Right, so this is my first post on the forums and... might be my only one. I was compelled to make this thread after being legitimately stupefied by the insanity of this quest. I want to hear what other people have to say about it, and whether the respective light side and dark side choices are really "justified".
Y'see, on Alderaan an Organa commander has this daughter who's... rather young and reckless. She wanted to help the war effort and tried to "infiltrate" House Ulgo... with no formal training at all. You're given a quest to go rescue her from House Rist before they could "dispose" of her. He also requests that you try to turn her away from her path of reckless stupidity/insanity, after all he couldn't bare to lose his daughter after he lost his wife and son. After fighting your way through the compound, you finally run into the girl.
It becomes immediately apparent that she has an ego bigger than Emperor Palpatine and is quite amateurish at work. When you finally rescue her and talk for a bit, she eventually says she plans to infiltrate House Thul next.
...And here's where the choice comes in.
I'm given two options. The first is to let her go infiltrate House Thul (despite her being captured and nearly killed at her last "spy" job) and the second is to order her to go back to her father...
...I got 50 dark side points by ordering her to go back to her father. So... essentially... making sure a girl doesn't get killed in some bout of teen rebellion is considered equivalent to murdering a fellow/taking bribes.
I've just got ask... why? HOW? I mean, even after I forced her to go back to her father she considers all the "other" ways she could help the war effort, with the heavy implication she was going to become a medic. How am I suddenly evil by keeping an inexperienced teen girl from getting herself involved in some "spy" games? Is there some crucial piece of dialogue I'm missing? Am I "evil" because I was "mean" to her? I can't exactly control how my character responds.
I'm really, honestly wondering if this was some mixup over at the dev department, because I just can't see how letting a girl disobey her father and take on a legitimately dangerous job as a spy is remotely responsible, let alone "good". Did the person who wrote the quest just hate the light side and wanted us to make some dark side choices? Did they consider "light sided" to be "extreme doormat"?
Anyone have any justification for this?