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Tassia

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  • Location
    Nanaimo BC Canada
  • Homepage
    http://annora.wordpress.com
  • Interests
    Gaming, drawing, music, anime, reading, writing, and my pets.
  1. I feel like this should be on every page. I've been playing MMOs since their inception in 1997 with Ultima Online. I have seen a lot of MMO launches, and massive failures, in my time. Of all the MMOs I've played, SW:TOR had without a doubt the smoothest launch, and the most content upon launch. People love to compare this game to WoW, so let me do that for a moment. When WoW launched in November 04, there was no end-game raid present yet, there was no PVP beyond FFA world PVP (despite the developers having promised us siege weapons and mind-blowing competitive PVP upon launch), the classes were horribly imbalanced, some of them were outright broken (warlocks), there was such horrible lag that if you were lucky enough to make it on to the server at all, you probably didn't loot anything you killed because you'd be stuck looting and disconnected. There were several hour long queues on most servers, which is why WoW has so many goddamn servers now which is where this came from. The game was almost completely unplayable for its entire first month, and in some cases longer. It took them months to implement standard features, like an end-game beyond running the same 5 mans over and over. Or zerging those 5 mans with 15 people. Even when PVP was introduced, it was only Warsong Gulch for the longest time. Imagine waiting months to get the PVP system the devs had promised on launch, only to be stuck playing Huttball, and only Huttball, for several months. Molten Core was the first raid introduced, followed by Onyxia, Blackwing Lair, Ahn'Qiraj, and Naxxramas. They also had the world dragons and Lord Kazzak as world bosses that guilds fought to the death over, but let's be honest, most people never had the chance to kill those bosses. They were on farm by the big guilds and big guilds only. I didn't add the 20 man raids (AQ20 and ZG) to this because they were not implemented well and barely utilized, they were too hard for PUGs to do, and didn't give good enough loot to make them interesting to already established raiding guilds. The raiding system was rudimentary and incredibly frustrating when it came to gearing players. There were no multi-class armor tokens, no commendation vendors, you relied on luck which caused a lot of problems for guild recruitment. Even though people were progressing through Naxxramas at the end, they were still having to run obsolete raids to gear up new players because WoW raiding had some of the worst player burnout I've ever seen. This perpetual cycle of needing to gear fresh blood was a death sentence for many guilds, and is why 40 man raids became a thing of the past. Ranked PVP (arenas) were only introduced after the first expansion, and at this point there were only 4 battlegrounds to choose from, Warsong Gulch, Arathi Basin, Alterac Valley, and Eye of the Storm. The latter was released after the first expansion. So by this point, people had already been playing for 2 and a half years and stuck running the same 3 battlegrounds and 6 raids. 2 and a half years. Think about that. And the siege weapons that were promised as far back as 2002 were not seen in-game until 2008, a full 4 years after launch. Now let's look at what SW:TOR launched with, despite being rushed out the door to suit EA. 2 full raids (and a third one not far behind), 4 warzones, minimal lag and queue times, robust storytelling that was fully voice-acted, a loot system on par with WoW's current system (and that game had already been out for over 7 years), and hard modes, something WoW didn't start until Wrath of the Lich King. Let's also not forget the fact that you can customize your character, not nearly as robust as some of the less successful MMOs, but certainly far more than WoW. If this game had been allowed another year in development, it would have been perfect. Unfortunately, EA played its hand far too early and the community and staff suffered for it. This game is a monumental undertaking, and they pulled it off with great success despite everything. People love to look back on WoW with rose-tinted goggles, but WoW's launch was a nightmare, and the game didn't hit its stride until after it's first expansion, we're talking 3 years into the game's life. So people need to cut BioWare a little slack, for a first effort they did incredibly well.
  2. I would also like to know this. My guild is thinking about moving to a new server again for PVP stuff, and if we could just stay where we are and get our original characters back, that'd be nice.
  3. The Collector's Edition is going for $30 now? That's pretty lame. It was $170 for me. :/
  4. And that quote says right in it that the store would be updated to keep people coming back. Except it hasn't been updated. So...
  5. I'll still be here, but I will also be playing GW2.
  6. I've run into RP pretty frequently on Jung Ma, but it seems people are more private about it. Which is a shame, I love to watch while dancing on tables.
  7. On my sorcerer, I romanced Andronikos Revel. He's a pirate, and Steve Blum who is pretty much the only standard BW VA that I've never romanced in a game before. He went well with my Twi'lek, she loves to take risks. It was an interesting romance, but those mails he sent after we got married were a little creepy. On my operative, I went with Vector. I think he was my only choice, but that was okay. I really like Vector, his romance is very sweet. It worked out well for my character, a Chiss who believes that the Empire is a good thing, that it can lead to a peaceful existence for everyone once the Republic has fallen.
  8. Nope, I'm subbed until the end of August, and I'm having a good time. There are still stories I haven't played through, and we're still working on nightmare Denova.
  9. Haha, love these! And yes, I did go the Darth Talon route. I wasn't going to make a twi'lek, I was going to be a pureblood, but I ended up going twi'lek for whatever reason.
  10. You need to wear a robe that doesn't have a hood for your headband to show up. I had that problem too, but it went away when I upgraded from my hoodless hooded robe. And I support the OP 100%.
  11. Ah, I missed that. Apologies. From what I'm seeing, Bloodworthy, The Red Eclipse, and Nightmare Lands are the most heavily populated UK servers. http://www.torstatus.net/
  12. The reason I went Imperial is because of purple lightning. Seriously. Purple lightning makes me so happy. But I play both sides, and I like both sides... JK has terrible voice acting, though. :/
  13. The Swiftsure, Jung Ma, and Exar Kun all have very high populations. My server, Hyperspace Cannon, has just the right amount of people, I feel. It's populated but it's not overcrowded.
  14. So, I romanced Andronikos Revel on my Sith Sorcerer, and I snagged a screenshot that I thought was just way too funny/awkward not to share. And then I figured, why not see what people caption it with for the lulz? Fun way to kill some time. http://i.imgur.com/2TpvL.jpg
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