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Trynitris

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  1. A long time ago (on my server, anyway) there used to be an average exchange rate of 1:1000. So if something cost 240 CC then most GTN prices would be somewhere around 240,000 credits, 600 CC would be around 600,000 credits, and so on. Then the exchange rate went up. And went up again. These days it seems that there really isn't much of an exchange rate at all. People sell at whatever they feel the market will bear. Best bet now is to check the GTN prices for the item you want to sell, and go from there.
  2. The level 60 and level 65 boosts that you have do not let you go back and do the original (class) story. There is no way to get what you want with the level 60 and level 65 boosts. So your only choices to do the class story are to start at a high level with the new level 70 boost, or start at level 1 with a new character.
  3. TOR Decorating has a nice little guide that explains a lot: https://tord.mmo-fashion.com/hooks-guide/ Under "How to Place Decorations" are some tabs: Hooks Editor, Hooks, Floor Hook Layouts, Wall Hook Layouts, Ceiling Hook Layouts. You should be in the Hooks Editor tab when you get to that page. Note: The Hooks Editor tab starts off with "To access hooks, click on the 'Edit Mode' on the Strongholds Toolbar." You should see the Strongholds Toolbar as soon as you enter your Stronghold. Once you've read through that tab, click on the next tab to get to that tab's information. I think that might be of some help to you.
  4. Seems to be happening since a couple of days ago: http://www.swtor.com/community/showthread.php?t=939702
  5. Happened to me yesterday. I was doing a forum Search, and all the search results were in French. Everything else was in English. It was only the Search results that were in French.
  6. The brief descriptions on the old "Explore the Classes" page -- and the more detailed descriptions when you click on each class -- aren't too bad: http://www.swtor.com/holonet/classes Although I do have to say that there are some really great posts in this thread!
  7. The thing to remember is that our companions aren't who we think they should be. They have their own personalities, and they just are who they are. So Corso has a few drinks (probably to work up the courage to approach you romantically), and then awkwardly tries to flirt with you. If you rebuff him, he never flirts again. I always figured it was because he was so embarrassed at how he acted, he didn't feel it was right to try again. And that really goes right along with the type of person he is. As others have mentioned, if you do flirt with him at that point, he backs off and apologizes. And the rest of his flirts are much more low key and respectful. (The first thing I do when I get a new companion is read about them in the Codex, in the Persons Of Note section. It helps me understand them better.)
  8. As far as I know, the current SWTOR Customer Support/Help website, EA Answers HQ, is open for non-subscribers: https://answers.ea.com/t5/STAR-WARS-The-Old-Republic/ct-p/star-wars-the-old-republic-en EDIT: Ooops, just noticed that Ahrngrim beat me to it, by a couple of days at least. Sorry for the duplication.
  9. Dulfy has an up-to-date companion list, and when a new companion is added, the Dulfy page is updated pretty quickly. http://dulfy.net/2015/10/21/swtor-fallen-empire-companion-influences-guide/ Click on the "Classic Companions" link in the Contents to go straight to the companion list. Keep scrolling down for other companions. Or click on the specific category for other companions in the Contents. This shows the Love, Favorite, and Like gifts for each companion. There are also, on that page, charts to show just how much influence is gained by gift rank, gift category, and influence level. To see those, go the "How much influence would I gain by giving my companion this gift?" link in the Contents. The "How to use the charts" section explains in detail the difference in gain from Love, Favorite, and Like gifts for companions. I know this doesn't address your suggestions, but it is a great website to help with gift giving now.
  10. One of my characters is missing Legacy of Altruism and Legacy of Persuasion. Another is missing Improved Exploration. Those are perks that I always get on every character, without fail. So there's no way that I am just thinking that I got them, but really didn't.
  11. As far as I can tell, there are no Sith White Eyes. There are White Eyes (not Sith White Eyes) that are available for Humans and Cyborgs. There are Sith Pale Eyes that are available for Sith only. Did you get the White Eyes, or the Sith Pale Eyes?
  12. I'm glad that you remembered your email address! I think you will enjoy being a subscriber.
  13. Actually a quite nice idea. I sometimes create a new character just to replay a chapter or two, or make some different choices. The new character is never meant to go on to finish the story. It's just fun for me to go through the first chapter or so. Then I delete the character. And eventually start all over again at Level 1. For example, I do so enjoy the beginning story for the Sith Inquisitor. I don't really want to replay the whole story, but I do keep replaying the beginning of the story. If this is implemented, I'd be able to keep those cute "trash drop" Bind on Pickup boots that I found, and loved, but probably will never be able to find again. Or that great chest piece that I purchased from a vendor on a low-level planet, but don't remember which vendor or which planet. Or those really cute trash drop gloves. If this is implemented, I'd just delete the character as usual, but in doing so, recreate that same character at Level 1, and that character would inherent those things. I'm guessing that this would be too difficult to put in place. But it would be a lot of fun if they could!
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