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Alora_Cabal

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Everything posted by Alora_Cabal

  1. Queued Vet FP groupfinder on my Mara main and get an all Mara group for The Foundry. Even as a Mara main I know there are a lot of...special Marauder's out there so had some misgivings but decided to give it a try. We predated, obfuscated, undying raged, and super dpsed our way through everything. No derps, just a lot of fun! Thanks for the run guys!
  2. I see a number of issues with the planned shift to ferocity stacks: - Currently, the ferocity window is 3 seconds. Even without clipping, that is 3 gcd's. Ferocity stacks should be 3, not 2. - It doesn't make any sense to me that Ravage is not one of the abilities that consume stacks. Massacre would be a waste of one of these stacks, meaning the only abilities worth using are vic throw, dev blast, and gore. If vic throw isn't procc'ed, the stack system allows us to wait until it is, but this doesn't help if you need a big burst all within a few gcds to take out that mob before it channels or finish someone off in pvp while they're low on health or stunned. A burst class should be bursty. - Sweeping slash is not included as one of the abilities that can utilize a ferocity stacks. This will make Carnage a burst class with no burst aoe. - The alacrity boost from Berserk will only be minimally useful. It will increase APM as it always has but do little to help burst. It would probably make more sense with ferocity stacks to have berserk boost crit, but contradicts what Carnage is supposed to be, a fast and furious burst spec.
  3. Totally agree with the posts above. Should be 3 ferocity stacks. Also, why is sweeping slash not one of the abilities that can utilize ferocity stacks? With an over-nerfed single target burst and now no aoe burst there will be no reason to play this spec.
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