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Akorag

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  1. I've chatted with a few players about my desires for the game, but for completeness I'll repeat them here . . . * Bounty Hunters can't fly around like Boba/Jango Fett, and like they do in Clone Wars. The game should allow this. * Jedi Knights of all flavors (and supposedly Sith as well) are able to leap great heights -- at least one building story -- and are able to drop down from supposedly any height and land on their feet uninjured, but the game doesn't allow either of these things. The game should allow them. * Smugglers in the Star Wars universe supposedly SMUGGLE. at least part of the time, but NOWHERE in the game can a smuggler actually smuggle something (creds, spice, weapons, or whatever). (EVE Online allows smuggling to a certain extent.) The game should include ways for characters to smuggle things from point A to point B and have a chance to both get caught and make a profit doing so. * The class storylines should include MUCH more spaceship action -- pirate attacks, attacks by the opposing faction, searching for a lost ship, hyperdrive failures, caught in an asteroid field, etc. This would require and encourage characters to actually upgrade their ships, and would be more in keeping with the movies/TV shows. This is STAR Wars, developers, not GROUND Wars. While you're at it add missions here and there that require using one's ship as well (besides just getting there). * By the same token, the character ship combat system is just terrible. Upgrade it to allow characters to control where their ships go, at least in a tactical sense. Allow player characters to assign other PC's and companions to crew positions (especially weapon turrets) just before battle begins. * One of the nice little bits of chrome I liked about Star Wars (can't recall the exact game name) was hitting a particular key to make your character do a fancy flourish with his lightsaber, which added some coolness and a nice little ego trip to the game. For some bizarre reason the /flourish command is mostly missing from SWTOR. You CAN get that emote, but the cost is prohibitive for most players (and the "pack" that included it is virtually no longer available). The devs should let anyone flourish all they want to. * Change the skill tree system back to the way it was. The new system SEVERELY cuts down on the replay value of the game, and it's simply not as flexible and fun as the old system. (After I've done all the class storylines, I'm off to play EVE Online or something else.) Saying "it makes it easier to balance the classes (i.e. saves us money)" is no excuse. (Devs, see me if you want to know how to balance character classes; it's surprisingly easy.) * Most equipment adds to Endurance. Players should have the choice to concentrate on any stats they like to set up their character any way they like, even if that makes them a glass cannon (and, in my opinion, gimps their character). I'm also a fan of making Smugglers and Bounty Hunters "neutral". (They should have made goblins neutral in WoW, IMO.)
  2. I found another solution . . . The debuff lasts just 20 minutes. Simply wait until it's over, then go back and kick his butt. Post-debuff I died, but then tried shielding and healing Khem to keep him alive, and that worked much better. Both times I hung back at maximum range. I was level 21 with pretty good gear on myself and Khem. Now I wonder if I could have run out of the instance area (without dying), waited for the debuff to end, then run back in and kicked butt.
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