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MarzipanIV

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  1. Update: wow it was REALLY bad tonight. Forget unplayable, I can’t even stay online for long, it eventually lags me out of the server completely. Please fix this!
  2. Bump plus update, it’s especially bad tonight. I can barely move around. I logged into Satele Shan, and there’s zero lag there. So it seems it is definitely something to do with this server.
  3. I don’t live in Europe, so my latency is never great, but most of the time, going back to the Red Eclipse days, it’s been manageable. I usually have no problem handling PvE and even PvP. However, since 6.0, I’ve been experiencing severe lag spikes right around 4 AM PST, which I believe would be morning in Europe. The rest of the day I’m fine, but right around that time it sometimes becomes almost unplayable. Has anyone else been experiencing this or is this just me?
  4. Bump. This issue was not fixed with the recent patch. I just played through Onslaught with my Bounty Hunter who killed Shan. His lines are gone, but the floating blaster remains. Also, the cantina music on the fleet still plays through the credits.
  5. Recently did the fight at 75, and it's still difficult, including the fight at the end with Bowdaar. I wiped the first time, which had never happened before. Even the storyline mobs are red.
  6. I discovered a workaround of sorts. I tried resetting the entire mission, which put me back at the beginning of the walker mission, making my way to that battle. This time, once I killed one of the walker droids, it stayed dead and didn't respawn when I revived. They still killed me each time I killed one, but I was able to eventually whittle them down. But yeah, hopefully this will be fixed more permanently, as I still have a few toons to take through this.
  7. Theron Shan is still not quite gone from the final cutscenes. Prior to 6.0a, I had taken my Sith Warrior through Onslaught. He had killed Theron at the end of Nathema Conspiracy. At the end of Onslaught, while talking to Lana, Theron still got a few lines in, and though his toon wasn't on screen, I saw his blaster floating around. This was a known issue, so I presume it's been fixed with 6.0a. However, I just took my Trooper through Onslaught. He had not killed Theron, but kicked him out of the Alliance. His gun wasn't onscreen at the end of Onslaught, but there was one line of dialog that was said with his voice, something about a haircut.
  8. I’m experiencing the same thing. I’ve gone through this mission several times before 6.0 and never had this issue. I was of the impression that the patch last week would fix it but it did not.
  9. Posted this on reddit, but didn't get much response. Going to throw it out here, see if anyone has any thoughts on this? When I first got on SWTOR, one of my biggest motivations was these roleplay servers. I’ve never played WoW or any other game that had designated role play servers, and I was very intrigued by the idea of having my own personage, my own identity within the Star Wars universe. So, I joined one of those RP servers and began to look around. And I’ll be honest, I was disappointed. I was expecting a server-wide roleplay scene with lots of conflicts between the two factions and long term, player-driven stories going that people could plug into. Instead, I discovered that the two factions can’t even really communicate with each other, making any faction vs faction stories virtually impossible. Instead, the roleplay was limited to emoting sessions in isolated areas. I want to make it clear here that I’m not saying there’s anything wrong with that, and I hope those who enjoy that do not take offense or feel like I am demeaning them, as that’s certainly not my intent. It’s an entirely subjective thing, and it just didn’t float my boat. I saw that there was one pvp/rp server on the East Coast, but it was also quite dead by the time I began playing. So I began to throw around ideas for more large-scale, conflict-based roleplay situations that could be played out. This is the beginnings of one that I came up with that I wanted to throw out there, and see how it might work. Premise: Two opposing guilds fighting for control over a planet, possibly multiple planets. I’m thinking Tatooine because it is huge and has strongholds available. I’d like to see strongholds actually come into play in this, but I am not sure how. A few random points and ideas on how this would play out: Two guilds would be started at once; one imp and the other rep. Each Legacy is only allowed to join one side, hopefully to limit access to the opposing side’s strategies and plans. Anyone in either guild must, at all times, have PVP flagged. The two sides can launch large scale raids or fights between the factions. This will result in the winning side being considered in control of that area. In addition to those raids, on a regular basis, let’s say once a month, there will also be a large, staged battle between the two. Between these large scale battles, any character who is killed by a character in the opposing guild anywhere in the galaxy whether during those raids or just during normal adventuring, cannot participate in the next large scale battle. The player behind that character can of course still use another character in his/her Legacy, provided that character also hasn’t been killed, but it will limit that player’s options on which character he/she can contribute to that next battle. This will be the key component in all this. This will open up possibilities for various roles and their implementation in the larger story. For example, let’s say there’s a Jedi Knight who has been recognized as the best-geared toon of one of the most skilled characters on the Republic’s side. The leadership of the Imperial side sets a bounty on his head, which of course the Bounty Hunters can go hunt. They might also send Imperial Agents or Sith Assassins out to sneak into enemy territory to take that guy out and get out asap. If successful, this will result in that Jedi Knight not being able to fight in the next battle, significantly weakening the Republic’s capabilities. Or, if the Jedi Knight can fend off all the assassination attempts, now the Imperial side is out several assassins, agents, and bounty hunters for the next battle. Problems/missing ideas that I couldn’t really think of: Long term stakes. What is the point of these battles? What happens to the winning/losing sides? How do we calculate and implement the “conquest” of various areas after raids and battles? Use of Strongholds. I dunno, is there any possibility there?
  10. Thank you for the insights. The problem is that my thought was not to just watch videos or look stuff up on YouTube, but actually play another game on the side. This of course is not a big deal with older games, but newer games could be an issue. I was hoping that it had the same resource management system as FFXIV so that it wouldn't overdrive my CPU to have SWTOR and another game on.
  11. I’m thinking of hooking up a second monitor to my computer (one graphics card) so I can work on other stuff while I’m waiting for queues and such. If I’m playing SWTOR on one screen and I switch over to another program running on the other one: Will the game stay on that first screen or will it minimize? If it does stay on the screen, will it use less resources, like CPU? I know for example Final Fantasy XIV's CPU usage lowers significantly, almost to nothing, if it’s not the top window, even if it’s not minimized.
  12. So the verdict seems to be if I want that light-sided Sith, I’ll need to play through the story. Bah. Guess I’ll be wearing the hell out of the spacebar in the next week or two.
  13. So, I'm trying to get a toon to Ossus. I have played through the KotFE/KotET story several times and quite frankly I'm fairly sick of it. But I also don't want to skip straight to Ossus because I plan on playing this toon against their faction. I.e., she's a Sith Warrior that is lightside, so I don't want to default darkside choices made for me. But the thought of having to slog through that story again just... urgh. SPOILER ALERT So, here's my thought. Could I play just long enough to make some light side choices then skip the rest? For example, I'll play KotFE just for the first couple of chapters, enough that I will save the people in the Spire, and therefore not get Koth angry at me. Then, I skip the rest and start KotET. There, I play through the first chapter so I can save Senya and Arcann, locking in my eventual recruitment of both of them, then I skip to Iokath. If I do that, will they remember that I made those light side choices, or will that still cause the system to make the default dark side choices for me?
  14. Wait, so just so we're clear, SteveTheCynic means that you can't start new romances with previously-romanced companions, right? So, if you had romanced someone during the class stories, then you skip straight to Ossus and reclaim that person through an Alliance Alert, it will allow you to continue the romance?
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