Devs,
If tactical FPs can't be completed by a group of 4 dps without large amounts of communication and/or coordination by the group, it is wrong. Too often to I have to leave FPs because certain bosses are overtuned for a group without a healer. This issue needs to be addressed ASAP, group play is already suffering in this game. If you can't do a numbers pass on the bosses that are guilty of this, then get rid of tacticals. They are not fun when you run into a fight and get melted by an uninterruptable, unavoidable mechanic. Yes, I understand that kolto stations exist, but there are quite a few bosses where the coordination needed to keep 4 dps alive with kolto tanks is asking way too much of 4 random people.
All of your players know that there is almost zero development time done for group content, its glaringly obvious. Spare a day and adjust the numbers. Please.
Regards,
The part of your community that wants to do group content in an MMO.