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JeanettaCorrigan

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10 Good
  1. Unique does not mean good. That's just thoughtless, like so much of this game's design. A quest where you had to sit in one spot for 10 days meditating would be unique but, just like Pierce and Lokin, NOT FUN. This is a game supposed to be fun. Now it's a study in mindless grinding.
  2. The modable armor purchased with glowing/radiant data crystals have mods that cannot be removed and transferred to the modable armor you purchased for real money through the cartel market, so your character's bought and paid for appearance is lost if you want to use the best gear, requiring you to wear their extremely stupid looking armor purchased for the crystals. Previously, an installed mod could be removed at the cost of credits and transferred to a different modable armor, allowing you to retain the look you wanted while keeping the best available mods. This means no one should spend money on the cartel coins to buy modable armor if you are just going to have to abandon it later anyway.
  3. Grouping in this game sucks. Locking the best gear behind the group wall doesn't make me want to play in a group, it makes me want to stop paying my subscription fees. Don't tell me I'm "playing it wrong" to not want to group at 65, you can get there with no problems by soloing. I don't CARE that you like to group, I pay the same subscription fee as you and my style of play should not be more limited than yours.
  4. Another waste of time. not worth the effort for either the rewards or the companion. Another failure of BioEA to remember that games are supposed to be FUN not boring, frustrating, or pointless. They think grinding and repetition are a great way to keep people playing the game for longer periods of time but every time I run into a poo-poo mission like this it makes me eye that cancel subscription option. Get better game designers Fanboys and BioEA employess pretending to be fanboys reply with your mindless defense of the mission, I won't read them anyway..
  5. Poorly designed fight, poorly explained fight, a prime example of how bad BioWare boss fights are, Everything about this fight sucks and the designers should be fired. Truly pitiful.
  6. Always frustrating how they make you walk into obvious traps in every story and give you no chance to avoid or prepare for them. The "role play" is severely undercut by a strictly linear path with no variation other than minor dialogue differences. Even when a crew member betrays an evil/dark side character you can't kill them off because BioEA is too lazy to create a variant story line where that companion is not part of the story. No replayability when every story for one class is exactly the same.
  7. One more example of how badly this game was designed and how little EA cares about what the customers want. you don't win most hated company multiple years in a row with good customer service.
  8. Perhaps the dumbest statement about games ever. No pain no gain? Who wants their GAME to be painful? Who wants to pay to be frustrated? Who wants to pay to be bored? Lame, lame lame. No wonder EA is the most hated game company, they forgot to make their games fun.
  9. Due to the incompetence of EA's programmers, the human hair style pack I bought is not showing up on my human characters in creation.
  10. There is not a level 65 data crystal vendor at the fleet, is there? The OP did not ask what currency they could use, they asked for the location of a vendor where they could be used.
  11. After almost a year the issue of the Blood Hunt flash point is still not fixed because EA only fixes bugs that help the players, not bugs that srew them. The fight with the husband/wife team still resets when the crappy AI of the support droid or companion gets stuck in the lava and the players still have to just pray it does not happen when they replay the entire mission. just another example of customer service being job last, but you can be sure they will come down on anyone who complains in the forums right away.l Maybe fire some of the trolls moderating the forums an use the money to hire programmers to fix broken missions?
  12. Because the fight with the cyborg under the sea is so badly designed and the AI is so worthless, the cyborg refuses to chase me into the fire, he just fights my companions wherever he is. because the fight is a lame gimmick fight where you can only win by using what someone foolishly thought was a 'cool trick", he had far too many hit points to defeat int he lame time limit, so it keeps resetting. Do i just have to bring a 65 friend to take a cheap way around the crappy mission design?
  13. This is another one of those quests where the game designers try to prove beyond a shadow of a doubt they hate the players, hate fun, hate life and can make worse missions than any other game designers working today.
  14. This is because EA is very bad at making games. As evidence, see every game launch they have ever had. Mindless fanboy and EA employee pretending to be a Forum user begin.
  15. Multiple pairs of Strong and Elite characters in one instance that resets when the players has to go to a medical post? A champion boss after all the decay someone dying and reviving with a medical probe multiple times would suffer? Boring, frustrating and uninteresting, typical EA quality.l
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