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MDVZ

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Everything posted by MDVZ

  1. HLC/Clusters/Pods/Directionals/Barrel and a ton of ammo? Do want.
  2. True. And I'll advocate for that all day. (And also recognise that a lot of players that could affect the balanced do like to be on the stomping side. I guess it's not boring to some).
  3. Most times I'm on I see good players bouncing the losing side to try to balance. Sometimes it works too well.
  4. Indeed. I'm totally happy to group with noobs. But the noobs have to join the chat for that to be possible.
  5. Ta. Just wondering if there was any wisdom in the multi-tensors you see at the start of some doms, or if people just weren't paying attention to the ships everyone's chosen and/or the chat.
  6. If it weren't for the wargame later, that would have been the match of the night. It seemed to me like most of both teams were often in the same place. Pure chaos.
  7. Daily Chronicle - The only really good match I saw was a Pub wargame. Tilia, Janka and (some) company (I assume; they had a 3 or 4 person group, I think) on one side against Greetz, Sehrpalu, me and a name I forget (sorry). Lost, I think 45-50, or thereabouts. Not incredibly nailbiting, but it was pretty balanced, well flown by everyone and mostly dogfighting, so it was really enjoyable. It was me, greetz and sahrpalu that jumped over to repside after stomping for a few matches with "Zarathruster" () and redfantom. We wanted to balance it out. We weren't fully responsible for the rep resurgence, though, as a few other people logged off at the same time (mbwun, Z-Thruster and redfantom), so impside lost 6 and rep gained 3. I didn't know about 'stronk', or the origin of stonk. The origin of stonk just makes me like it more.
  8. It's certainly less active on TRE than it has been before. The biggest difference seems to be much fewer matches with high numbers of 2-shippers. I think a lot fewer people are trying GSF out, even compared to a couple of months ago.
  9. Lesson learned, like so: TRE daily chronicle. Saw this thread, thought there might be some residual action about, grouped with tilia and someone else, 2 stomp matches, go impside, lose one, get a very surprising Dom win; we had quite a lot of 2 and 3 shippers against mainly 4 and 5 shippers and actually pulled it off pretty decisively; good match (which also had my PB of 10 kills, 9 assists, 1 death, ~50k damage in a razorwire, of which I have no proof, so I shall speak no more of it). And no sir, it is definitely 'stonk', stonking, to stonk, stonked, stonktastic, stonkathon, but you were instrumental in its inception, so I suppose if you want to add an 'r', it's just all the stranger (and therefore funnier) and fine with me. (it's just a british colloquialism, btw; one that shall now be thoroughly overused, like a meta-stonk-ship).
  10. FFS. On a night I take a break. That looks like it was an awesome game.
  11. TRE Daily Chronicle part 2: Went repside for 1 modest loss and two utter stomps, one of them embarrassingly merciless GS spawn camping. Not wanting to take part in that any more, went impside, formed Team Stonksalot; Max/Zuck, Mbwun, lymykyl (or however they spell it), r'tard-d-two, fromand, quissin and zarathrustra (not all at the same time, obviously). Stonked all matches, I think. Balance does seem very hard to get right on TRE. But this isn't news. It is quite new that it can go in imps favour and actually stay there for a while. That's progress I suppose. Vex, when flying repside, I have seen people call out SRW members as threatening players, but no more than any other threatening players. I think you might be a little paranoid about that, mate.
  12. While the above is true, it's not the full story. Pubs generally have more vets and decent players on at any given time, forming random groups or soloing. TRE Daily Chronicle: Flew a bit on Pub in a group of ghost squadron and pucmara. Stomped. Got weekly. Left. The end. Hopefully this evening will be better for whomever is flying impside.
  13. Yeah, we got it right this evening. Started with rep stomps, ended with some really close, hard-fought matches. Great fun.
