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jediloki

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Everything posted by jediloki

  1. No, I am seeing gold amplifiers change from 1% Operations to 1% Missions or 1% Legacy for example. So far I have not seen them change level rating, just the amplifier changing
  2. After the patch, I noticed that a few of my armor shells (multiple characters/sets), as well as mods did not have the same amplifier they previously had. I spent a decent amount of money getting them back to what they should have been. Upon log in today, I notice the set I pulled out of the legacy bank had several of them changed yet again. I corrected one set, put it back in the bank, and logged that character off and logged another character on. Upon checking, sure enough the just changed armor set was now showing two armor shell amplifiers as incorrect. Corrected mods seem to hold, it just seems to be shells...or at least that is all I have seen so far. Not sure if this is a bug with anything stuck in the legacy bank only...it seems to be as anything that is stays on the character is staying put. But if you are sharing same legacy armor sets between same mirror class characters pub and imp side and use your legacy bank as storage, this is gonna be painful. Anyone else seeing armor placed in the legacy bank not keeping the set armor shell amplifiers?
  3. After the patch, I noticed that a few of my armor shells (multiple characters/sets), as well as mods did not have the same amplifier they previously had. I spent a decent amount of money getting them back to what they should have been. Upon log in today, I notice the set I pulled out of the legacy bank had several of them changed yet again. I corrected one set, put it back in the bank, and logged that character off and logged another character on. Upon checking, sure enough the just changed armor set was now showing two armor shell amplifiers as incorrect. Not sure if this is a bug with anything stuck in the legacy bank only...it seems to be as anything that is stays on the character is staying put. But if you are sharing same legacy armor sets between same mirror class characters pub and imp side and use your legacy bank as storage, this is gonna be painful. Anyone else seeing armor placed in the legacy bank not keeping the set armor shell amplifiers?
  4. Got this in a crate, sounded great: Mind Maze can affect two targets at once. Tried it in Hammer Station, was only mezzing one character, standing next to each other, or trying a second mez...only one npc could be mezzed. Looking at guides, they should the description as: Maul and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%. Is this one of those that are not worded correctly?
  5. It would appear I am bugged on some characters, but not others. It does not show for the one I was just on and not seeing it, but another character does see it. So not sure what is up. I know that character had not been to the planet this week, they were only logged up on Tuesday to collect conquest rewards and logged off.
  6. Yes. It is normally listed simply under Onderon on the log along with the [DAILY] Patrol: Onderon, seperate from the ONDERON DAILY QUESTS. It isn't there, Was not an option to pick it up from the quest terminal.
  7. Picked up all the missions for the first time this week on Onderon, and the Weekly quest to complete 10 dailies is not there. The Daily Patrol complete 6 is, but not the weekly, which awarded the purple rep item. Anyone else not getting it as an option to pick up? I know I have not ran this character through, I run characters through the weeklies on Saturday and complete Sunday because of the one quest pub side being bugged and not able to finish it in one day in the past.
  8. I run SM and MM FPs, SM and HM Ops, conquest rewards, renown crates, NOTHING has yielded a single DPS class specific piece for my TK/Lightning spec characters. But I do have a full healing set gear (empowered restorer x 7 pieces) with 4 duplicates and almost another full healing set (revitalized mystic x 6) with 3 duplicate pieces. Would you care to explain to me where I can expect the dps class specific gear for my character to drop from then? And explain at the same time why I am getting so many healing set pieces? And yes, I have my loot set to dps/TK/Lightning appropriately.
  9. I didn't see any excess rep items show up in any pack slot after hitting the weekly rep cap on the new world. It would just make the sound of consuming them, and gone. It certainly will cut back my playing times on alts for a few weeks with the new worlds....cap rep doing the weekly on two characters and starting the series on a 3rd. Bring back the old method of rep consumption, you could maximize rep turn in with green/blue/purple...now you could hit cap turning in a green quest rep item reward and only going over cap by a few points rather than being able to use the purple for the last turn in only needing 100 rep or so and getting 1500...
  10. Add at least the Imp side quest on Iokath for the base incursion where you take over a gun turret and defend the base (suspect the reverse pub side quest is the same). The Republic soldiers alone were doing decent damage, but when the walkers showed up.... After dying twice, said to hell with using the turret and just completed it in character with a healing comp.
  11. Didn't they remove the legacy name restriction that only allowed one person/account to have the same legacy name back when they went down the server merger path? I am pretty certain this is the case as in our guild there is another person that has a character in both the pub and imp guilds with my same legacy name. As such, if you banned off the character name of BigMouth Trashtalker and set to ignore the legacy name of Trashtalker and 3 other people with different accounts also had the same legacy name Trashtalker, wouldn't you ignore them too? Or are you wanting them to dig down past the "legacy" name, and bind it somehow only to the legacy name tied to that account? Not saying it doesn't have merit, just raising an issue.
  12. The rotating quest droid for the Empire base is not near all of the other quest givers like the Republic side. Take the elevator down from the area of all of the other quests. At the other end of where you will come down to is a set of stairs going back up. Go up them and look for the droid off to I believe the right side of where you will come up the stairs along that side wall. It will have the rotating/random Masterworks crystal quest.
