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General_Brass

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Posts posted by General_Brass

  1. No, this would increase queue times as lesser players would choose the easier option.

     

    Solo players = lesser players ? Interesting.

     

    If we had a two tier system, it would have to deliver two tier rewards.

     

    Game rewards are generally calibrated as rewards/time there would be no compelling need to to change this up unless the match times were significantly different.

     

    If anything having a solo queue could allow rewards to be increased, if the average length of matches were longer.

     

     

    The rest of your post is nothing but flamebait and wishful thinking.

  2. The population is not big enough to support a ranked queue per server, meaning "solo queue only" will be the only viable queue. This means you can no longer play with friends (never mind if you're VOIP double premade or not). Absolutely guaranteed to destroy the GSF population.

     

    Cross server or incentivising people to participate to enable proper matchmaking is the way, not banning groups in Gsf.

     

    Please calling them groups is far too nice. What needs to be prevented is ganging up on people. You can run days without seeing a balanced match in this game, and that is poison for anyone who actually enjoys a good game or any kind of sportsmanship. It's the reason most people seem to give this a try or two and then drop it like a hot potato.

  3. Really you have to wonder how many people it takes asking for this to be heard over the few people who insist on having their advantage and entitlement to group up against newer/lesser geared players preserved.

     

    I would even support, a feature where I just would not be inserted into matches against groups. This would at least mean while I was playing the rest of the game, I wouldn't have my time wasted by going up against someone's "Troll Team".

  4. Hello. I just finished a GSF match. The entire team dominated us. They camped the spawn points and won 50-1. As I respawned I died within 2-3 seconds. I know I'm not good, but we only had one kill. I've been doing GSF for two days now. I guess my question is, is this what GSF is about in SWToR? I don't mind leveling up my fighters and learning some skill, but if/when I get max geared/upgraded, is this what I'm supposed to do. Farm new folks 50-1? It's an extreme example, I know, but was just a bad experience. I was not mad or anything, but I kept thinking that's got to drive folks away from participating. Any thoughts? I know there's nothing that can be done about it, but wanted to hear if this is common? Thanks for reading.

     

    In yesterdays live stream Lobos the dev got pwned 1000-33 in domination. It's the rule, not the exception. People in voice bomber/gunship balling you to death is incredibly common and you have summed up your choice. You can go in solo without a fully equipped ship and get farmed, or you can go in with a voip premade and see if you can make people leave the match early.

  5.  

    I am most disheartened by the inference or perhaps confirmation of GSF's intent. To provide a light hearted, shallow, break from ground PvP. IMO its much more than this now (perhaps more than they bargained for) with only a little immersion with the rest of the game it would go from a "side addition" to a fully fledged part of SWTOR.

     

    LOL lighthearted, the game's goal seems to be how many people a given premade can make ragequit before a match is over.

  6. This really doesn't even seem to be about premade teams versus PUGs, or different skill levels. GSF game balance is completely skewed by putting just everyone into one pile and saying "go for it." Basically, what do you think would happen if, in warzones, they put 1st level characters in with 55s? It'd be a slaughter. Same with GSF and putting fully geared people in fully geared ships up against people who have just started GSF. Its really quite simple: make up some sort of gear check and put similarly geared pilots up against each other. It'll really jack up the queues, but it'll be more fun than getting blown up a couple dozen times in a single match. And before you say that I'm a crappy pilot. I do quite well at flight sims, and was a demon on SWG in piloting PvP. Its not awfully different if you can think three dimensionally.

     

    Here let me help with what this forums replies always are.

    Gear doesn't matter.

    Get Gud.

    QQ more.

    Pay Bioware so you can get the gear faster.

    The game isn't broken you are.

    You don't exist you are not part of the great majority of people that find the game broken.

     

    Well those out of the way,

    Bottom line is yes, the overwhelming majority of matches are bad. It is especially true if you solo queue. Not only does the game put ungeared people up against maximally geared people, it also lets them cheat by making certain that maximally geared people join matches as groups so they can beat harder on under geared people.

