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BrendanJCavanagh

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  1. Experienced a similar issue, but only on a toon that skipped KotFE and KotET and went straight to the Ossus story, not on my toons who played through KotFE and KotET. Submitted a CS ticket in game about this as well. How to recreate: I had duplicate T-7 companions on my Jedi Knight before Patch 5.10.1. One was the original level 50 influence companion, and one was a level 1 influence companion granted when I skipped KotFE and KotET and went straight to the Ossus story. Expected behavior: Patch 5.10.1 should have removed the duplicate level 1 influence companion. Actual behavior: Patch 5.10.1 removed the original level 50 influence companion. Please give me back my max influence companion (or a way to make that happen without spending all the time and credits again)!
  2. Not the implementation that some of us expected, but thanks for sharing your findings. Validated that the above is how it works by completing "Bounty Contracts: License to Hunt". My toon was awarded 2,063 points (825 * 2.5 rounded up), while the guild gained 2,372 points (2,063 * 1.15 rounded down).
  3. The conquest bonus for invading a planet does not appear to be working as expected How to recreate: Full stronghold bonus. Guild invaded planet. Complete Tatooine: Rampage - Part I objective. Expected behavior: Conquest objective worth 400 points should grant 400 * (1+150%+15%) = 1,060 points after bonuses. Actual behavior: All conquest objectives display the same points in the Conquest tab of the Mission Log before and after invading planet. Conquest objective worth 400 points grants 1,000 points. Also submitted a bug report in game with character name, guild name and server. Thanks!
  4. How will conquest work next week given that it will start on Tuesday using the 5.8a settings, and then those settings will change part way through the week after 5.9 is deployed? Will conquest reset? Will we keep points already earned and just earn new points under the new settings? My guild has started to participate in conquest a lot more lately, so we're all interested to know how it'll work during this transition. Thanks Keith!
  5. PSA for those using a Windows laptop with a touchpad but no scroll wheel. Worked for me just now. 1. Click the Windows icon. This will bring up the Start menu. 2. Enter 'Mouse' in the search field and press enter. This will bring up the 'Mouse Properties' window or similar. 3. Click 'Device Settings'. 4. Locate 'One-Finger Scrolling'. 5. Ensure that vertical scrolling is enabled. 6. Run your finger up and down the right edge of your touchpad to scroll up and down through the server list.
  6. This increases the need to address low server populations. I haven't been able to get a Master Mode Flashpoint queue to pop recently on Jedi Covenant, even at peak times. I want to do more challenging content and earn the rewards for it.
  7. You can also craft Dark Projects with four Exotic Isotope Stabilizers, which can be bought from the Jawa vendors on the fleet with Assorted Droid Parts, which are one of the personal conquest rewards. I did this just last week. Hope this helps.
  8. Experienced this as well. Here's more details to help the devs fix it, and players to work around it in the meantime. How to recreate: Queue four players through group finder, at least two of whom have companions summoned. Expected behavior: All four players are placed in the same instance and their companions dismissed. Actual behavior: Two players were placed in one instance with their companions still out, while the other two players were placed in a different instance. Workaround: You cannot change instances from the map while in a flashpoint. Dismiss companions. Click exit area. Click group finder icon. Click travel to location. All four players should now be in the same instance. Despite the teething issues, I really enjoyed the new story, the new environment, and the challenging mechanics.
  9. Seeing similar behavior on Jedi Covenant. Conquest points reset to 0. Invasion planet reset. Gree are still here though.
  10. Similar to others above, I submitted an in-game ticket specifying the week that the rewards were missing for, and I received all of them in game (credits, CXP, etc). Turn around time was pretty quick once I submitted an in-game ticket with specific details.
  11. Hi Keith and Eric, Thanks for the increased communication, increased insight into your methodology, and responsiveness to comments. I read that you're after constructive feedback on the changes, so here goes ... Could you please explain why you're nerfing the survivability of the Sorc / Sage DPS disciplines as a side effect of these changes? I've read about three alternative approaches to nerfing Corruption / Seer HPS while avoiding, minimizing or offsetting the impact on the Sorc / Sage DPS disciplines. In my view, it's necessary to consider alternatives because the two DPS disciplines are objectively underperforming. 1. Nerf only Corruption / Seer skills You could nerf Corruption / Seer HPS by changing skills only within their discipline tree. Without knowing more about the research you've done, this appears to be a better targeted way of achieving your goal. Did you consider this approach? If you decided not to proceed this way, could you please explain why not? 2. Nerf healing skills but not defensive skills You could nerf Sorc / Sage healing skills while leaving defensive skills unchanged. In other words, leave Static Barrier / Force Armor as is. This approach appears to be more consistent with your general philosophy of changing DPS and HPS before survivability as expressed in the 'How Class Balance Happens' thread (see extract below). Did you consider this approach? If you decided not to proceed this way, could you please explain why not? 3. Buff DPS at the same time as nerfing survivability Both of the Sorc / Sage DPS disciplines appear to be underperforming the target DPS you established for them in the 'How Class Balance Happens' thread according to player modeling (http://www.swtor.com/community/showthread.php?t=847112, http://www.swtor.com/community/showthread.php?t=918622) and player parses (http://parsely.io/parser/stats). It appears from the 'Discussion Topic: Class Changes This Summer' thread that Madness / Balance is scheduled for a DPS buff in Game Update 5.3, but it's currently unclear whether Lightning / Telekinetics will receive a DPS buff at all. If there's no other way to nerf Corruption / Seer HPS than to nerf Sorc / Sage survivability at the same time, have you considered offsetting this with a further buff to Sorc / Sage DPS, including a buff to Lightning / Telekinetics DPS in Game Update 5.3? matthobbit elaborated on this: Thanks again for the increased communication, increased insight into your methodology, and responsiveness to comments. I have so much fun playing this game! P.S. Obviously I play a Lightning / Telekinetics toon. However, I'm genuinely interested in why you're proposing this approach to nerfing Corruption / Seer HPS, and hoping you'll consider alternatives based on an objective look at the data.
  12. Same issue for me on Jedi Covenant. Guild placed third, but no reward on my toon that hit the 20k goal when I logged in this morning after 9am ET. Hoping we hear about a fix soon, and that I can time it so that I'm using a CXP boost when it comes through.
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