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acerexomega

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Posts posted by acerexomega

  1. After today's patch (16/7/2020), combat logging no longer works. More specifically:

     

    - I have tried disabling and re-enabling 'Enable Combat Logging', I have tried restarting the game, restarting my computer, deleting all my previous combat logs, and deleting the CombatLogs folder.

    - I am fairly sure that the Logs haven't been created in another folder -- I have done a search of my drives, as well as the Microsoft OneDrive.

    - When I deleted the CombatLogs folder and tried to log combat again, the folder was re-created automatically, but no actual logs were created.

    - I can't make any screenshots either.

    - SWTOR is already enabled as an exception through my firewall -- I have un-toggled and re-toggled that. Still doesn't work.

     

    I have tried opening a ticket and was met with a generic response -- anyone know how to fix this?

  2. I'm not in that guild. Never heard of em. No clue what server/faction they are on.

     

    But OP asks "who is currently doing NM content?" Some guy says, "hey, we just started, we're 5/7 NM SnV".

     

    And gets trashed, by the OP.

     

    So yeah - the concept of the thread seems to not align with what was posted. If it seems "clear and reasonable" to you... gg.

     

     

     

    I'm glad you made it right and offered to add those guys after that dude took the time to respond to your thread.

     

    Howling Teapot =Howling Teapot Gang, TRE, Impside. Not part of them, but I've run with them once or twice before, they're a fairly small guild. No idea about kill videos.

  3. But Anni has terrible burst and target swapping ability, and mediocre AOE capability for the most part. It's the top spec for a reason- it's hard to master, and hard to play in a dynamic environment. Even if a nerf is required (and I'm not saying it is), surely Carnage should be the one brought down slightly in terms of sustained DPS instead of Anni. A small nerf to Arsenal (one of the easiest classes to play) would also not be unwarranted.
  4. I live in HK as well, though I sometimes go to the UK, and play there. I'm also on TRE, and 250ms is nothing :p I get an average of 330-550ms daily in HK. In the UK my latency is 70ms. I find it does not make too much of a difference tbh. I raid frequently and PvP occasionally. It doesn't really hurt much, you just have to have better reaction time than the lucky bastards with better connections :D.
  5. Speaking as someone who mains, loves, and leveled as Annihilation- go Carnage for leveling. Anni is utter crap for levelling, with having to build Juyo stacks, DOTs, and weak burst damage and AOE. Carnage is very simple to learn at low-levels, and has monster AOE for a marauder.

    Quick guide- until you reach level 41, Rage Build> Ravage>Force Scream > Spam Massacre (Slash if below lvl 26) for single target, and Rage Build> Spam Sweeping Slash for AOE. It's that simple. It only gets tougher at endgame when you need to fit abilities into Gore windows (which I still can't do :D)

  6. Generally, for a player with the same level of skill in all specs, Anni>Carnage>Vengeance>Rage>Fury. Carnage is burstiest by far out of them all I believe. Utility-wise, Juggs are tankier, but maras have more for actual raid-wide utility (berserk in anni, predation, bloodthirst).
  7. I am returning from a rather long time being away. I have been a Jugg since day one, when they could not tank and could not dps. I hate to level and since I can have a free toon I figured, 2 lightsabers, that could be fun! So got some questions, I have read a lot of things. But some real first hand experience would be great.

     

    So Sentinnel/Marauders.

    1: Flashpoints. Do they do ok? As in are they useful in traditional and tactical?

    2: I know melee is far from king, but are they useful in a raid situation. I do not mean, "TRY HARD MLG OR DIE!" =p But like lets do this for fun kinda situation.

    3: I know they are suposta be mirrors but is Jedi or Sith one better than the other in some kind of meaningful way?

     

    Thanks guys have a great day.

     

    1. Yes, and yes. Flashpoints are not that difficult as long you have a vaguely competent group.

    2. Again, for SM ops, almost every single AC class is perfectly viable. Melee are not so disadvantaged anymore due to the re-syncing of old ops. Annihilation and Carnage both do great damage in raids, and are viable even for HMs and NiMs.

    3. I don't believe so.

  8. I am reading forum for few hours and i see that poeple are complaining about new marauder? that it has been nerfed alot and that it is better to play jugg - simmilar dps output but better for surviving overall... is that true?

    I think that may be about Rage v. Fury in pvp. For PvE, jugg dps is...not that great. Both vengeance and rage are near bottom of the barrel right now in terms of dps ranking (check out http://www.swtor.com/community/showthread.php?t=847112 , though admittedly that is more for dummy parses). For Marauders, both Annihilation and Carnage are very viable for PvE, as well as Deception Sins (since you wanted a lightsaber-toting class). Anni has on balance higher dps and survivability, while Carnage is much easier to get the hang of, and amazing burst.

     

    Top 3 for dummies are:

     

    Engineering (note: Roll isn't used because its a DPS loss)

    Annihilation

    Deception

     

    With AP PTs coming in a close 4th.

     

    When you go into a raid, its more like:

     

    AP PTs

    Snipers (Spec isn't really an issue)

    Probably any sentinel/marauder spec bar Concentration/Fury

    Probably shadows

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