Yeah, there's so little detail given on how slavery works in SWTOR that you really never know what you've done with her. I mean, for all we know all Imperial slaves are kept in a database or something and even if you let her go they'd still arrest her and bring her back to you like a truant officer.
It'd be nice if they didn't so readily shy away from letting a dark character BE DARK. The Imperials, as originally conceived, were literally supposed to be space Nazis. Space Nazis! I mean, really, why do MMOs have to herniate themselves trying to make both sides 'gray'? I'm a Sith, not an Emo band singer, I wanna be evil! Let me be the villain, if I roll a villain.
It also bugs me that you apparently need a shock collar to discipline Vette, and keep her in line, yet you giver her not 1 but 2 blasters and regularly turn your back to her. What exactly is there to keep her from shooting you, taking her own collar off and just running away? I mean seriously? If I were in her shoes that's what I'd do.
It all just feels very wishy washy, like they were trying not to offend anyone, and that's just no fun. The world isn't made of rainbows, butterflies, and kumbaya, it's made of hard choices, especially on the criminal/evil side of things. The defanging of this particular RP choice isn't a game breaker, by any means, but it is a MAJOR letdown for me, given what I've experienced in the offline KotOR games.