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Roudythepvpdev

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  1. I would be INFAMO and I would make talented and dedicated player out of you.
  2. bad news for you. 1 person from ikea out of 4 = not team ikea. probably was a bad calling rolling dps merc, idd. looked good on paper(needs more testing though). felt like my obroan-geared sorc did more than exhumed geared merc.
  3. Bump, would love to see more teams queuing. Quite tiring facing hugely overpowered comp that totally outgears you some games in a row.
  4. If this is a troll, then 9/10, really. If serious – no1 gives 2 ****s about gsf or whatever that useless waste of resources is called. See above. While you are moving back, or whatever, could you please ask PvP players(and more specifically, arena teams(formed or wanting to)) to transfer here? Thanks in advance.
  5. 3 fleets running bruv. joo must be blind, maybe its obama's *** in ur eyez?
  6. Thanks for all the responses! Hopefully BioWare will respond in this thread(naive, I know), but still. Sorcerers are quite broken right now, and allowing them to cleanse 4 soft CC effects in addition to their damage, survivability and all that **** while other dps-cleanser classes are only able to cleanse 1 is a no-go. I also like this idea as a solution #4 - Make all soft ccs(Whirlwind, Concussion, Flashbang, Sap, Fear, Grenade) in 1 effect. Say ”Controlling Effect.” And then give all healer-specced classes a +to their cleanse - now able to cleanse Controlling Effects.
  7. Right now there are: 1 force cc – whirlwind 1 tech cc– flashbang 4 mental ccs – fear, grenade ,sap, concussion missle. Possible solution: Make it so each original class has unique cc: Inquisitor(Assassin, Sorcerer) – Whirlwind, force Warrior(Juggernaut, Marauder) – Fear, mental Imperial Agent(Sniper, Operative) – Flashbang, tech Bounty Hunter(Mercenary, since PowerTech doesn't have long lasting cc’s( 6 to 8 secs) – right now Concussion is mental, make it physical. Grenade should stay mental. That's mainly issue with sorc dpsers being able to cleanse mental effects and not having to even go healer for it. That also gives them unfair advantage over other cleanser classes(Mercenary, Operative) that have to be specced as healer in order to cleanse mental effects. Amount of crowd control effects DPS sorcerer can cleanse: 4(whirlwind, fear, grenade, concussion missle) Amount of crowd control effects DPS operative can cleanse:1(flashbang) Amount of crowd control effects DPS mercenary can cleanse:1(flashbang) Summary Solution #1 Make Merc’s cc(concussion) tech/physical effect. Solution #2 Remove ability of DPS-specced sorcerers being able to cleanse mental effects. Make it obtainable through healing tree, just like other cleanser classes. Solution #3 Make DPS-specced cleanser classes able to cleanse ONLY physical effects. Then, through healer disciplines Sorcerer for example gets Force + Mental cleanse in addition to Physical, Mercenary/Operative gets Tech + Mental cleanse in addition to Physical. And you leave the ccs as they are right now. Not only all 3 specs of Sorcs are **** broken right now, but they also have access to x2 breakers(with bubble), stun bubble, overload root, force speed immunity, 10% healing received increased at all times, dot dmg reduction, stun dmg reduction and being able to cleanse everything as a dpser. A little bit too much, don't you think? *Obviously all of the ideas apply to republic mirror classes. **This post is about team ranked. If you don't play it or don't see the problems please don't spam the thread.
  8. Right now there are: 1 force cc – whirlwind 1 tech cc– flashbang 4 mental ccs – fear, grenade ,sap, concussion missle. Possible solution: Make it so each original class has unique cc: Inquisitor(Assassin, Sorcerer) – Whirlwind, force Warrior(Juggernaut, Marauder) – Fear, mental Imperial Agent(Sniper, Operative) – Flashbang, tech Bounty Hunter(Mercenary, since PowerTech doesn't have long lasting cc’s( 6 to 8 secs) – right now Concussion is mental, make it physical. Grenade should stay mental. That's mainly issue with sorc dpsers being able to cleanse mental effects and not having to even go healer for it. That also gives them unfair advantage over other cleanser classes(Mercenary, Operative) that have to be specced as healer in order to cleanse mental effects. Amount of crowd control effects DPS sorcerer can cleanse: 4(whirlwind, fear, grenade, concussion missle) Amount of crowd control effects DPS operative can cleanse:1(flashbang) Amount of crowd control effects DPS mercenary can cleanse:1(flashbang) Summary Solution #1 Make Merc’s cc(concussion) tech/physical effect. Solution #2 Remove ability of DPS-specced sorcerers being able to cleanse mental effects. Make it obtainable through healing tree, just like other cleanser classes. Solution #3 Make DPS-specced cleanser classes able to cleanse ONLY physical effects. Then, through healer disciplines Sorcerer for example gets Force + Mental cleanse in addition to Physical, Mercenary/Operative gets Tech + Mental cleanse in addition to Physical. And you leave the ccs as they are right now. Not only all 3 specs of Sorcs are **** broken right now, but they also have access to x2 breakers(with bubble), stun bubble, overload root, force speed immunity, 10% healing received increased at all times, dot dmg reduction, stun dmg reduction and being able to cleanse everything as a dpser. A little bit too much, don't you think? *Obviously all of the ideas apply to republic mirror classes. **This post is about team ranked. If you don't play it or don't see the problems please don't spam the thread.
  9. Right now there are: 1 force cc – whirlwind 1 tech cc– flashbang 4 mental ccs – fear, grenade ,sap, concussion missle. Possible solution: Make it so each original class has unique cc: Inquisitor(Assassin, Sorcerer) – Whirlwind, force Warrior(Juggernaut, Marauder) – Fear, mental Imperial Agent(Sniper, Operative) – Flashbang, tech Bounty Hunter(Mercenary, since PowerTech doesn't have long lasting cc’s( 6 to 8 secs) – right now Concussion is mental, make it physical. Grenade should stay mental. That's mainly issue with sorc dpsers being able to cleanse mental effects and not having to even go healer for it. That also gives them unfair advantage over other cleanser classes(Mercenary, Operative) that have to be specced as healer in order to cleanse mental effects. Amount of crowd control effects DPS sorcerer can cleanse: 4(whirlwind, fear, grenade, concussion missle) Amount of crowd control effects DPS operative can cleanse:1(flashbang) Amount of crowd control effects DPS mercenary can cleanse:1(flashbang) Summary Solution #1 Make Merc’s cc(concussion) tech/physical effect. Solution #2 Remove ability of DPS-specced sorcerers being able to cleanse mental effects. Make it obtainable through healing tree, just like other cleanser classes. Solution #3 Make DPS-specced cleanser classes able to cleanse ONLY physical effects. Then, through healer disciplines Sorcerer for example gets Force + Mental cleanse in addition to Physical, Mercenary/Operative gets Tech + Mental cleanse in addition to Physical. And you leave the ccs as they are right now. Not only all 3 specs of Sorcs are **** broken right now, but they also have access to x2 breakers(with bubble), stun bubble, overload root, force speed immunity, 10% healing received increased at all times, dot dmg reduction, stun dmg reduction and being able to cleanse everything as a dpser. A little bit too much, don't you think? *Obviously all of the ideas apply to republic mirror classes. **This post is about team ranked. If you don't play it or don't see the problems please don't spam the thread.
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