Jump to content

erdems

Members
  • Posts

    41
  • Joined

Reputation

10 Good
  1. As a player i think it is their (BW) fault if GSF is not popular enough. wht did they expect? would it not be boring to play only two scenarios again and again? they could at least fix the economy of it. Was that so hard? Most players dont waste their time for GSF because it gives almost nothing. there is no good reward system in GSF. As a regular, i know it is very annoying for me that those requisitions are useless after some point, that means we (regulars) gain almost nothing by doing dailies or weeklies or casual games (only good for extra credits). And you say we should grow the community.. So, BW doesnt care because community doesnt grow and community doesnt grow because BW doesnt care...
  2. yeah good one and pls fix the gsf economy, gsf community is getting smaller everyday because of useless requisitions and boringly small number of warzones (scenarios). and one more suggestion for u guys: Please develop a pvp SPEEDER POD RACING game like in the movie "Phantom Manace" or as a pve content, whatever, but please develop it
  3. i get your point, and still think same (but i agree about PT), if u think the start point of my idea (boards) is not right or enough (i respect that), so let's look another: more than 4000 people have voted here look at poll results (it is active), i guess it is objective enough, as long as it is not my own idea... none of ranged is in the top tier and i never said sniper's damage is weak but i might have said sniper is weak... There is a difference. more clearly : they are not weak according to their roles in team, but they are weak against the top tier classes which are strong enough or OP. at this point they were weak and they still are. (it was about balance not for insulting some classes.) about that: sages/sorcs they can be hybrid but can not be analysed as a complete ranged class.
  4. how can i be more clear: you have push immunity while using channells, u have resolve like every other players and u have a utility for transcendence which provides complete immunity to movement impairing efffects (and as u know trancendence gives mobility too) ooh and a skill to break all cc like every other players have. (didnt i mentioned sorry u can use rebuke while stunned thats not an immunity or break but it is a good hack against stun). ii just wonder why these are not enough i play usually with hatred sin as u know the counterpart of serenity shadow, but with sent may be u r right because i mostly played with focus sent (i loved the force sweep before 3.0 - that boom sound) and a bit with combat but not much and i dont wanna play other diciplines just to understand wht u mean. and i can understand that annoying taunt, slow, root, stun because i use those against all with sin not just against sents, the other classes complain about it too but it should be this way, cc is part of the game u should accept it (i remember the times i wasted most of the ranked match stunnned, pushed below bridge, got root and i never complained about it because i knew i was just a noob player (may be i still am:D, but now a good noob), there are good sents which can develop tactics against cc tactics. that's it, it is just about team and tactics) these are the times that pvpers dont wanna see sents in their team because they are useless and a burden to healers. but i dont believe the reson is cc vulnerability, it is we got nerfed very badly. BW had ignored our concerns for a long time, untill now. hope it will be better...
  5. (not 10m, they have many 30m skills even aoe like u said before, they are fully hybrid) anyway will u explain your point or continiue to be that touchy? wht do u want besides those immunities which u already have?
  6. yeah clueless like u think serenity supposed to be melee, anyway sorry about that, i was confused, just change it with channelled skills pls. and the rest of the question is same. i just wanna learn your point
  7. about this cc immunity thing (not the other stuff), we cant be pushed after leap, like every player we have resolve against excesive stuns, we have utility against movement impairing effects. can u be clear about wht do u want more, exactly. because from here, it seems u (maybe unconsciuosly) wanna be invincible.
  8. Rise of the pvp racism.. i know sents need some buff but that doesnt mean assassins need to be nerfed, you dont even really care about sent changes, it turns out to "ooh, i envy sins:(" "pls nerf sins bw" "please i dont wanna see them in pvp" thread. i saw racism in real world, but in a game, lol, that is really pathetic. if you are not ready for all kind of offensive stuff including these why do u play pvp, it is bad for your health to cry all the time, you know
  9. No they are not supposed to be melee actually they are officially hybrid. look at their dicipline window it said "hybrid".. actually as i play its counterpart "assassin" i know if those abilities had been removed that class would be destroyed because this is its job in a group, not burst damage, not guarding tank, not group heal. that class (with serenity) is for taunt, for root, for slow. every class has a job and those are parts of shadow's job, may be u cant handle it but this doesnt give u the right to complain about it.. that class is not OP. it is what it is spossed to be
  10. i have some suggestions for 3.1.1 İ wrote these to another thread but it seems this one is more appropriate
  11. i resub after this news, then i saw the possible changes here this "no penalty" change on "Guarded by the Force" with no restriction on health level makes sents invincible, or like most people said: FoTM. My main is sent and i love playing sents so much but dont want to be invincible either. Yes the penalty is absurdly much and it should be corrected but pls at least change it with a restriction like "only usable below %25 of max health" and/or reduce the penalty to %20 or something like that... Otherwise it will break the class balance very bad. Moreover i would like to say somethings in my mind: * change the pvp gear passives please, they are so ineffective together. * Transfer Blade Strorm effect of concentration's "Momentum" to combat dicipline (with an ataru form change, of course). we (concentration players) dont really need it. But keep the other effects of Momentum same pls. * you took our wings by nerfing our offhand, so pls increase the ofhand damage or its accuracy or give back our crippling throw. * many said concentration is still a good dicipline, i agree with that but it is heart-breaking to see the unofficial symbol of the dicipline "force sweep" is now a junk. i personally dont like those changes, never wanted "focused burst". instead give our force sweep back pls. u can direct its surge to targeted opponent only. i think it will balance the situation. besides, if u really wanna balance the game pls analyse the ranked pvp boards first nextime, in order not to buff the OP and not to nerf the weak. for instance the ranged dps classes were weak and they still are, guards/juggs were strong enough and now they are OP. you could see this by analysing those boards.. and if u really want more constructive suggestions open your forums to non-subs (at-least to prefered status), because more ideas are good for the game, dont underestimate those players' ideas... respecting all ideas creates more effective game and it means more subs more profit. Afterall, thank u so much for hearing us at last and for considering some changes:)
  12. About the ataru speed bonus thing you said; actually we couldnt try and see which skills/utilities are accurate or bugged, sometimes. Especially as i know the defensive forms is bugged in shii-cho form, now i wonder if threre are more bugged utility which we cant see the bug directly (just for example, defensive roll could be bugged and we wouldnt be able to learn it for a long time). for the force statis it is my mistake sorry. i coudnt realise the channel time was written as "1.5" sec in tooltip. i realise it now. i thought like before 3.0: channel's duration was skill's overall duration. (i am still getting used to:D)
  13. if u change the title a bit, i can add these * force statis is a 4 second channel but cast bar shows it 1.5 second * defensive forms in shii-cho form doesnt increase damage reduction: the damage reduction is same with or without defensive forms in character window. (i didnt try the other forms)
  14. for sentinel; * force statis is a 4 second channel but cast bar shows it / lasts 1.5 second * defensive forms in shii-cho form doesnt increase damage reduction as expected: the damage reduction is same with or without defensive forms in character window. (i didnt try the other forms)
×
×
  • Create New...