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Veronaea

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  1. Oh, I know it's a matter of ability. But you can't get that ability when you are nothing more than one shot bait. There is no ability to improve because you don't know what is or isn't working. I know I can hit them, and I know that it does next to nothing when I do, I can survive for a while and then it's one shot good bye. That isn't teaching me much besides dodging, which is great, but when I can watch as I hit them 20-30 times and only take away 15% before I die from a tiny slip up I'm not learning a whole besides 'my ship is screwed'.
  2. As someone who is interested in GSF I want to say this. Right now getting started in it is virtually impossible. I would have to grind dozens of matches to get a ship that isn't a complete waste of time. Why? Because it's impossible to get more than 0-2 medals and barely any requisition each time the queue does finally pop. It's not ability, I hit the opposing ship quite well, and barely dent it, then get 1 shot. This turns it into one of those things of 'why bother?'. Because it's all in one queue, not separated by experience of any type, my brand new ship that I'm still learning to play is in there with peoples maxed out ships who have a ton of experience, with predictable results. Now maybe it's the system itself that needs changing, but as it is you're killing your own queues by discouraging people from playing. The other pvp matches don't do this nearly as much, no clue on warzone? You can still get 5-8 medals having no clue and build those commendations to get gear at 60 so you're less of a joke (not to mention there's more options to get at least halfway ok gear through basic commendations). GSF doesn't have this.
  3. Something isn't right if you went from 10k to 2.4k. Mine was basically cut in half (along with half cost and half channel time). Maybe a little more than half (hadn't looked at the tooltip too recently but ticks were around 1200, still are in pvp if nothing else is affecting them.)
  4. Seriously I just don't get it. The single target hit was pretty small, the only big loss on storm was the snare. Yet people act like they took a giant stick and beat the class into the ground. I do not get it. I've been doing pvp since the patch, my force storm ticks haven't really changed it just doesn't last as long. They might be a LITTLE weaker but not drastically. The biggest change I had to do was taking a different perk instead of the one to shock, not a big deal really. So, please, if you can explain to me what the big deal is I'd appreciate it because the nerfs don't seem that bad in terms of pvp.
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