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Zaole

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  1. i did have the quest for the flashpoint when attempting to use it. how do i know which one is the right one for my side? it was the only one explicitly marked on my map as the flashpoint shuttle.
  2. i was on nar shaddaa and had a group for flashpoint: athiss, and tried to use the flashpoint shuttle to get back to the fleet. whenever i clicked on the console and then clicked on the choice to travel to the fleet (the only choice), my companion would go invisible for half a second and then reappear next to me and i'd get error text saying "you can't use this right now". why CAN'T i use this right now? what's the point of having error text if it doesn't tell you what the error is?
  3. actually, i visit the forums in hopes of finding a renewed interest in the game- to perhaps see someone talking about how much fun they're having at the later levels, in order to convince myself that the game is only bad in its early stages and that i should give it a fifth (or sixth or seventh or eighth...) try. and that's usually what happens. however, at this point i've given up and i'm not going to continue wasting my time trying to enjoy something i don't. the only reason i voiced my complaints in this thread is because OP specifically asked. i'm not trying to rain on anyone's parade. if you're having fun, that's great, i'm glad to hear it. that doesn't mean everyone is. and it's not due to simple reasons such as not enjoying MMOs (i've been playing them since UO) or being a WoW fanboy. this game is just designed badly in a lot of important aspects.
  4. i'm not having fun. i was excited about the game and really wanted to enjoy it, but i'm just not liking it. this is the most unenjoyable i've found a game to be in the past 3 or 4 years. the game is slathered in gamebreaking bugs (/getdown causing bosses to stop attacking you, 95% of resources being ungatherable because someone didn't loot them, etc etc). the gameplay is sloppy, slow, and disconnected. the abilities are extremely uninspired and not any fun to use. performance is abysmal. the servers are weak, only allowing ~50-100 people in an area, making the game feel more like a single player RPG with random drop-in/drop-out co op than an MMO. the voiced dialogue and speech options were entertaining for about 2 hours and then just became far too predictable, and there really isn't any writing that's actually good. it's all just mediocre. i don't want to listen to a boring speech from a random NPC just to receive a "gather 10 of this item" quest or "click on 3 consoles" quest, which describes 98% of the quests in the game. i'm glad to hear there are people enjoying the game, i hope they do, but i'm marking this down as a waste of $60.
  5. i'm given the impression you didn't read my post at all.
  6. that's what i'd like to do, but it's not really possible. the planets are dry, empty, and chopped up into pieces that make them feel like miniature instances rather than giving me the feeling that i'm on a planet from the star wars universe. i'm not concerned about leveling speed or anything of the sort. i simply derive no fun at all from having a class quest line (something i MUST do in order to progress) and almost all other quests sending me walking down boring hallways and long, lifeless paths.
  7. any time i need to turn in a quest or grab a new one, i have to travel inside a MASSIVE empty building with absolutely nothing going on inside of it except 5 or 6 long branching hallways, and down each separate hallway is a quest giver. i have to painstakingly slowly travel down each one, grab the quest, travel back down, go down the next hallway, grab the other quest... etc, etc. at first i thought this was just a huge mistake made in the couple of zones i had been in so far, so i rerolled empire side and to my agony discovered a near-replica of the confusingly bad design i had witnessed on republic side: enormous empty buildings, long hallways, spread out quest givers. what could possibly be the reasoning for this design? artificial extension of play time? carelessness? cluelessness? i'm at a loss here. vanilla WoW had this same issue, but in a different manner; traveling from x to y (such as from a group of quest givers to the quest location) involved an extensive amount of traveling. i can at least understand why this mistake would be made: piecing together maps and enemy locations haphazardly in an attempt to create the massive continuous world we're all familiar with, tossing in quests as a secondary thought instead of as the focal point. additionally, it was forgivable and didn't diminish enjoyability too much since it meant we had a completely connected world with which to immerse ourselves in. SWTOR doesn't have that advantage because the world is very frequently disconnected by forced flight paths and interplanetary travel chopping up the world as you know it into bite-size, forgettable pieces. it also suffers from being highly monotone, flat, and non-interactive; it would be much more enjoyable if you weren't entering a gray building to go through a gray hallway to reach a gray room and then backtracking through all the gray to go outside into the gray expanse. why not shorten the distances to reasonable amounts? why not immerse us in a beautiful, colorful landscape? why not add ledges that we can jump down from after reaching what is otherwise a dead-end? sprint and speeders are too-little-too-late band-aids on a pervasive issue. this is my biggest problem with the game, and i just can't understand why it even exists. SWTOR has had many years to learn so much from previous MMOs, and has seemingly failed to utilize that knowledge.
  8. Zaole

    Huttball sucks.

    i've had the most fun with huttball. the other warzones have, in my experience, been extremely glitchy and messy, which is the primary factor in my favoring huttball. it definitely has something going for it, though- so far, this is the best designed map for a battleground that i've ever seen in an MMO. it doesn't involve the tedium of constant travel because it's a small map, but it has lots of barriers to travel and multiple paths that are all valid choices. and the commentary was pretty entertaining. i actually lol'd at the "tell them whoever wins may eat my translator!" "...feast on victory!"
  9. mashing the Z key is close enough to flourish to be worth incessantly hitting as you autorun from one location to the next
  10. on the topic of objectives (although a bit unrelated), i scored twice in huttball and got 0 objective points. is this just a glitch, or am i mistaken about something? i saw others who did have objective points, so it's not like it's completely glitched out for everyone.
  11. i've noticed that DPS top the chart in every single warzone based on number of medals earned (which is the scoreboard's default comparison tool, not damage dealt). there are medals for dealing x damage, killing x enemies, getting KBs on enemies, etc, etc... healers, on the other hand- the only medal i've seen is the heal x damage medal. and it's a really high number in comparison to what DPS have to achieve for their equivalent medal. i have two questions: do these medals affect your experience/valor gain? why are there so few healer medals? i'm really not seeing any incentive to play as a healer in warzones. i get focus fired into oblivion, and thrown down to the bottom of the "overall contribution" chart on the scoreboard with all the other healers, every single match.
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