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cTrixy

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  1. Why is this not a thing? I only started playing a stealth class today and already am looking on the forum for a way to get rid of this ********. I don't even know how many times I've accidentally broken stealth and pulled an entire group because of this dumb ****.
  2. I'm not interested in a farming guide. I want to understand what stats are important, how any why. And I only have 5% critical chance from skills? 3 from Seeping Darkness and 2 from Life Surge. Where do you get the other 5%?
  3. I've only just reached level 55 a few days ago. With full Willpower > Crit > Surge Rating equipment, no power, no alacrity, I only have 25% force critical chance. It's all purple 25 mods. Without the equipment my critical chance would be only 15% I have 1736 Willpower, 634 Critical Rating and 376 Surge Rating (70% surge). My skills are pretty exactly the same as in your build, except that I have force dash for convenience. http://i.imgur.com/ecYK633.png
  4. Can you elaborate about the use of power vs critical chance. The conversion I calculated is (rounded) 5.8 points of power = 1 bonus healing HP. Is it really worth to gain ~250 bonus healing from over 1000 points in power (that is so much) if you can instead have something like a 25-30% critical chance. That would be 50% on your Innervate. 50% critical chance on your main heal is insane. I noticed you have excluded crit chance from your model entirely, when to me it seems that's the stat that sorcerers have the highest synergy with. Apart from that I agree with basically everything you've said. Please note that I have only played a sorcerer for like, 2 weeks total.
  5. If there's a boss that is instanced, then this is even more retarded a design decision. Just now on Tatooin we were sitting at the boss spawn, and then a lvl 55 from the Republic spawned in (he had just solo'd the boss in the other instance while we weren't looking), proceeded then to kill all of us when we told him that we've been here first. The bottom line is: world boss design is *********** retarded. Consider this a formal complaint to the devs.
  6. Twice now I've been part in organising a group to fight a world boss, and twice a random lvl 55 runs out of nowhere and just starts soloing the thing. We waited for *********** ever and whoops, guess you totally wasted your time now sucker. What is the logic behind these. Why aren't they in instances. Why do they take 2 bloody hours to respawn, it makes no goddamn sense and pisses me off. These things should be an epic group fight conclusion after you're done with a given planet. But right now, it'd appear all they are, are grinding points for lvl 55s, and a gigantic waste of everyone's time. People even told me in general chat that I shouldn't be wasting my time on them.
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