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DeZanzibar

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Everything posted by DeZanzibar

  1. They should do that then, outfitter shouldn't matter what skin you wear. I don't mind not wearing it for my gear but... for outfitter it creates this issue. They need to fix this.
  2. So I discovered a new bug for all players who are now Sith Warrior's and are also crafters. If you play Sith Warrior as a Sentinel, Sage, etc. You wont be able to wear "Sith Dueling Leathers". In the bottom it says "Requires: Sith Warrior, Imperial Agent". I tried to wear it with my new Sith Warrior Sentinel but it is not working. SWTOR, please fix this issue. All Sith Warriors should be able to wear this. It's not Sith Dueling Leathers alone that is having this issue, it's many other craftable items as well.
  3. I would say Black Talon and KDY only. Hammer Station is actually fast and pretty fun. But glad you agree.
  4. This may seem ridiculous but I don't want to spend 30 minutes to an hour doing Black Talon with a bunch of level 15s who don't know how to play the game, unless it's a premade group. This forces me to literally leave groups and having to wait out that ridiculous queue timer. The flashpoint is way too long as well as the conversations, can we please remove Black Talon from group finder? Or at least make it to where missions do not require ALL flashpoints to be toggled on to complete other missions???
  5. I understand this is a minor issue but there needs to be a quicker way to get rid of duplicate items from these locked supply crates. Selling them before was a lot quicker and more convenient in a sense of speed and not having to click them one by one to trash. Even if they sold for low amount of credits that would be fine. Can this change be done so we don't have to suffer clicking and trashing items one by one? Maybe create a quicker trashing system???
  6. I was mostly giving an example of the more expensive dyes, personally I like the black/black dye because it just makes the character's outfit dark and Sith like. Everyone has their preference of course but the point here is why do cartel dyes have to be destroyed like the ordinary dyes if they are far more expensive? I myself used the black primary dye on the cartel bazaar for cartel certificates, great addition to the game in my opinion but it doesn't make my character look exactly how I wanted with certain dyes.
  7. So dyes are getting really expensive on the GTN as well as the cartel market. Many players are desperate to get their hands on a cool dye (Black and Black Dye Module, etc.). The problem is, once they use it on an armor set it can be destroyed if you take it off and never be able to use it again, wasting 1500 cartel coins or millions / billions of credits and now you're stuck with the issue. Why do dyes have to be destroyed right after their use? There should be a way to at least take them off to put them on different armor or put them in legacy collections (At least cartel market dyes).
  8. Thank you so much guys for all the comments and replies. Very helpful! Let's hope the next patch resolves everything... which we know probably wont but we'll see what the "devs" decide.
  9. Hello everyone! Maybe not remove them completely from the game, cause I read through the comments and a lot of you actually like it. I think maybe a rework would be better but I have not seen that change at all. In fact, I seen it made worse. I was actually down to give it another try last week but... Solo mode, Veteran mode, and Master mode are all the same thing. Literally. No health change on the bosses regardless of difficulty, no damage change either, and the only thing I really see changed was just the additional NPC's you fight outside the boss.... just easier to defeat. As for removing OPS?! Who the hell would think that?! OPS IS FUN! So is warzone... but still frustrating at times, even I had to make a forum to request some changes to it. Like level brackets, my god that's annoying... that needs a fix. Back to the subject, if we don't want to remove Uprisings we really need to say at least to make a change to Uprisings. I know the Devs probably wont care but there has to be a way to make them listen at least. Maybe bringing other players along? Maybe companions not getting one shotted every time you fight the boss? Who knows what the change could be. I got an idea too, for this to be a real petition. For those who want to see Uprisings reworked just write: CHANGE. For those who want to see Uprisings gone: (Which not too many of you) DELETE I am now neutral to this, cast your vote! If also, write why Uprisings need a change! Thank you.
  10. As much as I can agree with this, I would if I could. There weren't as many varieties this week as I thought. But if anyone really ever needs this extra edge of points (Let's say they're super late to the seasonal party) they really need to fix the uprisings and make it playable. Believe me, I love your advices but thinking ahead about this is really what's needed. Who would do Uprisings in the future if they are still this buggy? What would be it's purpose???
  11. Some give more than others, uprisings just so happen to give +12 seasonal points in the challenges. I even picked up crafting because of the amount of seasonal points it was giving. I can't just ignore that.
  12. Exactly, but they haven't done that for the passed two expansions. They can remove it and rework and bring it back when it's actually working and beneficial. No more buggy objectives is the whole point.
  13. Because if it's part of our objectives and not beneficial to a player or even too bugged to play then it should be removed or reworked for the time being. That way we can get better objectives like GSF or Warzones on our seasonal tasks.
