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LasagnaSurfer

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Everything posted by LasagnaSurfer

  1. 200,000 like commendations were before please.
  2. For one the precedent that in the past we could keep 200,000 commendations. So let's return to that baseline number.
  3. Raise the cap to 200k just like planetary commendations caps was.
  4. Not reading all of this but in case you don't know, do not disintegrate your gear for small renown, Accept it all and then deconstruct it for a chance at legendary embers. Much better pay out that way.
  5. Some of you never did epic weapon quests in Everquest in 2000 and it shows.
  6. ESO has implemented this in player housing. You can basically set up multiple movements, pauses for pets/mounts and house guests and the banker/merchant comps (like companions but they are only decos in your house that talk when you talk to them or you can bank/sell with them).
  7. I like most of this, but if you do change the characters to legacy, I wouldn't want to see it go to multiple guilds. Only allowed in one guild, but all your toons are in it.
  8. Yeah we all know it, and the only thing worth spending them on for players that have been at it a minute is on the weekend at Kai Zykken. I like that SWTOR copied the weekend vendor from ESO and other games. It's very successful there because it gives you a chance to get gear for credits or pvp tokens that is hard to get in the normal method (although in SWTOR's case it isn't hard... just luck involved). But the difference is the ESO (for example) you don't have a hard cap of credits (gold) or pvp points so you don't have to temper your game play because you know you won't get any rewards for it. In SWTOR if you do anything after you have 10k you just lost your reward. They are now adding a thing that most people aren't that concerned about (large cost, little reward for the new augments) that you could buy but you still are wasting them if the reward you want is the achievements. (And right now, there is nothing worthwhile until the weekends, the new thing isn't even added yet).
  9. Spoken like someone who barely plays this game. The exploit is a work around for the atrocious artificial cap to begin with. I've lost hundreds of thousands of tech fragments that disappeared into thin air because apparently my 50 characters can only carry 10k fragments no matter what. And since I long ago outfitted all 50 of my characters with 306 gear, aug'd/min maxed for game play and crafting, the only thing I want is the achievements that were artificially hampered to begin with. In a game where the achievements are .2% of getting achievement items you need from 3k tech fragments. And that .2% is not an exaggeration. So please, save me your condescension.
  10. Wow, any more changes you want to make to ruin our day? How about give us a nice paper cut and pour lemon juice in it? I'm trying real hard to keep loving this game I've poured thousands of dollars into, but you are making it very hard.
  11. No I know nothing about them although after reading that link it seems they are more about conquest objectives than just logging in? Just commenting on the rewards I keep deleting in game from actually logging in ESO is also just logging in, no objectives.
  12. ESO: Unique pets, mounts, outfits never before seen in game, and/or significant currency guaranteed at 14-21 days logging in in a month. SWTOR: level 3 gifts. A fraction of a percent of one level out of 50 for one of your 47 companions. SWTOR, do better.
  13. Or better... stop putting junk in cartel crates...
  14. Yes, you are assuming that people are as clever and able as you, and it simply isn't the case. The solutions for the top user are the not the same for the bottom 50%.
  15. The community park already exists, it's fleet. This is not a community park.
  16. You are still taking away a guild advantage wtihout offering another one. Not to mention that your last "added benefit" was largely killed by all the quick travel options instituted. Except for Mek-sha, Darvannis and Quesh you can get to any planet without even using a ship or even opening the galaxy map.
  17. Have you ever been to a major event where many things happened in several places and then larger event happened in another place but everyone was all spread out, so you had ushers and event employees "steer" people to the event? It's a lot less about control and a lot more about having a successful event for all.
  18. And the downside is that it requires to be configured to be usable and most players do not come with that pre-knowledge when they start playing. And while chat is nice, just like our 3rd party voice, it does not replace actually seeing other's characters in the in between what is largely a solo game.
  19. We have a guild on both sides and one in ESO. Our guild discord is active as you can see by the link, but it does not replace being in your avatar on the ship, it augments it. If you organize an operation, particularly outside of prime time in your guild, you'll most often need to fill the operation with a pug and those are organized on fleet. https://discord.gg/razQnST
  20. Since you are 19 guilds, I can understand why you have never experienced guild camaraderie. Yes a couple of minutes a day is far more significant than zero. And we are a guild that does the BEST at guild camraderie (with our voice chat being used every single day for years) it's still hard to get new people to even be able to read guild chat and get involved, not because they do not want to, because it's not intuitive with the game and the default UI.
  21. Our guild has a person who's job it is to give all new players and alts silver keys and we have all of the nodes lined up for exactly that reason. (However, unfortunately once it is is harvested it goes inactive until the flagship resets which is a design flaw by far).
  22. Well as arguably one of the most successful and longest running guilds still active in this game and most guilds of any significant size having long ago disintegrated, I'd say your assessment is incorrect. That doesn't mean it hasn't taken an incredible amount of work to keep hundreds of people focused when thousands have come through. So it's the fragility of all guilds and the guild system that is an issue, not of our individual guild.
  23. I doubt that they ever consider hardly ever pros and cons before doing things actually. What evidence do you have of that? Gearing? Spending resources on not fixing amplifiers? No, I think the evidence that no one in the dev team even plays this game is high and in fact community noise far outweighs their decision making than actually considering all positions of the community.
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