To be honest, I don't understand why they've made this change in the first place. Why? To boost retention numbers by forcing people to stay in the game more and grind? Or maybe by forcing people to do PvP and GSF objectives? Do they understand that some people just don't like PVP in any form, be it warzones or GSF (especially considering the high learning curve of GSF and hours of inevitable and inavoidable suffering in the beginning)? Or maybe they try to lower the amount of tech frags that an account can earn in a single week; as usual, it turned out that hardcore players with lots of free time are still able to farm (be it by afk-ing in GSF or warzones or whatever), and the casual players are being stomped.
I might have understood this change if it had been compensated in some way, be it with lowering overall conquest points (back to 50k), adding or boosting other objective numbers, or increasing points from PvE or casual open world activities. But the devs just took something away from me and players like me without giving anything in return.
To be honest, I have no desire to play, at least for now. I won't be able to compensate for the nerf. I'm thinking about just logging in and doing weekly GS objectives without any hope to progress in gearing my alts anymore or levelling my guild (well, I've already paid for the sub anyway, haha). I'm a casual player; there is no way the game can force me to do more than I'm already doing. I assume SW:TOR just tells me that it is not for me anymore.
P.S. I hope for the change, but I fear it would be something like "the rep points have been increased from 8000 to 10000; rejoice." Time will tell.