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LasagnaSurfer

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Posts posted by LasagnaSurfer

  1. Why do you need a 50k cap? I’m not saying I wouldn’t like one, but where is your argument to take it from 10k to 50k.

     

    For one the precedent that in the past we could keep 200,000 commendations. So let's return to that baseline number.

  2. I knew that even before this change and most currency is legacy wide.

     

    Yeah we all know it, and the only thing worth spending them on for players that have been at it a minute is on the weekend at Kai Zykken.

     

    I like that SWTOR copied the weekend vendor from ESO and other games. It's very successful there because it gives you a chance to get gear for credits or pvp tokens that is hard to get in the normal method (although in SWTOR's case it isn't hard... just luck involved).

     

    But the difference is the ESO (for example) you don't have a hard cap of credits (gold) or pvp points so you don't have to temper your game play because you know you won't get any rewards for it.

     

    In SWTOR if you do anything after you have 10k you just lost your reward. They are now adding a thing that most people aren't that concerned about (large cost, little reward for the new augments) that you could buy but you still are wasting them if the reward you want is the achievements. (And right now, there is nothing worthwhile until the weekends, the new thing isn't even added yet).

  3. Really, addressing an exploit is ruining the experience now:rak_02: Jesus this entire thread is "making a storm on a cup of water" as we say in my country, y'all too mad about this.

     

    Spoken like someone who barely plays this game.

     

    The exploit is a work around for the atrocious artificial cap to begin with.

     

    I've lost hundreds of thousands of tech fragments that disappeared into thin air because apparently my 50 characters can only carry 10k fragments no matter what. And since I long ago outfitted all 50 of my characters with 306 gear, aug'd/min maxed for game play and crafting, the only thing I want is the achievements that were artificially hampered to begin with.

     

    In a game where the achievements are .2% of getting achievement items you need from 3k tech fragments. And that .2% is not an exaggeration.

     

    So please, save me your condescension.

  4. Wow, any more changes you want to make to ruin our day?

     

    How about give us a nice paper cut and pour lemon juice in it?

     

     

    I'm trying real hard to keep loving this game I've poured thousands of dollars into, but you are making it very hard.

  5. You apparently haven't heard about the upcoming Galactic Seasons mechanic. Which is rather strange considering your involvement in the Fleet Strongholds thread and them being part of that very mechanic.

     

    No I know nothing about them although after reading that link it seems they are more about conquest objectives than just logging in? Just commenting on the rewards I keep deleting in game from actually logging in ESO is also just logging in, no objectives.

  6. ESO: Unique pets, mounts, outfits never before seen in game, and/or significant currency guaranteed at 14-21 days logging in in a month.

     

    SWTOR: level 3 gifts. A fraction of a percent of one level out of 50 for one of your 47 companions.

     

     

    SWTOR, do better.

  7. Learn to use guild chat?

    Like.. isnt that what its for?

     

    It's a very simple thing to make a separate tab for guild chat alone, I do it on every character. Never miss a single guild conversation or interaction chance by using guild chat.

    Feel like I must be missing something here because it's kind of a no brainer.

     

    Yes, you are assuming that people are as clever and able as you, and it simply isn't the case. The solutions for the top user are the not the same for the bottom 50%.

  8. This is a great achievement, but wholly unrelated to the addition, or non-addition, of a new stronghold.

     

    Lets say I have built up a group of friends that plays pick up games of flag football in my large backyard. I've taken the time to even set up some sitting areas for families to watch and bought a portable wooden scoreboard. Maybe I set up an outdoor watercooler. I've invested a lot into a great experience for myself and my friends to play. One day, the city in which we live decides they are going to set up a community park. Upset that people I know, even within my group of friends, may use the park, for whatever they want to do, I petition the city to not build the park at all.

     

    In what world do you think this is a reasonable position to take?

     

    The community park already exists, it's fleet. This is not a community park.

  9. You also can take notice that there are a a lot of players who aren't in guilds and if they need to be in a stronghold will not get to take part in fleet chat as of now. With fleet apartments, these players can now be in a SH and still participate in fleet chat.

     

    I agree that the guild ships are a nice place to be able to see everyone in guild in the same area - but you'll still have guild chat and other options to keep communications open and coordinate events and gatherings. This game really made a lot of moves to cater to the solo players over the years so something like this that gives them ability to be in SH but still participate in fleet chat/LFGs etc outweighs the benefits of happening to be able to see guildies on the ship from time to time. (And that doesn't mean that guild ships become barren wastelands either) GS still have that added benefit of being able to be "parked" over areas that Strongholds just aren't in yet for quick travel access.

     

    You are still taking away a guild advantage wtihout offering another one. Not to mention that your last "added benefit" was largely killed by all the quick travel options instituted. Except for Mek-sha, Darvannis and Quesh you can get to any planet without even using a ship or even opening the galaxy map.

  10. So LasagnaSurfer, let me ask you this, why is it your concern where your guild members are when they're not running content? That's entirely up to them, not you. You're coming off as quite the control freak by trying to "steer" them into using the guild ship and by being upset that they can soon live on Carrick Station/Vaiken Spacedock without needing your precious guild resources. Besides, Allies is a far better place to find a group than Fleet Chat.

     

    Have you ever been to a major event where many things happened in several places and then larger event happened in another place but everyone was all spread out, so you had ushers and event employees "steer" people to the event?

     

    It's a lot less about control and a lot more about having a successful event for all.

