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ButterflyCactus

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  1. Would really like to hear a progress update on this
  2. The constant delays and empty assurances of rewards being released "this week" is simply disrespectful to the players that have legitimately earned their placement this past season. We need a definite date or at least a definite time frame
  3. Will season 9 still end on the 31st regardless of the patch push back?
  4. Do you think Bioware will increase the requirements to attain tier 1 status to 1800 or even possibly 1850 just like they did from season 7 to 8? I personally don't want to see this. What do you guys think?
  5. I heard multiple people talking about this on SS. This can't possibly be the case. I'd like to hear other people's thoughts on this rumor.
  6. Tsukuyømi Madness Sorc DPS https://imgur.com/IyoTYI5
  7. I've just chosen to RP until they fix us. If they ever will :^)
  8. Reapplying dots should not be the reason for your DPS loss unless you are poorly placing your deathfield: your primary dot spreader. DF allows you to spread up to five enemies. Any other enemies that are not hit by that, and you can predict that they will not enter your DF cleave (say a sniper or a sorc healer for example) then that's when you would straight apply your dots to the enemy. You should only apply your dots to 3 targets per fight, including the target that serves as your deathfield's primary target. Otherwise, that's when you see a loss of DPS from casting too many dots outside of deathfield's spread rather than casting your force lightning to keep your fulminating current stacks up and occasionally casting force lightning to get the quick kill. This is also what causes force management issues (along with your self heals[darkheal, resurgence, UN). Now, it depends on the warzone and the enemy team's play style, but if you play your sorc this way, you should be topping the dps charts with at least 3.5kdps every time. You can even get up to 6 or even 7k if the team just stands in stupid the whole match (novare coast, voidstar). Having lightning strike reapply affliction, and only buffing demolish is not going to solve Sorc's current problems. The goal that we should look towards is to be on the same competing level as the other dps classes such as mara/sent, jugg/guardian, merc/mando(post nerf when it comes), etc. Not saying we have to be at the top, but we need to be viable. Where we currently stand, the class is only viable as a healing spec. I suggest two simple options that hopefully others can expand upon. Corrupted barrier nerfs NEED to be reversed COMPLETELY. It is a necessity. I can't tell you how many times I have feared a sorc at the end of their barrier on my mara or jugg, and then wiped them out within 2 or 3 GCDS. That right there is reason enough to conclude that barrier is a HORRIBLE dcd. So buff barrier no matter what. Now, we can be buffed in two ways. Either reverse the nerf, and even further buff dark heal and resurgence, giving us actual survivability along with our new DR utilities. OR give us a major major buff on dps. Because as we currently stand with our heals and dps, we are one of the worst dps classes in both PvP and PvE. Period.
  9. Made several threads about this the day 5.0 dropped. DPS sorc is at the bottom in terms of viability whether that is solo/grouped ranked or in 1v1 scenarios. I have yet to see a DPS sorc do even close to well in solo ranked unless all four people on the team knew exactly what they were doing. I'll give an example. I was on my mara. The matchup was 2 maras, dps sorc, and sorc heals on our team. The other team had two mercs, a dps sorc, and a sorc heals. Heals kept heals cc'd. Dps sorc stayed on dps sorc. And me and the other mara just went to town on one of the mercs until reflect, hard switch, etc. So the only way a dps sorc can do well in solo ranked is if your team effectively peels for the sorc seeing as they are almost ALWAYS the first target in 4v4 arenas, but sometimes this is hardly worth the effort as the sorc hardly does any substantial damage anyway even as a dot spec. I cannot tell you how many teams I have actually pulled considerably more HPS as madness then DPS. I'm talking 2500-3000HPS 1500-2000DPS simply because the class no longer has the tools to kite even with LoS against a competent enemy(enemies). Madness can't effectively off heal 4s team because it does not have the resources to do so. Even if you were to heal someone for, at most, 25% of their health. Your force is already gone. It's a truly ****** situation.
  10. If you're going to nerf dps sorc self heals, then you need to buff their dps. Sorcs were not doing actual bigdamage in warzones. Again, what you're seeing is either fluff damage, or the enemy team isn't smart enough to stop the sorc from freecasting and that's where you see those high numbers. You know how sorcs were getting 3-5k dps even after DF nerf? The enemy team would all gather at a node say in novare coast or voidstar without even paying attention ranged classes free casting. Madness casts dots > deathfield > force storm etc. Lightning casts chain lightning > force storm > proc'd chain lightning etc. Currently with PvP trauma, force barrier will heal only up to 15% of your maximum health. While every other dps with self heals has an "oh **** better heal2full in one gcd". With the nerf to dark heal as well, a sorc cannot heal to full after a phasewalk with dark heals because it drains ~75% of our force. Mercs had this problem in 4.0, but compensated for this by having crazy single target burst damage and godly kiting capabilities. Now mercs have sorc's previous healing capabilities plus more. I can agree on buffing sorc damage, but if you're going to keep the self heals nerfed, the damage buff needs to be huge to even compete in the current PvP meta, otherwise the class is, at most, suboptimal.
  11. There are GOOD players that are complaining about mercs/mandos. It's 2 weeks into 5.0 and saying that people aren't used to them yet is undermining a lot of good players' ability to adapt to new changes. It's not a matter of "Oh I understand how these dcds work so therefore I shouldn't have any problem adapting to it." Of course they're easy to understand. The problem is that no class has a good way of countering these dcds when up against good mandos/mercs.
  12. The PvPers that complain about sorc nerfs are honestly terrible players. Both sorc DPS specs, even now, have the potential to put up huge numbers just because of fluff damage (madness/balance) and stupid easy rotation (lightning/telekinetics). But *******s will complain on the forums about dps being too high because they don't actually pay attention to what goes on in a warzone and only look at the numbers at the end of the match. It's so childish, honestly. Sorc/Sage dps was really good in 4.0. Easy class to play, hard to master. It did well in solo ranked and was a very good non stealth dueling class. Did we need nerfs in 5.0? Even as a sorc main I would say yes. Did we need corrupted barrier and empty body's benefits cut in half? Absolutely not. I think the nerfs to our dots and leech were justified, but ~10% nerfs on DF and FL were way overkill. TL;DR Bad PvPers complain about sorcs Sorc/Sage DPS needed some nerfing, but the result on big hitting moves and healing was overkill, making us not viable for solo ranked and 1v1 scenarios.
  13. Implying that bubble still does anything LUL
  14. I find it funny that some people in the PvP forums, who have obviously never played a sorc or are just very bad at it, look at the dps leaderboards in warzones and assume that sorcs are still good. Our new passives from our utilities and discipline path gives us even more fluff damage, giving the illusion that sorcs are still top tier. Fotm mercs are saying that they're on par with sorcs now. The reality is that our self heals are worse then they have ever been. Taking corrupted barrier is useless as the benefits have quite literally been cut in half. Sorcs no longer have the resources to heal to full. Need I say more?
  15. Funny that people still think sorcs can heal to full. DPS sorc self heals were nerfed to oblivion. Enduring bastion charges from force barrier only heal sorcs up to 15% of their maximum health. If you're complaining about sorcs now, then you need to get good honestly.
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