  7. I think small queues could be good for ranked play, and not much else.

     

    You could make a 5v5 map probably. But 3v3 would have serious issues, and the ship archetypes just aren't set for 1v1. You can't really go below 4 anyway, because that's the queue size, and the last thing we would need would be separate queues (unless one is ranked and therefore actually useful).

     

    LOL, yep god forbid people would have a queue without premades. Would hate to deprive you of those matches you claim to hate.

  8. I already KNOW how to enjoy the game. You're the one who can't stand it. Why on earth would I take advice from you?

     

    Son that's not advice it's a challenge, and I was pretty damn certain you were the type who would never actually test their assumptions.

     

    You're someone who insults the playerbase, yells at the devs, whines, and turns every thread into some kind of "please make me never have to play against people with friends" political soapbox. You don't seem to be very happy, I guess is my point.

     

    I didn't expect you to be quite so explicit that you though you and your friends were all the playerbase and everyone else in your eyes didn't count for crap.

  9. General Brass, we're trying to come up with actual questions to ask the devs. I think it's fair to say if your experience is "horrifically bad" you are in a minority.

    .

     

    I believe you have well established you don't represent the majority of players. I'd suggest you pick a new server and the non dominant faction on that server and try playing there for a day as a solo player and come back with how wonderful the game is.

     

    Most of the people I see try the game drop it like a hot potatoe. It would be nice if people like yourself that fly premades against two ship pugs for hours and hours at a time took a little responsibility for contributing to the lack of the games growth.

     

    It would also be nice to see you grow up, and stop complaining that anything that would balance out sides or teams in any way counterbalancing *******es in premades from beating on noobs is "Punishing the best players".

  10. Oh I'll have a go.

     

    1. The GSF experience currently is horrifically bad for just about anyone not playing in a premade. It's pretty much a certainty that if you are in a premade you will have an overwhelming win loss ratio.

     

    A. Are you the developers aware of this ?

    B. Was this as intended ?

    C. If this is as intended do you think this is appropriate when the bulk of players solo queue.

    D. If this is not as intended are there any plans to address the experience for people that solo queue ?

    E. It is widely thought that groups get faster Q pops than solo players. Is this correct and if so is it appropriate ?

     

    2. GSF rewards/Unit time are roughly 1/3 what pve activities are not including drop gear mats and comms. Are there any plans to cease penalizing people for playing GSF ?

     

    3. There are two maps that favor the Republic greatly. The lost shipyards map, and the Kuat Mesas, both give the republic either shorter and or easier paths to get to fortified positions on the map. Are there any plans to flip these maps around or otherwise randomize the advantage ?

     

    4. The game has a fog of war feature that is built into the sensor system choices and the map. People playing in a common VOIP channel can circumvent this. Are there any plans to address the fact that this design decision is being bypassed by a portion of the player base ?

     

    5. Earlier it was expressed that GSF WAS "Healthy", there are already servers where the queues don't pop 60%-75% of the day. Is this a concern ? Are there any plans to boost long term interest in the game especially on these servers. If there are no plans to boost the popularity of GSF on these servers, do you have any plans to allow players with characters on these servers reduced price transfers to more populous servers ?

     

    6. Lag, A player with a high latency connection can become impossible to hit with direct fire weapons (lasers/ions) and warp out of range of lock on weapons (missiles) are you aware of this problem and is there any solution in the pipeline for this.

  11. I'd be for this.

     

    But really at this point we are waiting for is likely the lead designer for this game to own up to making bad decisions about the dynamics of the game and general player interaction. He will probably just let it die before doing that.

  12. Quote: Originally Posted by Verain View Post

    Actually, when we are up against two shippers we often just play whatever.

