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TheBacon

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  1. Yeah, I toughed it out through the NGE. Game did improve, but the removal of the professions was sort of a mortal wound.
  2. Hey guys, I was "Bacon" the Wookie on Tarq. I recognize some of the names here... Anyway, I'm looking for my old DW pals. I know they're out here somewhere... anybody seen em or talked to them (Sagardon Khan, Thejj, Shaaaft, etc.)? Also, is there a server w/ a lot of Tarq folks? My current server is pretty boring and antisocial. Wouldn't mind rolling somewhere with an active guild of people who will actually talk to me, lol.
  3. Sad but true. I guess MMO's appeal to introverts as it is, so it isn't a surprise that they demand a game that can be played alone. I'm an introvert -- let's not kid anybody -- but I do like feeling like I'm a valued, necessary member of a community. TOR doesn't really give me that feeling... so I'll likely move onto my next single player game after I finish my Knight storyline.
  4. Hahahaha, yup. I wasn't a huge fan of "walk everywhere," but it definitely gave you a sense of risk and accomplishment when you made it to some far-off spawn or dungeon at the edge of Endor or Yavin or something. SWG did have it's flaws, as I think we all agree, but for the right type of player it did a lot of things really, really well.
  5. This is very true, but I find it difficult to make online buddies with no context to befriend them. It's like in real life... you can live in a city of millions but still be the loneliest person on the planet if you work a job that keeps you isolated and have no family or friends in the area.
  6. I might give it a shot! I've heard good things about LotRO for a long time now. For now I'm happy with TOR, but as I said in the OP, I don't see myself sticking around for too terribly long... so maybe LotRO it is!
  7. Bioware for making an MMO that's designed to play by yourself?
  8. As I said in a previous post I have 0 problems finding groups. That's not really my complaint.
  9. Here's my best analogy for TOR: When you go to an amusement park ride, you need people to ride the rides with you and fill out the other seats. That's what TOR does -- it has you go on a ride (aka quest) and has other people fill out the empty seats if need be, but you don't then follow that person around to the next ride because that would be weird. You might see them, but you don't talk to them because, again, that would be a little weird.
  10. Yeah they took buffs way too far. I remember pre-CU you couldn't even leave the damn spaceport without getting buffs. You had to stand in line and... yeah, not fun.
  11. Eh, I disagree. I knew the entire time that SWG was a buggy mess in a lot of ways, but I really enjoyed the things it did well. I tried to stress in my original post that I'm well aware that SWG was a bad game in a lot of ways -- but the people I met in it made me stick around despite it's major flaws. TOR doesn't motivate me to meet people, so even though it's a great game for what it is, there is very little making me want to stick around for the long haul. People are what matter, not content. TOR lacks people interaction. At least in my 70 or so hours of playtime.
  12. Chat bubbles! I've been trying to pinpoint exactly why I find it so awkward to talk to people that are standing right next to me, and that's it. I'm def giving TOR the benefit of the doubt as it is brand new, but I probably won't keep a constant subscription going. Once I reach the end of my Jedi Knight story I might try an imperial character, but more than likely I'll just cancel my subscription and keep an eye on what new features they add in the future.
  13. I couldn't agree with this more. The game just feels like an amusement park ride... with voice acting.
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