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Sardius

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  1. These stats seem to have no effect on my apprentice. He only seems to gain benefit from his own tank stance and Defense, where his chance is a flat 25% and his absorption is a flat 20%. Anyone else have the same issue? Or is this intended?
  2. Companion quests are gated by class story act, so going by your level I would assume you are currently in Act 2. When you hit Act 3 you should get back to back conversation options with that companion up to the completion of their story arc.
  3. In addition to space missions check for a bonus series on Taris since I know that there is one on Imperial Balmorra which is the same level range as Republic Taris. The bonus series should have gotten you 1-2 levels and hopefully is not greyed out for you at your current level (should be lvl 20-21 mobs)
  4. Companion dialogue will be somewhat controlled by what act you are in of your class story. So depending on you level you may not be able to have those conversation until say act 2 or 3. If you are a higher level or in act 3 already I would say that is a bug.
  5. Balmorra and Taris are likely seperated more than the following planets because they are switched level wise for each faction. For example, Empire will do Balmorra at 16-17, Republic will do it at 30-32. Empire would clearly get trounced here. Taris is the same but opposite. Tatooine tends to be where you start running in to opposing faction members more.
  6. Is it part of the planet story quest? Or is it just a random quest? It is something they should really work on since they put in the quest log cap.
  7. Some quests are acquired through special circumstances that can't be repeated, this msotly applies to class quests. So if you were to drop those quests you would no way to get them again. So for quests like that (class quests/quests in a chain) they stop you from dropping them so that you don't "break" your game.
  8. Short answer, yes you need to purchase the game twice to have two accounts. You don't need a physical copy though. You can order from Origin and get a digital copy and they will simply issue you a serial code for the new account.
  9. What difference does it make if you can turn it off or not? It isn't a feature I would ever use, but if people want to do that it wouldn't effect my game in any way shape or form.
  10. To the best of my recollection the ship is a "rest" area. It may not say it when you zone in, but you should gain rested exp if you logout there. Unless they changed it, which would make no sense.
  11. I would like to make an appointment to play on Mind Trick at 6pm tonight. By the time I get in the game after getting home I will have to log off to get some sleep.
  12. Shift and drag should open up a box to split stacks.
  13. If the shuttle is no longer active you can always try running Esseles again and select the Coruscant option at the end I suppose.
  14. Can you be more specific? There are alot of quests that I did in beta, but without knowing faction/planet I can't recall. If it is republic side I will likely have no idea.
  15. Armor by class/ac for reference: Heavy, Medium, Light: All Bounty Hunters, All Troopers, Juggernauts, Guardians Medium, Light: All Imperial Agents, All Smugglers, Marauders, Sentinels Light: All Consulars, All Sith Inquisitors Keep in mind that the armors will have their primary stats itemized by type unless you mod them yourself. For example: Heavy armor: Strength/Aim Medium Armor: Strength/Cunning Light Armor: Willpower
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