The healer and tank spec is there for a reason,. I'm not interested in armchair quarterbacking. Idiots that try and claim that flashpoint's don't require them can kiss my a*&, no one thinks your intelligent or elite. Firstly we don't all go in with pre-made groups where people know how to use their CC's and abilities in an intelligent way to get the outcome we need, wouldn't it be nice if they did, but dime-a-dozen *****-for-brains DPS is the run of the mill. It's funny I can queue for a flashpoint and about 90% of them without a healer or tank ends up with the tank dieing because there's 3 DPS who are pulling mobs for the tank, more than should have been pulled and not watching health or bothering to self heal between pulls or waiting for the tank to heal between the pulls(no brains), or no tank and DPS chain pulling like idiots, so healer has to spam heal like crazy and ends up face tanking the mobs because of threat
If your going to throw any class into a flashpoint , then you better give everyone the ability to heal/tank/DPS on each class. because someone has to pick up the pieces when there are ******* in the group. If I tank I get the situation as described above and if I heal I get some of the above too. It happens almost every PUG flashpoint