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DavGvel

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Everything posted by DavGvel

  1. because not only can zabrak men shapeshift into humans, but you can also make them girls too!
  2. we want more flashy mounts and lightsabers!
  3. Doesn't seem right to chalk things up to "Griefing? Understandably upset because you've worked hard to gather your friends together to do this boss? Well, too bad! I'm Level 65 and I want this for funzies!"
  4. These games should be, and are being, built on the premises of cooperation toward a common goal. Raids are made up of a number of people, and World Bosses are taken on by groups constantly. Finding people for a common goal isn't hard, guilds do it all the time. You don't need to be overleveled to roflstomp everything in your way, just get a gang of goons and go at what you want to do fairly. The level sync exists for a reason, it's to incite challenge. The game was way too easy before, and though it's only very very very slightly harder, the sync is a good way to bring the game back to its roots - where cooperating with your community was just as important as doing things alone. That's what an MMO is built on, and that's the way it should remain.
  5. Unless BioWare HQ is nuked, then my reigns remain right here where they always have been. That being said, I can see why people are leaving. If I hadn't already invested a good amount of time and $$$ into the game, I'd probably be gone as well.
  6. The Mandos will bend to the will of my Chiss IA, and nothing more.
  7. I don't see why people complain about the level sync. If anything, it makes the game better. Since when was decimating mobs in nanoseconds fun? When did that make games fun? I think I missed a few years.. since when did a challenge, even if the most redundant and easy, become less fun and engaging than laying waste to enemies that give approximately null experience. If you really want to go out, over-level, do all the flashpoints and heroics available, and then come back to a planet twenty levels below you and proceed to complain about being capped to make things remotely sensible? Then maybe games like this one just aren't for you.
  8. After a good sum of years invested into this game, I can say with a deserved sense of clarity, that if played entirely for each classes' story and disregard for other players in-game, SWTOR is a great single-player Star Wars experience. Especially during experience events, the drive to communicate and act as an entity of the community just isn't there anymore. Perhaps it may just be the server I play on, but there has been a great shift in the frequency in which I'd be invited to a group or party. Whereas years ago I couldn't walk through a given quest-line without being invited into at least two or three, now its a rarity to even see another player. The friends that I invited into the game and played the game with, have grown bored of its repetitiveness. Keeping up with gear and level-caps is a constant grind, and while I appreciate the fact that there is so much content to explore, it does get old after a while - especially when the community you used to push through it with is practically depleted. Am I affiliated with any guilds? No. Should I be? Yes. Guilds and groups are what made this game great. The fact that you could cooperate through different classes and species made this game fun. Guilds connected players, and gave every class a purpose. It really never felt like anything you chose to uncover was useless, and building bonds with your fellow player meant something. Believe me, the game hasn't lost any of its qualities. Guilds and groups are still tangible parts of the game, but I feel as though everyone's drifted toward being the lone wolf rather than communicating with their community. I just feel like some of the magic that was there is gone. With the community dissipated, I've actually had the chance to play through the game more-or-less by myself. I picked up an Imperial Agent, named him Sarut'alo'kist, and burned through the storyline. I muddled in some Heroics here and there to pick up better gear, and by the time I was Level 65 and completed the IA story, I'd barely spent two days on it. Normally this character would have dragged me out for weeks, months even. Constantly chatting with the friends I made took up a lot of time. But now, there's none of that. No distraction, no bonding, just game. And a part of me enjoyed that. No this is not a "I don't like this game anymore so I'm going to cancel my sub and leave read my post" topic, it's an opinion that I've grown through years of investment. Thank you for reading.
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