  14. How could I ignore what's a part of my weekly challenges? Are you one of the few that like the annoying objectives?
  15. I'm going to be honest here, "Uprisings" we're never even liked by anyone. I never seen ANYONE do them because nobody does them. The rewards are terrible, the bosses are broken and one shot your companions, not to mention enemies can attack you even if you're in the medcenter. Also, the enemy bosses seem to do the same damage regardless of what mode you're on (Story, Veteran, and Master). Additionally, they have the same exact health which makes it fairly more annoying for people trying to do story mode and get this disgusting objective over with. Either they need to rework uprisings or delete the from the game all together. Because this shouldn't even be part of our seasonal challenges if they are this broken.
  16. Any SWTOR Dev that thought this was a good idea obviously has no idea how to play the game. They need to review this again and fix it to where the brackets are actually fair. Level 45s can not fight 75s.
  17. This actually puts a thorn on my back. The game devs do not understand the amount of chaos that goes on within a warzone when it's level 15s vs level 40s. People make the excuse that they are the same level and it's fair because we're all boosted to level 80s. But there is one piece of the puzzle you are all forgetting. They have more skill moves, which means they can conduct more damage, healing, and defenses. Explain to me how this is fair if we're not on equal footing? They have the clear advantage if it's Vicious Slash vs Impale, Shatter, an enhanced Force Scream, etc., why is this even allowed? PvP brackets should be at appropriate levels to where it's fair. On top of it all, the teams never mix. I'm always fighting against the same exact teams which just results in losses. Either they are premade or the randomized warzone system is just not working.
  18. The reason why I brought up premades and understandable touchy subject for everyone including myself, was because both sides are right in many points. It's like a political argument but yeah... for PVP. Premades (grouped people) should be a thing but I can agree it would be more fair if it was against another premade team on equal footing. Solo queue'd people do have a rough time dealing against those premade teams since they're always coordinated and sometimes even in discord voice chats (Or any type of 3rd party communication system). I see that in a lot of premades however, I can't complain that's the reason for this petition of the lockout's. I think reducing the lockout time to ten minutes was a brilliant idea when reading on these replies. Those extra five minutes could be saved or who knows... when you queue you could be the hero of a losing warzone match that's already halfway done. Maybe someone disconnected within those 5 minutes and you're there when you queued to save the day. Those extra five minute reductions to lockouts would make a difference for someone in my opinion. The point is there are some people who do want to keep fighting because they find warzone matches fun. Some find it just to grind. Cool Imperial blaster... pew pew
  19. I understand many people AFK in a match and that can seriously be annoying. But let's say you want to get your weeklies done quickly. Wouldn't 5 minutes be more gracious? There are many pros and cons about this but I want to know what everyone thinks about these damn lockout timers. Here is what I think: Pros: -I get weeklies done quicker, no guarantee I will win a match but it still gets me through with some rewards. -I don't have to deal with premades (many mixed feeling pvp players will tell me otherwise). -Gear up quicker. -Have more motivation in the next match. -Able to form groups for other content like PVE or Raid (OPS) after a match. Cons: -Afk players will take advantage of this, we can rightfully kick them. -Premades will also take advantage of this resulting in teams leaving all together. -People gear too quickly all together. -People jump to win matches quicker. Please let me know what you all think, don't yell at me if you don't like something. I gave both pros and cons to the timer but I think I would lean more to the reducing of the pvp lockout timer.
  20. Healing with a low level sage under 30s is complete hell right now! No force speed means death for a healer in pvp. This needs to be changed because anyone can rush a healer now, making the class completely unplayable.
  21. Let's not forget about that 15 minute lockout timer, quite freaking annoying especially if you're trying to get weeklies done and don't want to waste time entering in a losing match that's almost finished. These 15 minute lockout timers are the real problem, they should reduce it to like 5 minutes minutes if anything, that would solve a ton of issues no doubt.
  22. That's the point, I don't wanna spend one billion on one item. It's ridiculous to say the least.
  23. The in-game economy would be 100% better if they brought back old cartel market items. That way the R-30017 Aikion Blaster Pistol isn't worth ten billion credits. Like for real who has that many credits without spending hundreds of dollars? Let's be honest here, this has been problematic for a while.
  24. If we're going to be given a new expansion they should at least bring back old Cartel Items. People are selling old cartel items at the billions now, for what purpose? Oh just because they're old and can't find them anymore. I wont pay 10 billion credits for one item. That's ridiculous and obviously a big scam.
  25. With the amount of new items we're getting and the upcoming update on February, I think we need more outfit slots. Like thirty at most. I am adding so much to my collection that I just want to add a good number of them to my outfit slots. I can't be the only one feeling this way.
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