to cc for 6 sec when he uses Force Crush The juggernaut/guardian (dps spec) have: - Enraged defense (which is probably the best defensive cd in the game) - Saber Ward - Saber Reflect - Endure Pain which increases your hp for a short duration (i find this nearly useless as when it expires you still lose the health you would've lose if you didn't activate this skill) Now tell me if this makes any sense to you? The juggernaut being a tank class have much less defensive and way to mitigate damage than a full dps class. Honestly i really think skill like Endure Pain should be redesigned in a more useful skill or maybe i just don't get this skill right.
  14. And the worst part is that 70% of the times i enter warzone...it is huttball >.<
  15. Hello, i'd like to suggest the possibility to choose the removal of players' name on the nameplates in order to just leave the health bar+resolve bar and the class icon (if wanted). I think that it would allow a much more clean interface especially in pvp and especially for new players since in arena and warzones, when more than 6 people are clustered in a small area it becomes a real mess to understand what's going on and more importantly who you are targeting when swapping target. This would help a lot considered that some players have huge names that cover a lot of space and i think that people are not really interested on the name of other players when fighting (especially in ranked), a merely class icon upon the health bar would be enough. Besides there is still the arena window if someone wants to associate a name to a player. Hope this request will be taken in consideration. Thanks.
  16. Eventually i made also a marauder and now i got either juggernaut and marauder at lvl 75 with decent equip (full set bonus) and i can give you my opinion based on my short career in swtor. As kendraP said you can play whatever class with wathever discipline in pve, it really doesn't matter since levelling is really easy. I'd say the same for pvp unranked as the damage dealt from the juggernaut is not that much lower than marauder (he also got a slighty buff with today patch). The real problem of the dps juggernaut (vengeance and rage) it seems to come with his survavibility and thus in ranked. If you get targeted/tunneled for more than few seconds you have no way to remain alive for long. Enraged Defense is simply not enough to keep you alive not even for the tactical "Grit teeth" (which decrease its cooldown) to reset the cooldown of Enraged defense. Maybe a little help could be the tactical that restore your full health once you reach 20% of hp but it has 10min cooldown so you would be able to use only once in the whole warzone fights. At contrary the marauder has much more defensive cooldown and utilities that could keep him alive and safe while still dealing nice damage. I honestly can't understand this choice from bioware since juggernaut is supposed to be a more tanky class and should have more defensive cooldown in my opinion. This is a bit of a shame in my point of view since i still prefer the juggernaut as typology of class (one handed lightsaber). I hope this can help you a bit understand both classes. Cheers.
  17. Awesome! Thank you very much bro! Cheers.
  18. Hey folks anybody knows the name of this set/gear please? https://imgur.com/a/qCL6ciT Cheers.
  19. Yeah but what i meant is the two classes, compared each other, it seems the guardian sucks less. I've just saw someone else posted pretty much my same post. Check this out https://www.swtor.com/community/showthread.php?t=977614 and tell me how do you explain this?
  20. Hello folks, im quite new player in SWTOR, may i ask why i often see Guardians dps doing good in pvp and much less Juggernauts? Very often Guardian are in top damage positions in the list and the end of warzone. Aren't juggernaut and guardians supposed to be similar? Thanks.
  21. Oh alrighty, i tought those gears had also their own stats besides mods slots. Cheers.
  22. Hello guys i'd like a small clarification on the set bonus gear sold my the vendors. If i buy for example a chest from the vendor (for example descend of the fearless), it will get the same stats (Power,Mastery,ec...) from the chest im actually wearing or i will get totally random stats? Thanks.
  23. This helps a lot actually.I didnt know i could buy those stuffs from GTN, i tought only cybertech user could use granades and only biochem user could use their medpacks. I think i'll just forget those crafting skill for the moment and get archeology and scavenging skills to make some credits. Thank you very much for the help and for the welcome. This is much appreciated http://cdn-www.swtor.com/sites/all/files/community/images/swtor/smilies/cool.png Cheers.
  24. May i ask if crew skills like biochem or cybertech are any useful during pvp for tanks or they really don't change nothing?
  25. Yep that was my big hesitation: if choose Biochem for stims or Cybertech for granades >.<
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