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Kirpputori

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Posts posted by Kirpputori

  1. how about it also reducing heals from a healer. It won't affect heals on themselves but it could reduce healing on others by 50% for 5 seconds.

    that would be beyond broken

    Right now a fully geared healer can just face tank several people and never run out of juice while keeping everyone up

    that's dps' issue

    nothing to reduce how much healing a person does..

    there is, on all tanks, maras and snipers

  2. that's not proving anything. also, we know why you didn't show the dps, it was probably like 2k.

     

    The guy stayed alive long enough to do 580k damage against 2 healers. impressive!

     

    ye fams, its sr match, so not against 2 heals. And who tf cares about dmg or dps. Check the dudes rating

  3.  

    pfft this means nothing. Didn't we already confirm in another thread that you are just a wintrader or the luckiest guy in game :^) :^) :^) :^)

     

    nah but seriously that is amazing rating, if its dps only. wanna give some tips?

    tho i'd still like a single decent dcd xd

  4. Powertech

    • In addition to its other effects, the Hitman utility now reduces the damage taken from area of effect attacks by 30% for the Pyrotech and Advanced Prototype disciplines, and reduces the damage taken while stunned by 30% for the Shield Tech discipline

    Advanced Prototype

    • Stabilized Armor has been replaced by Prototype Armor, which increases damage reduction by 2% for 15 seconds each time you are dealt critical damage, stacking up to 3 times.

    DevNotes: We felt that Pyrotech Powertechs lacked the same defensive effectiveness as Advanced Prototype Powertechs, so we moved the protection against area of effect attacks from the Advanced Prototype discipline to a utility available for both disciplines. To fill the void, we gave Advanced Prototype the Prototype Armor passive, a new ability that replaces Stabilized Armor. Finally, we gave Shield Techs that take the Hitman utility some protection against damage while stunned.

     

    https://i.imgur.com/IeRwaxl.png

  5. Skillful: Overwhelm, Brazen

     

    Masterful: Subjugation, Relentless (and either Phantom or Undying from heroic)

     

    Heroic: Unbound (and either Undying or Phantom from masterful)

     

    Legendary: Blood Ward, Ruthless Aggressor

     

    i switch between Phantom and Undying, leaning towards Phantom being better

  6. Has anyone experienced a bug where if you're CC'd (potentially in mid-roll) you can't move at all after? This has happened twice in the last week for me. Nothing seems to work in order to get unstuck other than leaving the WZ.

     

    Pretty annoying to say the least.

     

    Yea i get that every now and then. Friendly sorc pull fixes it. Don't know if enemy push fixes it too

  7. Here is couple pics to get this started :p

     

    Nav's Sister

    Juggernaut

    DPS [Warzone], Overall Damage [Warzone] and Biggest Hit

    8.8k dps and 5,9mil dmg

    https://i.imgur.com/jGJqn4E.png

    38k biggest hit

    https://i.imgur.com/2YIXMP1.png

     

    Scantraxx Rootz

    Operative

    Biggest Hit

    44k biggest hit

    https://i.imgur.com/K3Uy7Xa.png

    If you count evasion reflects

     

    Thera-x

    Sniper

    Biggest Hit

    43k biggest hit

    https://i.imgur.com/voVQrMY.png

     

    Saifam

    Marauder

    Overall Damage [Warzone]

    6,6mil dmg

    https://i.imgur.com/ut28wcO.png

     

    Advanced Brototype

    Powertech

    DPS [Warzone]

    6,4k dps

    https://i.imgur.com/30HoYDB.png

     

    Yuna-x

    Powertech

    Biggest Hit

    37k biggest hit

    https://i.imgur.com/HacpKO9.png

     

    :( yea im a regstar and nothing more :(

    :D

  8. well you also get an immunity with rage just as well

     

    im guessing you mean the utility point that only grants immunity to pushes/pulls? On Vengeance you get !without utility point! cc(=stun) immunity after leap

  9. Im not a sin pro or mara pro, but i've done some duels.

     

    With that said two questions (one specific):

     

    1) When Fury charges at you with his 6 sec immunity to cc(edit: and he managed to hit you with force crush so his immunity is applied), he can unload some solid burst. I know in 1 v 1 situations at offnode you shouldn’t let it happen, but this is more about when mara choses you as a target after you’ve just opened on someone else. Do you guys pull resilience to avoid it or try to absorb some of it with force speed perk “One with the Shadows”( I love this utility and run it most of the time) or else?

     

    2) Any general tips on managing dcds and stuns while fighting mara? I find myself wasting them too fast.

    Will be grateful for any help or maybe a youtube link or in-game advise, if anyone’s willing to answer a whisper.

     

    Thanks!

     

    1) Can depend on a lot of things. First, is it 1v2? Or is this at mid in a 7v7. And skill level plays a huge part and also what class the other one is/what dcds he has remaining/how much hp he has remaining. I guess the force speed dr combined with adrenal could be really nice. Just don't use force speed too early, try to absorb raging burst or furious strike with it. And should mez one of the players

     

    2) In pure 1v1 i like to open on deception to mara with Spike -> Low slash -> Maul -> Hard stun -> Recklessness -> Discharge -> Phantom stride -> Discharge. That way you either make him use breaker right away or then you'll drop a lot of his hp. If he does use breaker, that leaves you the option to Vanish -> Sap -> Heal.

    Other than that, need to use dcds wisely. And mez him during one of his dcds, if possible. Again player skill will play a big part

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