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TwilekTrekker

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  1. I don't think any class "makes the most sense." It depends on the character you're playing and their motivation. One can make an argument for any class. That said, I think the Sith Inquisitor and Imperial Agent have pretty darn good reason to want to sabotage the Empire, since the SI was enslaved and the IA was betrayed and brainwashed by the Empire. Both have experienced the Empire's worst excesses and can have good reason to want to take them down.
  2. Jedi Knight -- Miraluka female, Sentinel, Light Side. Aspires to live up to Jedi Code and ideals. Jedi Consular -- Miraluka female, Sage, Light Side. Scholarly, humble, socially awkward. Headcanon she's on the spectrum. Proper posture and all that. Trooper - Cathar female, Commando, Light Side. Gets to use all the snarky lines Commander Shepard didn't get. Smuggler - Zabrak female, Gunslinger. Light Side. Hard-core adrenaline junkie, speed demon, and daredevil. Loves close scrapes and daring escapes. Loves to have fun, get paid for it, throw credits at the needy then do it all over again. Confident her luck will see her through everything. Irreverent goofball. Secretly a sucker for a happy ending. Sith Warrior - Human Cyborg female, Marauder. Honorable warrior type. Can't stand Sith posturing. Feels that true power should speak for itself. ("Speak softly and carry a burning lightsaber.") Secretly Light Side. Sith Inquisitor - Twi'lek female, Assassin. Acts crazy, but secretly meek, humble, and rational. Still remembers being a slave and wants to reform the Empire. Loves gaining knowledge, Sith artifacts, and alliances from grateful people she assisted. Light Side. Bounty Hunter - Cathar female, Mercenary. Warm, sultry, clever; compassionate to the downtrodden, sarcastic to authority. Neutral, leaning to Light Side. Imperial Agent - Rattataki female, Sniper. Outwardly calm, intelligent, rational, resourceful. Inwardly a passionate, hotblooded train-wreck hidden by her conditioning. Wants to prove she's the best spy in the galaxy. Loves hamming it up and sleeping around while undercover; Light Side. "Wait, are all your characters female and Light Side?" you might ask. Yes.
  3. To be honest, being a convicted criminal doesn't negate being a slave before you committed a crime. The game makes it pretty clear over and over that you were a slave (it's stated in the opening scrawl, Harkun, Zyn, Ffon and Zash refer to you as a slave in the Academy, I think Skotia and Thanaton reference it later, the Inquisitor can express disgust for the concept of slavery or the word "slave" over and over, etc), but the details are left up in the air. Whether you were from a family of slaves or made a slave when the Empire conquered your world, or whether your were passively discovered or discovered after you were about to be executed for committing a crime (in an Alien Sith Inquisitors' cases, "Some Imperials thought it would be fun to shoot my kind for sport. I shot back. They wanted to kill me, but they made me Sith instead) is up to the player's imagination. You're also just telling Andronikos how you came to be Sith (i.e. when you were discovered to be Force-sensitive) and getting in trouble for breaking Imperial law sounds like a really easy thing for a slave to do.
  4. I always like to play aliens, so Republic.
  5. Yeah, this flashpoint drove me crazy. First time I played was with a Light Side Alien Sith Inquisitor who has made no secret throughout her entire class story that she wanted to do EXACTLY what Malgus is doing: reform the Empire from within, get rid of its anti-alien racism, remove its chronic political backstabbing,, etc. Malgus himself called her out on it, spelling out that as a former enslaved alien she has NO REASON to oppose his reform goals, and I just kept waiting for the dialogue option that says, "You're right. Let's do this." I flat out can't play it anymore.
  6. Love playing Light Side Imperial Aliens who defect to the Republic. Wait, back up: I prefer the Republic as a faction bc I don't support space fascists, but I find the Imperial vanilla stories better written than most Republic stories. I like playing LS Alien Sith Inquisitors, Agents, and Bounty Hunters who don't care much for the Empire but tolerate it for health reasons, who defect or help the Republic every chance they get.
  7. Jedi Knight: T7, Kira Carsen (love taking them everywhere) Jedi Consular: Love everyone, really. I guess Felix and Nadia. Trooper: Elara Dorne. Smuggler: Corso Riggs. Sith Warrior: Vette. Sith Inquisitor: Ashara, Andronikos, Talos. Imperial Agent: Bug Jesus. Bounty Hunter: Everyone but Skadge. (Esp Mako and Blizz.)
  8. I followed step one of your advice and teleported to the Fleet (where I had to get $18k worth of equipment repairs!!), right clicked the character portrait like you said, and found my character is already in Story Mode?? Didn't really want to "reset active phases" (please, Dear God I hate this chapter and don't want to play it again), but when I went back to fight Gemini the 5th time, this time I managed to wheedle down GEMINI's HP to 1/4, before she suddenly threw Senya and my Smuggler back with an energy burst, then instantly GEMINI's HP almost fully healed and bombarded her blue pixels (don't know how else to describe them; will probably take a screenshot later) into Healer Senya and my Smuggler until we were dead. Is this a bug or something? I don't want to have to play this chapter again (I've absolutely hated it from start to finish), but if I'm already in story mode and having this much trouble now, I don't know if reseting will fix it?