  11. Oddly, I've been avoiding fleet for years. I have no desire to know who's doing who's mom, or to hear about the latest political scandals while I'm playing a game. If they offered a SH on fleet, and it had fleet chat, I'd never buy it, and I like collecting SHs. To the OP's point though, there is this thing called "Guild Chat", and you can make a special tab where only that and Party Chat are allowed to post. In 15 years and change of playing MMOs, that was my preferred method, short of 3rd party voice chat programs. The upside is, everyone in guild can use Guild Chat, if they're so inclined, solo, group, PvP, all walks of swtor life, can connect through Guild Chat, w/out having to be in the same zone to do it.

     

    And the downside is that it requires to be configured to be usable and most players do not come with that pre-knowledge when they start playing. And while chat is nice, just like our 3rd party voice, it does not replace actually seeing other's characters in the in between what is largely a solo game.

  12. I think it's generally a bad idea to try and encourage something by restricting something else.

     

    Better thing would be to expand on the (neigh non existing) practical aspect of strongholds and make some of it guild ship exclusive.

     

    As it stands the main value in strongholds I see is that you can concentrate all the banks, mail, GTN and vendors for super easy access. Coruscant/DK foyer ftw.

     

    BW should tale a look at WoW Garrisons in terms of adding genuinely valuable (not harvest a node on an insane CD) practical guild/guild ship exclusive functionality imho. Potential credit sink there too.

     

    Sure in WoW they got nerfed into the ground cos they felt it isolated the player base too much, but tbh, playing an MMO in isolation is kind of SWTOR's entire "schtick". And making it a guild thing you'd really foster cooperation if anything.

     

    I think you get what I am saying.

  13. The OP is overlooking at least one important thing - even though they mentioned it - Discord.

     

    The OP must only have one Guild - either Imperial or Republic. If they had 2 mirror Guilds, like the guilds I'm in, they would see that just getting people together in one Guild Stronghold, doesn't help those who are playing on the other faction at the time, or are doing something else like playing a bit of "Snap!" with the kids.

     

    Discord (or something similar) is where you want all your guildmates to gather - or at least, monitor. If someone wants to run, for example TC and Queen, they call out on Discord and you get people from all 3 factions - Republic, Imperial, and RL. 🙂

     

    (I'm also not really sure why the OP considers "Fleet chat" to be important. Wouldn't "Guild chat" be of more benefit? In most cases you'd only need the GM or GL to monitor Fleet chat, if at all.)

     

    We have a guild on both sides and one in ESO. Our guild discord is active as you can see by the link, but it does not replace being in your avatar on the ship, it augments it.

     

    If you organize an operation, particularly outside of prime time in your guild, you'll most often need to fill the operation with a pug and those are organized on fleet.

     

    https://discord.gg/razQnST

  14. Personally, these all seem like terrible arguments against fleet apartments. If you're not finding guild camaraderie in the game and you feel you need the guild ship for that, there is something wrong with your guild.

     

    Honestly though, just how often do your solo players see each other on the guild ship? A couple minutes a day when they are dropping stuff in their cargo hold? Why you think that builds camaraderie, I don't know.

     

    Since you are 19 guilds, I can understand why you have never experienced guild camaraderie. Yes a couple of minutes a day is far more significant than zero.

     

    And we are a guild that does the BEST at guild camraderie (with our voice chat being used every single day for years) it's still hard to get new people to even be able to read guild chat and get involved, not because they do not want to, because it's not intuitive with the game and the default UI.

  15. I only have a few alts parked on flagships, and that's because I want to see the fleet chat. That's the only reason they are on FS and not on personal SH. They could also be on fleet, but the announcements (especially on imp side) are way too loud compared to everything else in game, and I don't want to hear them. So flagship it is.

     

    However most of my alts are on DK and Coruscant strongholds because of the harvesting nodes. In order to be able to harvest nodes on flagship, there needs to be enough nodes, which usually isn't the case, and I'd need to have silver key for it. By default we can't harvest them, and it would be an annoyance for the GM to give everyone a silver key, especially in big guilds.

     

    With fleet strongholds we can see the fleet chat AND harvest nodes without being bothered with the loud announcements. So personally I like the idea, but I do get your concern OP. Someone put creds and effort to decorate the flagship, and it's a shame not too many people will use it. I get that.

     

    Our guild has a person who's job it is to give all new players and alts silver keys and we have all of the nodes lined up for exactly that reason. (However, unfortunately once it is is harvested it goes inactive until the flagship resets which is a design flaw by far).

  16. With all due respect, if your guild is so fragile that the location of your guild's meeting place is the make-or-break point for your guild, as suggested by the overall tone and points you've raised in this post, the presence or lack of single player apartments on fleet -- or anywhere else for that matter -- isn't your guild's problem.

     

    I could supply an anecdotal counter-narrative to all of your points, listing out all the various strongholds my guilds have, how my guildies use them, etc., etc., in a detailed post, but that's absolutely unnecessary. Your post tells me that you're obsessing over a non-issue, and by laboring so hard at corralling your guildies onto one place versus another... like I've already said... isn't your guild's problem.

     

    Well as arguably one of the most successful and longest running guilds still active in this game and most guilds of any significant size having long ago disintegrated, I'd say your assessment is incorrect. That doesn't mean it hasn't taken an incredible amount of work to keep hundreds of people focused when thousands have come through. So it's the fragility of all guilds and the guild system that is an issue, not of our individual guild.

  17. Even though i get your point, i think you are mistaken if you believe they didnt consider all aspects, pros and cons, before doing this.

     

    I doubt that they ever consider hardly ever pros and cons before doing things actually. What evidence do you have of that? Gearing? Spending resources on not fixing amplifiers? No, I think the evidence that no one in the dev team even plays this game is high and in fact community noise far outweighs their decision making than actually considering all positions of the community.

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