  14. Yeah, I'd been in a few stomps for repside so I suggested in chat some people go over just before I switched. Like I said in game, we over-did it. But hey, at least Krix is talking nonsense (as usual): not only do people on TRE jump to the losing side, too many of us do it
  15. I basically never free look and I do fine. Videos of the top players show they very rarely, if ever use free look. Whatever difference that makes, it can't be huge. Learn the various turning tactics: increase rate of turn with up/down, never left/right. Decrease radius of turn with holding S (basic tactic) and then feathering X and S (advanced). These will help you keep on a target when you have to. I say when you have to, because you're often better off switching target to another in front of you, or someone moving slowly in a straight line that's gonna be easier to hit. This is especially true in a nova with LC and pods. That's a rubbish dogfighter; it's an ambush hunter. Get into turn fights when you have something with BLCs. Only fire when/while you have the lead indicator lined up, stop when you don't. Aside from anything else, spraying into space wastes weapon energy. And I have to agree with the others that contrasted your willingness to learn and embrace the challenge in ground PvP with your conclusion that you're just innately unable to learn the space PvP (then kinda blaming it on the space PvP). A lot of us, including me, started long after a lot of people were already very good, and the stratification of the player base had already set in. Pretty much everyone still ends up on the wrong side of stomps, especially in new ships. We just kept at it, diagnosed our mistakes, practiced better methods.
  16. A pretty decent response, and the sig removed. Kudos. Though, the CP 'trick' wasn't dirty: builds are part of the game; he made observations about yours and quite cleverly (and riskily) chose the best ship to beat it. You didn't mind 'what coffin he was buried in', so all's fair.
  17. I *think* you're describing the sting. But yeah, sounds like your account from that time has a mangler in it. Ships and ship builder: http://dulfy.net/2013/11/16/swtor-galactic-starfighter/
  18. 1: Yes. 2: A: Yes, outside the mines denotation range (larger than its trigger range) B: No, they're a totally harmless waste of blaster power. C: Yes. 3. With a ship that has one as a component option, of course. There are three ships capable of repair: Type 2 bomber (legion/warcarrier), type 3 strike (clarion/imperium) and type three scout (spearpoint/bloodmark). Unless you mean to be repaired by it, in which case just fly up to it. The strike doesn't deploy a drone, which is better as it can't be shot down, and worse as it doesn't last as long (drone getting shot notwithstanding) and you have to be near the strike, rather than a particular location of a drone (visible on the map).
  19. You're especially going to hurt for fleet req. Levelling ships isn't so bad just flying. Leveling your hanger and crew, not so much. If you're willing to buy cartel ships (which you haven't mentioned you're ruling out) get the sting and mangler replicas ASAP, then use your first 2.5k fleet req for a razorwire. Edit: I'll be on over the weekend. Happy to group. Edit 2: If you're only willing to buy 1 cartel ship, make it the ocula, because the mangler is one of the two cheap ships to buy and it has few good builds, whereas the sting has many, so you could still run a sting and ocula long term, wheres the mailoc may well become obsolete (or, it could just be a REALLY long time until you use FR for a sting and mangler!).
  20. Well, I like the cut of your jib, so if you see me on - Zaraad - I'll share the missions with you, if I have them. (And just fly with you if I don't)
  21. Doing this is Hard Mode. Doing this on TRE impside is Nightmare mode. By the time you've mastered a couple of ships you'll be a hell of a pilot. Edit: ah, I see you've found a way to sporadically it at least get the dailies and weeklies. So it's just a new player on impside TRE; back down to hard mode then
  22. Unless I've misunderstood the question: You can use both at once. When in range with both weapons: If you have blasters and a lock on missile, when the target is inside both targeting circles, you can lock on a missile and release it while firing blasters by holding left and right at the same time, or clicking left and holding right, depending on the RoF of your blasters. When using pods, which have the narrowest firing arc of any weapon, you can click right whenever you get the chance (target within inner circle) while still firing blasters. Railguns are the only weapon that you can't use alongside blasters. I'm quite poor at that, but watching videos of good gunships (sriia/dakhath in particular, imo, also drak) shows artful switching between primary weapons and rails that we can both try to practice .
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