Yea, the TT graphic is misleading for new players. My first character was a sage. I remember thinking it was the aoe at first, and that it was weird we had it right away. Took me a level or two of trying to get mobs aligned to realize it wasn't.
This is less an issue of how the spell behaves and more that the graphic could telegraph that behavior better. It's a filler spell; aoe would make it too powerful and throw it off the power curve. That's fine and not something anyone would argue, I think.
Ideally the graphic would be more akin to a channeled Project, where the character lifts a series of boulders out of the ground to assault the target. Obviously the object itself would have to be unique. I like the idea of random debris, which has the added benefit of meshing with SW lore, but then it'd have to fit with the tileset (although Project doesn't, so maybe it isn't an issue).
Honestly, Project is kind of wasted - it's such fun button to push, it's got this great animation, but it's rarely used. I'd be happy with that graphic going to TT (with 2-3 boulders over the course of the channel), and the spell we know as Project getting something else.
But all we can do is toss ideas around and daydream. TT hasn't changed in five years, it's certainly not going anywhere now.