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roguelukeswg

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  1. Jump to light speed in star wars galaxies was a mini game.... it had joystick support. hell it would have even been fine to have this control setup 30 years ago in a game... not today..... you put the controls players expect out of the sort of game you create, even a mini game... space simulator based on the SW theem you put joystick support.... Guess since it seems this has been a long going issue people really need to complain to Lucas Arts about the poorly designed mini game
  2. game pad users yes.. real joystick users no... real joysticks have much finer control then game pads or even the mouse. sad part is even android cell phones and tablets have joystick support either through bluetooth or the micro usb and many games support these joysticks. (many of these same devices also have HDMI ablities) yet we have a computer game with out this support, that should have it.
  3. well on point 1) there is a microsoft page with codo on how to do it... including touch screens... 2) joysticks are pretty much standardized... min testing needed. 3) put it on a test server... thats what they are for.... 4) yes a joystick can control the ret,,,, why change it? its silly the mouse does now but no reason to change it ,,, as for the rest .... Joysticks have a generic handler in windows which would be the best way to implement... the mouse does as well... how do you thing 4-6+ button mice are used in games...... they dont code for each type that stopped with DX long ago.....
  4. joystick support would be simple, and only really issue they would have to address is damping for joysticks .. but even the mouse needs damping in the game to reduce movement when your not wanting a lot....
  5. to bad so sad... macros are already in game... there is no way BW can stop them because to many devices can be programed to run macros.. keyboards, game pads, ect all with macros programed in to them.. the only ones that benifit from macros not being in game are those of us who use these devices giving a edge in energy management and buff refreshing. the same skills are required with or with out macros which are nothing more then button pushes. knowing when to change attack patterns ect thats the real skill in these games. not how fast you can fat finger a key. now SCRIPTING is another issue... that IMO is cheating since it is basicly a 3 party program that is using information from the GUI to decide on actions automaticly with out user input. IE auto heals not on a timer... based instead of the health shown on the screen,,, also where i will always have a advantage in the game is the fact my macros can be broken by lifting my finger off the key.... vs those who use macros that are set and will run hell bent to the end of the macro... i can always break mine and change tactics or use single button presses meaning i am not commited to the macro once it starts... most MMO you are commited....
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