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kenyla-dee

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  1. I hope things go well and I hope people can be patient for it . Things happen, it sucks but we can either let this setback affect us greatly or carry on doing other things while the dev team do what they need to do and come back to play when it's ready.
  2. There must be a misunderstanding... Right??? 1 code redeemable per person? Is there a count of only 25 people affected by this or are the codes broken and not working as intended?
  3. My guild mates and I run into this problem a lot. We have all sent in bug reports and tickets but it keeps happening. We just get taken for a fun ride in the shuttle and returned to the fleet. Tried stepping out, resetting phase etc but doesn't seem to do anything.
  4. I think this game is great and I love playing it, however there is a looooong period of time between releasing new MMO content. I was thinking, what about updating the older released MMO stuff so at least we can play that with our guildies and friends until new content can be created? *Note: This isn't in lieu of releasing new content, just something a bit refreshed until new stuff comes out so the old game doesn't become redundant* There is a lot of playable content out there but it either isn't very accessible or hasn't been updated to be interesting to replay. Example of not accessible: The DvL world bosses. These are very interesting in theory and my guild has tried to run them, however it's not very accessible in that once you die, the boss disappears until the next light/dark side wins (so at least an hour respawn). This doesn't give you much of a chance to attempt to learn the mechanics since the boss is already difficult (which is great! Don't change that!). I've also tried this with 16person pug but since we pulled the boss 5 minutes before the 1 hour light side winning time was up, the boss just disappeared! It would be better if the boss would stay until killed since we already had pulled it and were making good progress. Basically, if these DvL world bosses were updated to be like the regular world bosses but limited to appearing for the 1 hour DvL winning time limit (unless they are already pulled), this would create quite a bit of playable content for guilds and groups who are looking for something different to do. Content that could be updated: Updating the flashpoints to be to the current max level such as Colicoid War Games (it has quite different mechanics than the typical fp) or Kuat Drive Yards (actually please just fix this so it can be playable). These two flashpoints in particular seem to have been forgotten. If these could be scaled to hard mode and with new gear drops, they would be fun to run! Especially since newer players haven't seen them (mainly since they haven't been scaled so veteran players aren't that interested, and KDY is generally bugged). Updating flashpoints to have a nightmare mode option with rare item drops (gear & decos) would be interesting too (my husband and I can clear quite a few Master Mode flashpoints with just the 2 of us currently unless we're met with a mechanic that specifically requires 4-humans). Additionally, Star Fortresses could be offered in a more difficult mode so it could be run in a group without being a faceroll and drop appropriate loot. Or perhaps adding the option of advancing all group members' stories while doing the Master Mode KOTFE or KOTET chapters (with speaking option rolls like in flashpoints). I'm sure there is a lot of content out there that many other people could suggest for this kind refresher as well. TL/DR: There is a lot of good content in this game that has been released then forgotten but could be updated to keep the game fresh so it doesn't feel like such a long wait between new releases. But by no means should this be considered an option for not releasing new content.
  5. That is a weird design, but in my group I think only one person had the quest and they were able to phase in with 2 others into 1 phase, 1 person couldn't travel to area (with GF and all geared in tier 3/4). We tried disbanding, resetting everything, regrouping and walking in but then again 3 people went into 1 phase and a different person ended up in a different phase (I guess at least we all made it into something?) And just to be safe, I was group leader since I had done solo and vet modes earlier but that doesn't seem to make a difference (nor should it).
  6. Tried to do the Master Mode Crisis on Umbara last night with 3 other friends but could not get all 4 of us into the same phase of the flashpoint. We are all geared at tier 3/4, we first tried to use Group Finder however only 3 of us made it into the phase, one person was not able to travel to area. We then tried disbanding the group, reforming, resetting the phase and walking in but still 1 person was not able to phase in. This also happened to another group of friends who were trying to in as well. I was the only person of the group who had done the flashpoint in solo and vet modes so I was set as group leader just in case it was a weird issue but it didn't make a difference. The second attempt resulted in the other 3 phasing in together and I was in my own phase. Also ran into the problem of killing the final boss in Veteran mode, dying to the adds and being respawned on the magically fixed train. The door at the end of the train was not showing up as something we could click to get off the train (and my tank just isn't strong enough to survive the jump off the high speed train ). _________________________________________________________________________________________
  7. *Force Renegades* is a small, up and coming Imperial guild risen from the ashes of the The Lost Sith Renegades guild. We are recruiting active Imperial players to run Flashpoints, World Bosses, Uprisings and more. We have a guild flagship, stronghold, Mumble server and offer 10% XP and Rep bonus. We are looking for friendly, respectful players to build an Ops group for weekly Raid Saturday or Sunday afternoon/evening. New and experienced players of all levels are welcome! We are happy to show the ropes to new/returning players and run end-game content with everyone. If you're interested, hit me up or whisper/in-game email to Kentam. You can email tor.force.renegades@gmail.com See you online!
  8. Hey, *Force Renegades* is recruiting friendly, active players. We are friendly players who are happy to help out whenever we can and are looking to build an Ops group. Whisper Kentam or send an in-game email if you're interested http://www.swtor.com/community/showthread.php?p=9242251#post9242251
  9. *Force Renegades* is a small, up and coming Imperial guild risen from the ashes of the The Lost Sith Renegades guild. We are recruiting active Imperial players to run Flashpoints, World Bosses, Uprisings and more. We are looking for friendly, respectful players to build an Ops group. We are looking to do a weekly Ops run Saturday or Sunday afternoon/evening. We have a guild flagship, stronghold, Mumble server and offer 10% XP and Rep bonus. New and experienced players of all levels are welcome! We are happy to show the ropes to new/returning players and run end game content with everyone. If you're interested, hit me up or whisper/send an in-game email to Kentam. See you online!
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