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jardars

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Everything posted by jardars

  1. Incredibly good AOE? You have good aoe for a short time until you overheat, after that you can enjoy your coffee while you watch your ops team kill off the trash packs
  2. you mean like no classes can do that? Not even sorcs, juggs, ops or sins? Yeah, that would be totally unheard of...
  3. I'm swiching to my merc as main now. I love my jugg, but for HM progression its just pointless to try and soldier on. My wonderful guild isn't putting any kind of pressure on us melee players, but when I asked my GM/raidleader if he'd be ok with the swap he was very relieved. We have just killed Bulo on HM, but as a melee that fight is pretty merciless. To stay safe from carts and lifters you spend so much time running you very rarely get the time to take a few swings at the damn boss. And as soon as they are gone, there are barrels, barrage, and scatters making damn sure you aren't going to be very useful while waiting for a new wave of carts and lifters ^^. I'm not leaving my jugg because of this fight alone, but as far as 3.0 goes it's a good example of why you just shouldn't bother with melee...
  4. They clearly stated that they were monitoring droprates, and would adjust them. If you spent lots of RL money on a ingame credit printing press thinking you could pay to win you just got what you deserved. Come on people, did you seriously think that they would nerf crafting, a rather big part of the game to that extent? The junk droprates were too good to be true, and thank god they changed it to what it is now.
  5. I'd be a Twente, and the server would be happy if you mauled me.
  6. Don't assume people know about your genetics, they are strangers after all. Some information may buy you some patience or atleast politeness. But yeah, start looking for a good guild.
  7. "it gets old after the 6th attempt..." Aww, you poor thing... It's apparently meant to be hard, and a first kill on something hard should require a fricken pug to wipe atleast 6 times...
  8. First run through 8 man was faceroll, 16 man was awesome fun, but ALOT harder. It'd be quite ok if 16m gave more loot then 8 man, but alas it didnt. 16man hard is gonna be hard ^^
  9. I dont understand how people can complain about hadmodes being too hard as very fresh level 60's. The "hard" in hardmode suggest that's the intention. We did a 16m ravagers last night on normal, and oh boy if you think the flashpoints are a bit rough, you're in for a surprise.
  10. If you don't get the orbs when he traps your team you're pretty much screwed. You can get him if you manage to LOS his casts at the right time, but I found it pretty hard. Spent 2 hours on this last night, he's still alive ><
  11. Tactical ops, really? I still don't believe endgame viability is clear yet. /edit: fp |= ops you muppet. Edited incase sarcasm wasn't detected.
  12. Glad to hear you're having fun, but you can't possibly know anything about dps viability yet? Any class is viable while levelling, and I kinda doubt you're doing HM/NIM ops yet...
  13. Doubt it. You still need resources to perform those attacks. May be class dependant, but my powertech would overheat even faster...
  14. It's pretty stupid to compare your current progress raids to old farm status raids. "I remember tanking raids in WoW totally AFK"... I bet you didn't tank Vashj afk the first few times, nor Illidan. Not to speak of Ragnarros before they taught him not to reset to full health every 5 minutes ^^ /edit: Hands up all that remember the first 5 attempts on the first boss in Blackwing Lair. Now that was a hilarious raid night...
  15. My guild is doing very well on the conquest side, but not due to exploits. The guild officers have been planning this launch for a long time, and alot of the members have been hoarding crafting mats for quite some time. In addition we have a large active player base eager to see the new content. It's very doable to "craft" alot of points without cheating.
  16. Aww poopie, I'm a brand new player, and was hoping this thread would make me pro...
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