     

    Unless there's even one person who isn't... I really don't care if you roflstomp me. I can take it, even if it is frustrating to essentially be relegated to playing against a map. I have yet to see that example of 'playing whatever' in any match I've seen your team (whether on your side or against). At most it's me and one other vet with 2-4 shipers. Out comes the bomberball! Me and 7 two shippers. Out comes the bomber ball!

     

    I'll go further I have never seen any premade just play WHATEVER. What I have seen are

    1. Double premades triple spawncamp teams of two shippers in deathmatch

    2. Premades put up a gunship bomber line, so the two ship teams can't even get away from their spawn point in domination.

    3. Premades whine and b***h when people leave a match so it doesn't start. I mean how dare these people not line up to get slaughtered.

    4. I have seen premades claim they take their unupgraded/least favorite ship, when their line up never actually changes.

    5. In this thread, I now have gotten to see the people that have been destroying this game complain about bad sportsmanship.

  13. My group would tensor field to the points and thermite the living force out those bombers.....ion gunships, other bombers easily counter an 8 bomber premade......my group of guys would laugh so hard @ an 8 bomber premade, 4 minutes later when the score is 1000-0 that would be the last 8 man bomber premade Our group would see....8 bombers is nothing but skill-less dog fighters being desperate or a bunch of cowards that can't think of anything better to do!! Diversity will always win! It does when the skill level is equal playing ground

     

    Sounds like you need to duke it out with Verrain.

  14. should have.... but didnt. It also doesnt matter if its a premade or not, a spoiled sport is still a spoiled sport. a whiner is still a whiner. blaming the opposition or your own teammates for your loss is still bad sportsman ship regardless of anything.

     

    Oh ill agree, but if you go in with intention to "Troll", how can you complain that people don't take it well ?

     

    Edit: Thinking about this though I have to ask, Does everyone who cares about a good game now have to bring a double Premade ?

     

    If you see a double premade on the other side, is it bad sportsmanship to decline the match ? Hmmm we have people who insist that they hate people that leave matches, how does that apply when one side has stacked the deck to complete unfairness.

     

    Then let's see we have the people who insisted that being forced to take particular ships would spoil their enjoyment of the game. Interestingly enough some of those same people were in this double premade, and they were forcing the other side to take particular ships or lose painfully. Interesting indeed.

  15. Its still possible to be a bad sport regardless of what you face.

     

    A sore loser refers to one who does not take defeat well, whereas a good sport means being a "good winner" as well as being a "good loser".

     

     

    I am sorry but this is like John McEnroe complaining about the decline of decorum in tennis.

     

    You bring a premade of any kind against a pug you have lost any right to complain about poor sportsmanship.

  16.  

    Whatever ships or strategies are good will be adopted by good players. I can't keep you crap talkers all straight because there are so many bad sports, but stop on by some time and get rolled. Do it anonymously so you can bail out midgame, and then just come here and cry. Better yet, walk into existing threads and fill them with tears.

     

     

    You brought a double pre made of 8 bombers into what was called a troll match, and you call other people bad sports ?

  17. What happens is people who enjoy playing the game and care about winning switch to what they perceive as the winning side on their server. It's the old can't beat em join em philosophy. Usually this winds up being the pub side because the Mesas and Shipyards domination maps favor them while there are no maps that favor the imperial side. So the pubs have a small initial favoritism for their side, which causes the GSF only players to switch so they can get good games.

     

    Next thing you know, you have swarms of people in fully upgraded ships, running voip premades against noobs in 2 ship unupgraded pugs.

     

    Next time you think you got one shot check the logs, they aren't very readable but you can tease what happened out. More than likely you had a couple or more people hitting you in the same second. That scout that you thought was your opposition may just have had a gunship he was luring you to.

  18. And why did that happen? Because people didn't spend enough money on GSF to make it profitable for them to spend more resources on it. Had there been more people like Nemarus here, they certainly would've found it profitable and assign the same (or more) resources to GSF.

    .

     

    LOW GSF revenues just, just, just might have to do with the games lack of popularity. I'll leave it to you, to find your own explanations of why the game isn't more popular than it is.

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