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Mikkuru

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  • Posts

    8
  • Joined

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  • Location
    Finland
  • Interests
    Video games, jogging, drawing.
  1. I am also visually impaired person and I can say that one with such disability (at least with severity I have) CANNOT play on the same skill level. It's just physically impossible. But good for him that he can still enjoy video games despite the limits of his vision.
  2. I most likely will unsubscribe at the end of the free period as well. There are just too many standing issue. The issues themselves wouldn't bother me so, but it is taking quite a while to even fix the most critical ones. I'll most likely re-sub after a while when the most blatant issues are fixed. TOR is a good game, but seems that it was rushed way too much. Somehow I'm guessing it was EA wanting the game on Christmas market. And after that having most of the dev and CSR team on holiday... Or I hope they are on holiday/returning from it as the time it is taking to fix issues is inexcusable. And it's an excuse nevertheless.
  3. Umm. Was your legacy name "Spanky" before you were forced to change your characters first name, which also was Spanky? If yes, then I can see what the problem was. If not, I don't really get it. Even tho the first thing that did come to my mind, was spanking the *certain primate*, or Spank the primate NPC from certain other MMO. Honestly? If I ever saw a player on the server named Spanky, I'd prolly even chuckle once. But Spanky Spanky? I'd give an odd look at the monitor and keep minding my own business after.
  4. I myself ignore the general chat most of the time while questing myself. It's just a distraction for me. I wish ToR had chat bubbles like Star Wars Galaxies did, so if I ran past someone who needed help, I'd take notice and it would feel more personal as well. If I am not questing, I am most likely crafting and don't pay attention to the chat then either. This game is very non-social for me. Just like WoW was. I guess the lack of social aspects is the reason I'm not enjoying this game as much as I'd want to. But hey, that's just me. I do throw buffs to people who I run past and don't have them, but that's it. Mostly, they don't give me their class specific buffs back, not even after I cast mine on them.
  5. I'm not taking sides here, but let me tell you what I did as a player gm for another game to give you guys perspective how it worked (gotta be careful here not to breach my NDA, lol) The player gm's were usually players with lots of experience with the game. They'd handle submitted tickets that were not important/critical enough for the actual GM's. Like, if player claimed a quest was bugged when he just didn't know how to complete it. If the player was stuck in some odd place and needed teleporting. If the player had made an rage ticket because they were upset, we'd handle it If a mob spawn bugged, we'd handle it. General, mundane stuff like that. All the other tasks we could not or were not allowed to handle, we'd escalate to an actual GM, like bugged quest rewards/other inventory related issues, reports of players abusing other players, etc. We did not have any power to set bans on players, etc. Also, applying for a player GM was not as simple as applying for, let's say, SWTOR beta testing. Without going into detail, let's say that games who have player gm's, usually have pretty efficient ways of weeding out the bad ones, but I'm not saying a single bad one couldn't slip past the process.
  6. How rude. I was a "player gm" (Followers of Asura) in *insert competitor name here* and never abused my powers, which I indeed did have, although not as high level as a hired GM did. I don't even know anyone who'd had abused their powers as a player gm as we were monitored, logged and watched over by the actual gm's.
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