New Faction
I believe a great idea for a new faction would be a Hutt or Hutt Cartel faction, where the players work for the Hutts and/or the cartel, and spread the Hutts' influence. I believe this faction could bring neutrality to the SWTOR universe. Where as the empire is more focused on the darkside maybe, and the republic is light. The Hutts could be a good median where the allegiances meet, and lie in between. But of course at the same time promote dark side, light side, and neutrality as well. I always believe it would be an interesting story to work for the Hutts where money and influence are the main goals instead of the destruction of the republic or empire. Butt of course at the same time, I am sure you could have a Hutt that his sole desire is to have another Great Hutt Empire. Instead of this faction being one sided, this faction would have dealings with both the empire and republic, and the player could express their attitude towards both, whether they want to aid both the empire and/or republic, or destroy them both.
Some of the classes to go with this faction could include but are not limited to:
Cartel Gangster / Outlaw: This could be the equivalent to the Republic trooper and bounty hunter perhaps. Where the class's story follows a character who is trying to rise up through the ranks of The Hutts, and works for a Hutt Leader who wants to rise up pass the other Hutts. To do so they have to eliminate rival gangs among the Hutts, and build their reputation. Your missions could range from eliminating targets and leaders, protecting valuable cargo, stealing priceless items, protecting important allies and partners as well.
Negotiator / Politician : This could be equivalent to the imperial agent, and the smuggler. The character would work for a major hutt king-pin who is happy with his position, but is at risk of being overthrown and is possibly frame for a crime that the other hutts are angered with. The character will be in charge of gather new allies, and reestablishing old allies as well, and at the same time protecting your hutt leader and his territory from attacks against the rival hutt who framed him. The story would follow the character has he tries to reestablish the hutt's legitimacy, his name, reputation, and all at the same try to eliminate his rivals. This character would engage in negotiations, trade, and diplomacy. But of course these never seem to happen easily, so the negotiator is always ready to settle things more violently when needed to ensure he/she gets the resources he/she need.
Enforcer / Bodyguard: This class could be the equivalent to the Sith Warrior, and the Jedi Gaurdian. The story of this character would start out as you going on a quest to prove yourself to join a high rank hutt clan where you would become an enforcer for the clan, and carry out missions that include eliminating targets, collecting money and spices and try to rise through the ranks of this particular clan until you are taking orders from the Hutt itself. Now with this character we do have to discuss the class's powers. Because you can go separate ways with this character. Possibly you could have where this character is force sensitive but never was thought strong enough for the jedi or empire, or just was never discovered, or the character once belong to the jedi or sith academy, but was either kicked out, or left on their own.. So in theory this character could have a lot of similar traits as the jedi guardian, and the sith warrior. Which of course would give a great story and at the same time giving the player the ability to use the force and lightsaber. It sounds good to me!
But also instead of the force, this character could use all sorts of gadgets and weaponary that react like the force in some ways. Such as equipment that shoots electricity from his wrist like force lighting, and/or armor that can produce and energy field that pushes enemies back. And instead of a lightsaber this character could focus on vibroblades and/or knives or some more primitive style weapons. Or possibly even hand to hand combat mixed with blades that come out of the top his/her armored gloves which could range in many different styles from just straight blades, curved blades, electric blades, and maybe even some prototype lightsaber blades. And of course depending on the advance class you select could have one or two "glove blades" or one class has the blades, while the other just has hand to hand combat. These styles would please me just as much as if this character was force sensitive.
Pirate: Thats right, PIRATE! Now before you jump to conclusions, I am not suggestion we start adding characters with a peg leg, a hook in one hand, and a cutlass in another! Instead this is a more modern pirate much like a smuggler I suppose. A good example of the pirate that I am thinking of is Hondo Ohnaka from the star wars clone wars series. This personally is my favorite class. It would be the equivalent to the Sith Sorcerer and Jedi Consular. This character could be in charge of "treasure hunting" for a very wealthy hutt leader who is fascinated by history and lore, and desires artifacts and legendary objects. This hutts' goal, and yours would be to create a new galactic hutt empire and rule the galaxy. You would be on the hunt for artifacts that would give him, you, and his clan extraordinary power and weaponry. And maybe an artifact like the star forge that would give him unlimited resources, ships, and droid soldiers. But the problem is that the empire and the republic are hunting for the same artifacts. Again with this character we could go with the force sensitive background much like the Enforcer / Bodyguard class previously mentioned. But again this is also another way.
Again this character could have equipment and gadgets installed throughout his armor and clothing that could stack up to the force. Such as a miniature harpoon that shoots from his wrist that can tangle up enemies, pull enemies, and have powders that can confuse, poison, and explode, and many other dirty tricks such as a hidden blaster that the character pulls out and shoots a barrage of blaster fire. Now the melee weapon for this character I personally would love to see in the SWTOR universe no matter how it could be put in, but I think it would fit this character perfectly. That melee weapon would be a whip, and would use it much like any other melee weapon, and in a way like Indiana Jones. One of the advance classes the character would just have a single whip, and the character can dual wield whips for the other advance class maybe. The whip could come in many styles, and a good example of this type of whip is shown in star wars the clones wars series Fourth Season, Episode 12, "Slaves of the Republic" and let me just add while I am talking about this episode, The Zygerrians would be an awesome race to play as!
I know its no where near perfect! But this is something I JUST CAME UP WITH WHEN THINKING ABOUT A NEW FACTION!