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Zapminer

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  1. With THAT logic, good luck devolping any game at all... it'll be hated. And again, you also clearly don't get my point... because these ops sholud be playable by PREFS, not F2PS. I don't know if you get the difference? Of course you don't: Rich kids/men who spend way too much Money on useless stuff like you clearly don't care about people that are flat broke like me. Keep going that way, and you will be broke, too.
  2. You miss out the fact that, if BioWare dosen't care about improving pref, eventually they quit the game, which is bad for business. And when dumb jerks decide to kick players amid an operation, finding replacements is hard. You obviously did not read the whole post: I said that prefs sholudun't be allowed to play all operations, but at least some. Either you just don't like prefs, or you're a disguised BioWare employee Also, they colud just make the game itself paid... or just be more like Elder Scrolls Online.
  3. We had Ops passes before, but they were removed. They costed about 240 Cartel Coins, not an easy number for prefs to get, so it woludun't really matter. It wolud take 3 Security key months to get that value. 3 months is the amount of "cooldown" prefs have for using refferal links.
  4. This is a popular bug, but it annoys me SO MUCH. So, back in the Nightlife event, I was dueling with a guardian , and I coludun't attack his companion (Kira Carsen), but he colud attack mine (Nadia Grell, even though she also falls underground very often).... later I noticed his companion was underground. I decided to go farm some mobs on Corucant (Jedi Temple), some fell underground (Mostly Sith, but also some other soliders). There is a way to defeat underground enemies (use Area attacks) but it really annoys me when they become unnatackable... please fix this I have no screenshots, sorry
  5. A few days ago I noticed I wasn't recieving my 100 Cartel Coins reward for having a security key... I have a security key for six months I think, and I never got the Cartel Coins reward. You owe me 600 cartel coins plus a fix on this. That's all there really is to tell, because screenshots woludun't make any difference... Edit: I checked the date of when I added security key, January 13 2017, so you owe me 700 cartel coins, soon to be 800
  6. Let's get this over with. Warning: This may be considered spoilers I think preffered status players sholud be able to play some operations, not all of course. Eternity Vault and Karagga's Palace. Do I really need to explain why? They are easy, they are quick, and they wolud serve as training or just warm-up. Tobboro's Courtyard and Heart of Ruin. Some might not consider these "Operations", but they are inside a phase and that puts them as operations. Both are connected to Rise of the Hutt Cartel (Tobboro's Courtyard) and Ziost Storyline (Heart of Ruin). Both of these, like any other expansions, are playable by preffered status players. Temple of Sacrifice. It's just plain cruel locking this for Prefs. As I said before, prefs can play all expansions... and they also have the "choice" to *SPOILER ALERT* choose between doing the operation or doing the dailies, near the end of Shadow of Revan. It pains to know you don't actually have a choice... And I know that by this logic, Gods from the Machine sholud be unlocked too, but Gods from the Machine is the big work in progress and it's understandable why lock it for prefs. Out of 12 operations, including Heart of Ruin, Tobboro's Courtyard, The Rakghoul Nightmare, and Unity Assesment, wolud unlocking 5 be too much? No. Oh wait, BioWare's greedy aren't they...
  7. So I played both KOTFE and KOTET. I found out that in the storyline, this is the "balance" of returned companions Jedi Knight: T7-01. And that's it for Jedi Knight. Jedi Consular: None. Smuggler: None Trooper: Aric Jorgan. I don't consider Tanno Vik as a returned companion, since he dosen't join the Alliance. And that's it for Trooper. Sith Warrior: Vette. And that's it for Sith Warrior. Sith Inquisitor: None. Bounty Hunter: Gault Rennow and Torian Cadera. And that's it for Bounty Hunter. Imperial Agent: Kaliyo D'jannis and SCORPIO. And that's it for all! Remember, I do not consider returned companions by Alliance Alerts or Yuun, that is returned by the mission "To Find a Findsman". With that said, there is a HUGE unbalance here! Bounty Hunter and Imperial Agent were the ones that had most companions returned. WHY? They aren't even the Cannon Classes! The Cannon Classes are Jedi Knight (becuase he killed the Sith Emperor) and Sith Warrior (becuase he is the Emperor's Wrath). This NEEDS balancing! What I suggest is that you make a new expansion (Rakghoul Plague gets worse, expands beyond Taris, Rakghoul transform into Nekghouls and have an immense power, the Ethernal Alliance needs to stop them? And the Rakghoul Leader is Valkorion) where there are at least 9 chapters. The 8 first to recover the old companions (each chapter has all companions of each class, light and dark) and the 9th to FINISH the Rakghoul Plague (not really, you just set them back all the way to Taris and make it almost impossible for the Plague to leave it). And that's it.
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