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Duskears

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  1. Yeah, there's so little detail given on how slavery works in SWTOR that you really never know what you've done with her. I mean, for all we know all Imperial slaves are kept in a database or something and even if you let her go they'd still arrest her and bring her back to you like a truant officer. It'd be nice if they didn't so readily shy away from letting a dark character BE DARK. The Imperials, as originally conceived, were literally supposed to be space Nazis. Space Nazis! I mean, really, why do MMOs have to herniate themselves trying to make both sides 'gray'? I'm a Sith, not an Emo band singer, I wanna be evil! Let me be the villain, if I roll a villain. It also bugs me that you apparently need a shock collar to discipline Vette, and keep her in line, yet you giver her not 1 but 2 blasters and regularly turn your back to her. What exactly is there to keep her from shooting you, taking her own collar off and just running away? I mean seriously? If I were in her shoes that's what I'd do. It all just feels very wishy washy, like they were trying not to offend anyone, and that's just no fun. The world isn't made of rainbows, butterflies, and kumbaya, it's made of hard choices, especially on the criminal/evil side of things. The defanging of this particular RP choice isn't a game breaker, by any means, but it is a MAJOR letdown for me, given what I've experienced in the offline KotOR games.
  2. It's important to note that, insofar as overt dialogue is concerned, even the lightest path through the dialogue trees doesn't free her, it merely acknowledges her humanity. I mean, I guess you can insinuate what you wish behind the scenes, but with the blithe freeing of other slaves throughout the Warrior's storyline it feels weird to take this sort of half-measure. Otherwise you're just replacing the fear of immediate shock with the fear of the collar being reapplied. I guess it's just a really awkward character moment that feels like it could've used more bite. The whole affair feels very limp and non-commital as it is. Like they started building something intriguing and then flapped their hands all over the canvas in frustration and canned the whole affair because they thought it would offend someone, or something.
  3. I don't really want to abuse her with it all the time, but I don't want to take it off her either. Removing it would feel disingenuous, especially since it doesn't actually free her. From what I've looked up of her story, though, I would still like to help her find her family and such, but I'm not real sure if that's possible, even supposing you never actually shock her with the shock collar. Has anyone tried this? Does anyone know if you can still help Vette without removing her collar? I'm a female, so I don't have to worry about romance considerations, I just want to help her track down her family and such. If anyone's tried it I'd love to know how it turned out, because I'm quickly coming up on the first time she'll ask me to remove the collar and I'd rather not miss out on her story dialogues and quests by removing it too late.
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