  9. I'm playing this chapter for the first time today and I am having these EXACT SAME PROBLEMS. In addition, GEMINI keeps pelting Senya and my Smuggler (lvl 70, top tier purple equipment, etc) with some kind of blue pixels that wears down both our health points faster than Senya can heal us. I've tried fighting her 4 times in a row (5 times if you count the time my toon got crushed by the door), and each time GEMINI kills us before we can wheedle down to 1/2 her hit points. What's going on here? I've been playing SWTOR for three years and have NEVER run into a problem like this (the bane of my existence was the giant sulkaht abomination in Manaan at the bottom of the sea, where if you don't kill it fast enough you drown and have to start over), but this takes the *********** biscuit, y'all.
  10. So I'm doing the AWOL quest on Taris. I encounter the "missing" troops. My Jedi agreed to let the deserting troops go, and even gave them money to get off-world, same as my Smuggler. Time to report to Commander Yajak. However, while my Smuggler had lied that the troops were dead, I thought I'd have my Jedi tell him she helped his troops get away from him (because roleplay reasons). He then started raving about how he'd that them jailed and court-martialed, then before I could press esc the conversation ended. (Hate it when it does that - and no, pressing "reset" no longer works for me.) For the Smuggler, I always got a follow-up letter from the deserting troops saying they got off-world safely, and the leader is home on Coruscant with his girl. For this playthrough, it's been a few real-world days and many in-game hours and I still haven't gotten any follow-up letter. (Despite getting letters from every other quest.) Not from the boys saying they got off-world safely, not saying they got captured and court-martialed because of me, and not from Commander Yajak yelling at me. Nothing. Does anyone know what happens if you blab to Commander Yajak? I've tried looking it up on Google and the SWTOR Wiki, but haven't found anything. Do you know if they escaped even if you tell the Commander, even if you paid for them to get off-world? Was it just a bug or a glitch that I didn't get any follow-up letter from this quest? I'm kind of afraid of the answer, but I had to ask. Not knowing is driving me crazy.
  11. Really? I felt the opposite. The Sith Warrior is the scion of a prominent Sith family who has greatness handed to them on a silver platter (you don't even know the Sith Code when entering the Academy, yet within hours of arriving you're shown favor over a guy who's been working to the bone for the same spot for months) so it'd be very easy to play as arrogant, xenophobic, and/or merciless. The Inquisitor starts off as an Empire slave who was shipped off to Korriban and forced to prove themselves a Sith apprentices or die. I feel it'd be easier to start off humble, merciful, and compassionate since you likely experienced cruelty at the hands of the Sith and/or Empire most of your life (at least since the Treaty of Coruscant), and likely had to rely on and/or help others slaves to survive. It'd be easy to play as someone who doesn't like the wanton cruelty but has to play the part until you gain enough power to help others and/or reform the Empire from inside. Just my impression.
  12. Of those four: Smuggler. I can't lie for beans, so Agent is out. I didn't join the army in real life, so I won't delude myself to think I'd join the military in a fantasy world, so Trooper is out. Bounty Hunter? No. I shrink when I see a big guy walking by me at the bus; I wouldn't pick a fight with an armed and armored one for credits, even with my own armor and weapons.
  13. Cathar. I love cats. I love their history, versatility, and tenacity. Their precarious place in the galaxy makes for a lot of interesting (headcanoned) roleplay opportunities. As a people, I love how fierce, passionate, and dedicated they are, especially to loved ones. Twi'leks: Always been a fan of the underdog, what can I say? Miraluka: I just think it's so cool that there's a race of people who evolved to "see" with the Force, so they don't have eyes. I know it's a silly and specific gimmick, but I think it's awesome. Zabraks: Will always have a soft spot thanks to Darth Mal, one of my favorite Star Wars characters as a kid.
  14. Republic: Jedi Knight: Heroism over villainy. (LS or DS). Jedi Consular: Wisdom and diplomacy over misplaced passion and vengeance. Smuggler: Fun and profit. Trooper: Duty. That is all. Empire: Sith Warrior: Raw strength and power over schemers. Sith Inquisitor: Freedom. "Through victory, my chains are broken." Bounty Hunter: Honor. Specifically, finding or rejecting honor and purpose in an otherwise empty, callous career. Imperial Agent: Deception; Betrayal; Secrets; Intrigue; Mind-screws. Finding the truth wrapped in webs of lies. "You have been deceived." An enigma wrapped in a paradox. Learning who you can trust when you realize you can trust no one. Using others while being used; finding truth and free will through deception and brainwashing on both sides.
  15. Depends on who you ask and what your criteria is. Personally, I think the Imperial Agent storyline is the best-written overall story (with lots of depth, layers, intrigue, genuine mystery, suspense, twists, turns, surprises, etc), the Sith Inquisitor the best character-driven story (with the former slave being thrust into Sith politics, rising to power in the Empire, and having to use their own knowledge and cunning to survive ancient magic and current political powerplays both).... BUT, with that said, my personal preference is toward the Smuggler and Bounty Hunter classes, of all things, because I personally enjoy playing a free agent who is not beholden to the system. I like how the Smuggler is a "lovable rogue" can balance fun and profit with doing the right thing despite not being bound to the Republic like the Jedi or Trooper classes. I like how the Bounty Hunter (particularly an alien) is surrounded by scheming Sith and Imperial Agents, but has the simple and uncomplicated purpose of receiving contracts, killing/returning their targets, getting paid, then moving on to the next contract. While I think Imperial classes are overall better written than the Republic ones, they can be... pretty heady, especially when playing LS. It's kind of refreshing playing a class who's surrounded by people saying, 'I can't fail! If I do, the Empire/Republic, the Sith/Jedi Order / my family / my loved ones / my country / everything as we know it will fall..." and being like, "Dude, I just want to get paid."
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