Jump to content

sporealanw

Members
  • Posts

    9
  • Joined

Reputation

10 Good
  1. I see the point to only do this when you are unsubbed. Also I like the idea of an email asking the players to release their names after a certain amount of time. That is one of the aspects I was trying to say. Just to make it clear, my chars are not cosplaying any characters, neither Star Wars, nor anything else
  2. That's why I posted in the suggestion box - to maybe change the system so that something like that is not necessary. Of course things have gotten easier since we can add a space in the names but still - I don't plan to give full names to my characters as they wouldn't be called for their full name.
  3. Whenever I create a new character I need a lot of time to design it, and afterwards I spend almost the same time in choosing the name. Just to then notice that the name is already chosen, and you either have to corrupt it by adding more letters or using diacritics in masses. Instead of naming your character "Anna" it has to be something like "A'nnâ" or even worse. I hate that because I want my character to be easy to write (for invites etc.), easy to pronounce and matching mostly a real name. Many people are not playing anymore and many characters remain untouched for a lot of time. Sometimes I just friend a character whose name I wanted to take - just to see what level he is. Often the level is far below 70, which means that this character might not have been used for quite a while. So the "good" name is idling and blocked for no reason. I think it is fair to reset character names when the characters are not logged in for a while - let's say 365 days (more or less). When you delete and restore a character you have to rename it, and this would be the same procedure here. When the old character that blocked a good name logs in after 3 years, a new name has to be chosen. If you own that char and don't want the name to reset, then you would just have to log in once a year. That way some names wouldn't be blocked forever anymore, and many other names might become available again as well. TL;DR: To make long-time unused and non-encrypted char names for everyone available again, there should be a timer (e.g. 365 days) after which the char name is reset. Then the name is available again for people who are actively playing.
  4. Unfortunately you might be right about that. Bugs last longer and longer in this game. I got the kathhound too but it doesn't fit this character's outfit
  5. The incredibly expensive Royal Fyrnock mount does not incline when you stand on a non-even terrain. (Nearly) All other creature mounts such as the whitefangs do that, but given that the Royal Fyrnock costs 2200 cartel coins and a lot of credits in the gm, I guess the missing tilt should be included asap. To clarify, here's some screenshots: How to do it: http://i.imgur.com/kV3wGTy.jpg And how not to do it: http://i.imgur.com/ZCQ4oXx.jpg http://i.imgur.com/3fLvDJe.jpg IMO this is really disturbing, especially considering the price of the mount!
  6. Now what is this? I was changing from my always used fullscreen (windowed) mode to windowed mode for a skype conference (so that SWTOR doesn't always pop up when you open a window). After the conference I wanted to switch back to fullscreen (windowed) mode and got this: http://i.imgur.com/I76lJmU.png The window seems to be absolutely out of proportion (more like 50x3000 instead of 1920x1080) and when I focus SWTOR the window does not appear on the screen. So I cannot enter SWTOR again to fix any graphic settings and even a restart doesn't solve the problem. Luckily a friend told me to use ALT+ENTER to reorganize the window and it helped, but still this is a very annoying error which I wouldn't have been able to solve if I didn't know the ALT+ENTER function.
  7. But that is the problem, there are way more than 10 items you can get. That means the chance you get the same item is a lot lower and the fact that you still get the same items every time makes you easily think that the RNG prefers several numbers and skips the others. As I said an RNG that will give you the same number over and over again is not random, it is predictable. That were no tests, that was just examples that happened to me in daily playing. And I said examples, not a full scientifical documentation. This is just a part of what problems I already had with that RNG. What I didn't mention is that in example 3 I usually went to Sana Rae with ~20 boxes per load. And in every load there were several items just like in example 1 that I double, tripple or even quadruple looted, while other items have never shown up. An RNG is supposed to go through all items with the same chance of looting which means that if you only collected enough you would have all lootable items in the same amount. But from what I have seen in opening over 400 crates in total is that I would have massive piles of these items while only a few single ones oth those items.
  8. I expected that answer. I don't mean to make the RNG user-friendly, I don't want it to be controllable, but more like a random number generator should be! As you can see from the examples above (and that is the exact reason I mentioned them!) this is nothing about RNG but always the same boring stuff coming out of the crates, the RNG created the same numbers over and over. You wouldn't sit down to a poker table if you knew that the cards are the same each round, would'ya?
  9. Hey guys, I am really getting tired of that RNG (for those who don't know: RNG = Random Number Generator) that is used in SWTOR. After it annoying me several times in the past months I am now really sick of it, sorry to say so. There is a TD;DR version at the bottom. I will give three examples, all of them are in 4.0 content, however I don't know any other examples atm. First and most up-to-date example: I was trying to get this armor's head for my commando. You get it from the Alliance Supply Crates dropped in heroics. I quickly completed all rep's heroics where you get Aygo's supply crates. I skipped a few disproportionate long missions and I got about 14 crates for Aygo. Of course I knew from my earlier experiences that I won't have any chance to get this helmet in only 14 crates, but this is really ridiculous: http://i.imgur.com/xNR4OSO.jpg The red area is the total loot I received, the yellow is the one I am slightly disturbed of. In only 14 crates these 4 items (out of 70 possible armor items that can be dropped from Aygo's crates) came twice! And that is definitely not the first time I saw something like this! Second example (Feb 2016): Star Fortresses. I was trying to get the achievement "Fallen Knights of the Empire" (Defeated each of the Star Fortress Paladins aboard all of the Star Fortresses). Of course I had to do several rounds to get it, but there's also a part where it get's ridiculous. The following happened: I finished all paladin achievements except the Voss Star Fortress. There are 4 paladins that can spawn there. For easier explanation I will give them numbers: Bellic Hondi = 1 Zai Branen = 2 Orus Jind = 3 Avia MUr = 4 I already got 3 and 4. In each Star Fortress run exactly 2 paladins out of these 4 will appear. That means there are 6 possible combinations (1 2 - 1 3 - 1 4 - 2 3 - 2 4 - 3 4). Now here's a little bit maths: the probability that 1) the 2 paladins that I need will appear, is 1/6 - to be specific: 1 2 2) one of the paladins that I need will appear, is 4/6 - to be specific: 1 3 - 1 4 - 2 3 - 2 4 3) the 2 paladins that I do not need will appear, is 1/6 again - to be specific: 3 4 Now I start one Star Fortress instance, and of course the third case occured. That might still be normal, it had a chance of 1/6 against 5/6 that I get at least one of the missing paladins. But here it comes: I start another Star Fortress and again case 3 occurs! That is twice in a row 1/6: 1/6 * 1/6 = 1/36 which is about 2%! In words, it was most unlikely that this could happen to me - the 2% against 98% that out of 2 Star Fortresses I get at least one paladin I needed. Third example (spring 2016): another go with Alliance Supply Crates: Unfortunately I have no proof for this because I never expected something like this. I wanted to collect this armor (all items) for my Jedi Sage. So I needed 7 of 71 possible items (71 because there are two possible drops for Underworld Knight's chest). Of course I knew I had to collect quite a lot crates even with a well-working RNG. But I seriously collected much more than 170 supply crates within 3 weeks and I was still waiting for 2 more items to get the full armor set! You can imagine how angry I was after that. TL;DR area Example 1: In 14 Alliance Supply Crates, 4 armor items have been dropped twice, check the image links above. Example 2: Star Fortresses: 2% chance occured against 98% chance while working on an achievement. Example 3: Tried to get one full armor out of Supply Crates (link above), needed way more than 170 crates to get the pieces together.
×
×
  • Create New...