  13. I for one am glad our devs somehow screwed up this old op. It took what was a very boring and not very challenging fight and made it somewhat a challenge again. Congrats Devs for making EV fun again.
  14. There are other threads on this, and workaround posted for the fight, just maybe not in step by step detail. 1) Have part of the raid group (tank/fank, healer and 2 dps) do a /stuck before starting the fight. This will port them to the bottom. 2) The remaining 4 people stay up top, and start the SOA fight as normal, and take him to 75-74% to move to phase 2. 3) The group up top hops down the platform as normal to phase 2. SOA will not be there, but they will deal with the mind traps and lightning balls. People in mind traps need to gotten out as quickly as possible. They also seem to be targeted with lightning balls as well while in it at times, and that is insta death if it hits them inside it. 4) SOA has dropped to the bottom, so the 4 people that went to the bottom are now fighting SOA as if he was above on phase 2. They have to dps him down to the normal drop point that he would drop from the 2nd to third platform. 5) Once it moves to phase 3, the group on the second level joins the group on the bottom for a normal phase 3. This works fine, albeit the group on level 2 has difficulty making it with all 4 at times to phase 3. But it can still be done with all 4 in the top group dying and only the 4 on the bottom finishing phase 3.
  15. +1 for this I have some characters I would do the PvP on. Others I would do the Ops on. And possibly a couple I might even do the FPs on. Running 10 or more toons through each week it would be nice to mix it up and not do the same thing on each toon to get the crytsal.
  16. Bug boss is still not giving credit at times. Kill #1 Last night) Bug was tanked and killed in the middle for most of the fight. He did move to the wall at times, but was pulled to the middle and kept there from 20% health to death. Everyone in the group was in the area when pulled. The 2 people that died during the fight stayed dead until the bug and all adds were killed. No one got credit. Kill #2) Entire group zoned to new instance, again all there in the fight area before bug was pulled. This time the bug was kept in the middle area almost the entire fight. No one died during the fight. No one got credit. Kill #3) Everyone dropped group and group was reformed, and several new people were picked up for those who said FU to Bioware for the night and bailed. Entire group was there before bug was pulled. Again, bug tanked and killed in the middle. 3 people died, but stayed dead until the bug and adds were killed. No one got credit. Group imploded enough that there wasn't a group left. Got into a new group. Kill #4) Everyone was there at the start. Bug was tanked on the walls for a large part of the fight, and died pretty close to the wall. Multiple people died and at least 2, if not 3 rezzed and ran back during the fight. Everyone got credit. So, for the first 3 kills that no one got credit for, the bug was killed following the widely believed "if you do this, the bug will bug" thoughts, and he still bugged. Kill #4 violated the no rezzes, the don't tank on the wall and the don't kill along the wall. And credit was given. Conclusion: Bioware has not fixed the bug on the bug, and probably has no clue on how to fix the bug on the bug.
  17. You will have to play some more and swap out some augments and switch up ear/implants differently perhaps, but other than that, still possible. With 2 258 accuracy enhancements you are now forced to for dps along with the proficient stim (which also nets +99 to crit), you have 110.10% accuracy. Just have to rework the pieces some.
  18. Option # whatever we are up to now: Simply make the mainhand and off hand be purchasable for a larger number of Masterwork crystals....15 MCs for example. That would still put it out of quick reach for the "casual" group, but be obtainable as it would be possible to get in 4 weeks of running both MC quests and trading in UCs for MCs, but probably longer as most are not going to have 1500 UCs to trade for MCs each week. And that is assuming you are already at full 258 gear, which few, if any "casual" players would be, so they would have to weigh the value of spending that many MCs for the main/off hand vs upgrading another 252 piece to 258. For the raiders, the VM boss run two weeks and they have their mainhand. In 4 weeks they have both, faster than most, if any casual player would have one.
  19. Rather than missing 252/258 shells, I ended up with all of the armoring/mods and enhancements being in the former empty shells. Have checked on 4 toons so far, they all seem to have the guts put back into them.
  20. Iokath is tied into the two story lines, so was hoping they would allow you to complete dailies and would just be forced into default decisions on who you supported. But based on what you and others have since noted, not only does that not seem to be the case, but even if you took the time to do Iokath, not doing the others locking you out of the dailies with no way to gain them seems to be a major oops. I am fine with forcing the person to do the story line to open them up, but to lock them out of it...
  21. If you skip straight to Ossus and do not do the Iokath story line first, are the dailies on Iokath available to you after completing Ossus?
  22. You said it would autocomplete the quests. SO why am I still seeing Shroud of Memory? This quest sucked doing one time, and I thought I was going to get the damn thing from my log by advancing the quests to Ossus level on a few remaining toons, but NOOOO, you left this piece of dung in my quest log, with no way to abandon it.
  23. Design or bug? The set bonuses themselves seem to be identical, but they certainly do not mix.
  24. Rampage is actually very easy to do in CZ-198. Pick up the Anti-Venom daily Kill all of the rats inside the instance, but do NOT activate for final part. Go back out, reset the mission. Enter the instance again, kill all of the rats... Rinse and repeat. You will get 30+ kills in under a minute towards rampage with zero competition from anyone else. The three stages of rampage can probably be done as fast or faster than if you were alone killing the normal mobs. Now as far as the other quest where you actually have to kill X number of the NPCs....
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