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Beastybeeb

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  1. Devs, If tactical FPs can't be completed by a group of 4 dps without large amounts of communication and/or coordination by the group, it is wrong. Too often to I have to leave FPs because certain bosses are overtuned for a group without a healer. This issue needs to be addressed ASAP, group play is already suffering in this game. If you can't do a numbers pass on the bosses that are guilty of this, then get rid of tacticals. They are not fun when you run into a fight and get melted by an uninterruptable, unavoidable mechanic. Yes, I understand that kolto stations exist, but there are quite a few bosses where the coordination needed to keep 4 dps alive with kolto tanks is asking way too much of 4 random people. All of your players know that there is almost zero development time done for group content, its glaringly obvious. Spare a day and adjust the numbers. Please. Regards, The part of your community that wants to do group content in an MMO.
  2. You're all about that team play, aren't ya?
  3. Okay, cool. I find it crazy that all three specs have their place in PvP. But this also pleases me, as I'm loving my sin so far.
  4. What about for a veteran MMO PvPer who's new to SW:ToR? What is the go-to spec for high-end play?
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